














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Doomed |
| Level / Exp | 25 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Betholaith the grave wight at level 25 on the 22nd Dearth 122nd year of Ascendancy at 02:46 / 1 |
Primary Stats
| Strength | 7.595947334448 (base 19) |
| Dexterity | 13.340449927278 (base 10) |
| Constitution | 20.340449927278 (base 10) |
| Magic | 23 (base 10) |
| Willpower | 71.340449927278 (base 53) |
| Cunning | 55.412690258688 (base 45) |
Resources
| Life | -131/695 |
| Hate | 65/100 |
| Equilibrium | 18 |
| Healing Factor | 1.0076370297636 |
| Regeneration | 2.8717655348264 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 18.340449927278 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 79 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +13% |
| Cold | -11% |
| All | -21% |
| Lightning | +10% |
| Light | -15% |
| Temporal | -16% |
| Mind | +4% |
| Darkness | -11% |
| Nature | -8% |
Offense: Damage Penetration
| Acid | +10% |
| Temporal | +15% |
| Cold | +20% |
| Lightning | +30% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 42 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 7 |
| Physical Save | 33 |
| Spell Save | 42 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 11%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
| Physical | + 4%( 73%) |
| Lightning | + 41%( 70%) |
| Light | 0%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 5%( 70%) |
| Darkness | + 12%( 77%) |
| Fire | + 11%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 21% |
| Disarm Resistance | 20% |
| Confusion Resistance | 61% |
| Fear Resistance | 50% |
| Stun Resistance | 50% |
| Poison Resistance | 27% |
| Knockback Resistance | 70% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 173.17 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Punishments | 1.44 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Fears | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| talent | Psiblades |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.2)Penalty : Fractured Sanity: -7% Mind Resistance, -9% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +10% off-hand weapon damage Power 2+: -2 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -3 Luck, +5 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 41 mind and 35 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| detrimental effect | The target is infected by a disease, reducing its strength by 21 and doing 35.11 blight damage per turn. Weakness Disease |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +9 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -2 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| detrimental effect | The target is cursed, reducing all damage done by 21%. Curse of Impotence |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+37% chance to avoid traps). Power 2+: -3 Luck, +5 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+11% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by Lisibeth the lesser vampire. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Neribeth' (Madness) (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 23% Damage when hit (Melee): 8 mind Changes resistances: +8% acid / +8% lightning / +9% cold / +12% mind / +8% fire Changes resistances penetration: +10% acid / +10% mind Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Burnkiss'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +3% fire Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +5 (+2 eff.) Light radius: +3 Infravision radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Beyleldir the dwarven-steel helm (Misfortune) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% lightning / +16% temporal Changes damage: +18% physical Spell save: +9 (+3 eff.) Only die when reaching: -80.00 life Maximum stamina: +30.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves 'Blizzardmarrow' (Misfortune) (9 def, 7 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Defense: +9 (+5 eff.) Damage (Melee): 5 physical Changes resistances penetration: +20% cold Changes damage: +4% physical Critical mult.: +5.00% Only die when reaching: -40.00 life Mental crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | evasive dwarven-steel torque of psionic shield [power 79] (3/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 79 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Skystar'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Wil Changes resistances penetration: +5% lightning / +15% temporal Changes damage: +15% lightning Mental save: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | wizard's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +22.00 Rings can have magical properties. |
| Around neck | Shimmerveil the gold amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 58% Changes stats: +5 Mag Changes resistances penetration: +20% lightning Changes damage: +6% lightning / +5% temporal / +6% light / +5% darkness / +3% nature / +5% physical Talent mastery: +0.14 Cursed / Punishments Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
| In main hand | horrifying vined mindstar (Nightmares) (5-5.5 power, 29 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 125% Wil, 51% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +29 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 6 mind / 3 darkness Changes damage: +4% mind / +2% darkness Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Earahad (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +15 Defense: +9 (+5 eff.) Changes resistances: +3% acid / +18% cold / +6% nature / +3% lightning Physical save: +16 (+8 eff.) Confusion immunity: +20% Curse of Shrouds A belt that goes around your waist. |
| In off hand | vined mindstar 'Airsnake' (Misfortune) (5.5-6.05 power, 29 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 125% Wil, 51% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +29 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 58% Damage (radius 1) on hit: +12 lightning When wielded/worn: Damage (Melee): 6 mind / 5 darkness Changes stats: +5 Cun Changes resistances penetration: +5% lightning Changes damage: +3% mind / +3% darkness Critical mult.: +5.00% Life regen: +0.50 Maximum life: +15.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Darkroar' (Madness) (12 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Changes stats: +2 Dex Changes resistances: +3% darkness Changes damage: +12% mind Grants telepathy: Dragon Humanoid/Orc Physical save: +15 (+7 eff.) Spell save: +14 (+4 eff.) Mental save: +13 (+5 eff.) Infravision radius: +3 See invisible: +6 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glorytha (Shrouds) (15 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +6 Str / +5 Mag / +9 Wil / +4 Con Changes resistances: +20% lightning / +8% cold / +5% arcane / +11% blight Changes damage: +10% lightning / +7% physical / +10% nature / +10% cold Poison immunity: +27% Disease immunity: +28% Life regen: +2.10 Maximum life: +44.00 Healing mod.: +10% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Prismatic Rune (6 turns; lightning, physical, blight, nature, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 5 blight, 3 nature, 3 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dagemagund the SleetransomInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +9% cold Changes resistances penetration: +5% arcane / +20% cold Changes damage: +3% light / +9% cold Amulets can have magical properties. |
insulating copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% cold / +11% fire Amulets can have magical properties. |
Silolranor the vined mindstar (Nightmares) (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +8 mind / +20 physical When wielded/worn: Defense: +18 (+9 eff.) Changes resistances: +11% mind Changes resistances penetration: +10% mind Mental save: +6 (+2 eff.) Stamina each turn: +3.00 Psi each turn: +0.70 Maximum psi: +22.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Bones (Shrouds) (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 150% Mag, 40% Wil Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions Talent granted: +1 Command Staff Spellpower: +20 (+10 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). Curse of Shrouds A staff made out of the bones of fallen foes. Disgustingly powerful. |
Delidunadokhad (Shrouds)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 14 Damage when hit (Melee): 2 blight Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +5 Lck Changes resistances penetration: +25% blight Changes damage: +6% blight Trap disarming bonus: +13 Stealth bonus: +8 Physical save: +8 (+4 eff.) Spell save: +9 (+3 eff.) Infravision radius: +3 Size category: +2 Curse of Shrouds A belt that goes around your waist. |
Koregodil the rough leather belt (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +3% lightning / +6% fire Changes damage: +9% mind Cut immunity: +10% Teleport immunity: +10% Psi when hit: +0.04 Maximum life: +36.00 Curse of Nightmares A belt that goes around your waist. |
pair of hardened leather boots 'Layadawen' (Misfortune) (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +9 (+9 eff.) Armour: +7 Changes stats: +3 Con Changes damage: +15% physical Mental save: +18 (+6 eff.) Mental crit. chance: +4% Infravision radius: +2 Curse of Misfortune A pair of boots made of leather. |
Elygath (Corpses) (2 def, 8 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes stats: +2 Mag Changes resistances: +18% nature / +5% arcane Changes damage: +12% nature Reduces incoming crit damage: 15.00% Only die when reaching: -60.00 life Curse of Corpses A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Duathelfoe' (Madness) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +9 Str / +3 Dex Changes damage: +6% arcane / +9% darkness Maximum stamina: +10.00 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Ulfondil' (Madness) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 14 Changes resistances: +16% light / +3% temporal Changes resistances penetration: +5% blight Changes damage: +3% blight / +3% temporal / +11% light / +15% mind Curse of Madness A pointy cloth hat, very wizardly... |
Xanodhemina the Sunbore (Corpses) (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 2 mind Changes stats: +4 Cun / +5 Wil Changes resistances: +6% cold Changes resistances penetration: +5% light Changes damage: +12% mind Critical mult.: +15.00% Mental save: +13 (+5 eff.) Maximum hate: +6.00 Mental crit. chance: +3% Curse of Corpses A suit of armour made of mail. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
342 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Amadunarach the dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+3 eff.) Changes stats: +8 Str / +7 Dex / +3 Cun / +3 Con Changes resistances: +7% physical See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glacierfear [power 161] (3/15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% cold Critical mult.: +10.00% Hate when firing a critical mind attack: +1.00 It can be used to blast the opponent's mind dealing 161 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Salarialaith the Balancewinter [power 328] (3/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +15% mind / +10% nature Changes damage: +9% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +2% It can be used to fire a magical bolt dealing 328 fire damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By [???] the Dwarf Doomed level 17
33rd Profit 122nd year of Ascendancy at 00:49 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By [???] the Dwarf Doomed level 23
7th Dearth 122nd year of Ascendancy at 05:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By [???] the Dwarf Doomed level 10
1st Acquisition 122nd year of Ascendancy at 05:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By [???] the Dwarf Doomed level 20
9th Wealth 122nd year of Ascendancy at 17:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By [???] the Dwarf Doomed level 22
5th Dearth 122nd year of Ascendancy at 01:33 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By [???] the Dwarf Doomed level 6
18th Voratun 122nd year of Ascendancy at 20:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By [???] the Dwarf Doomed level 13
3rd Profit 122nd year of Ascendancy at 19:22 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By [???] the Dwarf Doomed level 13
5th Profit 122nd year of Ascendancy at 21:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By [???] the Dwarf Doomed level 25
22nd Dearth 122nd year of Ascendancy at 02:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By [???] the Dwarf Doomed level 17
28th Profit 122nd year of Ascendancy at 22:02 see stats
Log
[???] shrugs off Betholaith the grave wight's 'Decrepitude Disease'!
Betholaith the grave wight hits Shadow for 5 darkness damage.
Betholaith the grave wight hits [???] for (28 deflected), 30 darkness (30 total damage).
Melee retaliation hits Betholaith the grave wight for 14 mind damage.
Shadow casts Blindside.
Something hits Ivuldann the skeleton master archer for 2 physical damage.
There is a next level here (press '' or right click to use).
[???] wears (replacing linen wizard hat 'Ulfondil' (Madness) (1 def, 0 armour)): Elygath (Corpses) (2 def, 8 armour).
Your hatred grows even as your life fades! (+4 hate)
[???] stops burning.
Weakness Disease from Betholaith the grave wight hits [???] for 39 blight damage.
[???] wears (replacing Elygath (Corpses) (2 def, 8 armour)): Beyleldir the dwarven-steel helm (Misfortune) (0 def, 4 armour).
You have deflected 29 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
Weakness Disease from Betholaith the grave wight hits [???] for (29 deflected), 39 blight (39 total damage).
[???] wears (replacing Xanodhemina the Sunbore (Corpses) (2 def, 6 armour)): Glorytha (Shrouds) (15 def, 0 armour).
You have deflected 18 incoming damage!
Talent Instill Fear is ready to use.
Weakness Disease from Betholaith the grave wight hits [???] for (18 deflected), 19 blight (19 total damage).
[???] wears (replacing Salarialaith the Balancewinter [power 328] (4/15 cooldown)): evasive dwarven-steel torque of psionic shield [power 79] (25 cooldown).
You have deflected 22 incoming damage!
Talent Focus Shadows is ready to use.
Weakness Disease from Betholaith the grave wight hits [???] for (22 deflected), 23 blight (23 total damage).
You have deflected 19 incoming damage!
Saving game...






























































































