Seveth the level 9 Higher Necromancer by veufan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp9 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic34 (base 33)
Willpower23 (base 22)
Cunning13 (base 11)

Resources

Life244/244
Mana194/194
Soul12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible2

Offense: Mainhand

Damage19
Accuracy5
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower30
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+10%
Physical+11%
Blight+10%
Arcane+11%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8
Spell Save19
Mental Save32

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
Arcane+ 5%( 70%)
Physical+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
4/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
4/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
failed
active
done
active
done

Equipment

On feet
On hands
On head
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log

Resting starts...
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Seveth wears (replacing
elm bonestaff of fate (10-12 power, 2 apr, darkness element)): Kor's Fall (10-12 power, 0 apr, darkness element).

Seveth wears (replacing
Flamewrought (0 def, 2 armour)): rough leather gloves of strength (+2) (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.08 gold from the transmogrification of
rough leather belt of the giants.
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.91 gold from the transmogrification of
barbed quiver of elm arrows of wind (21/21, 14-19.6 power, 5 apr).
You gain 1.62 gold from the transmogrification of
iron longsword of dampening (11.5-16.1 power, 2 apr).
You gain 0.96 gold from the transmogrification of
acidic iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27.2 power, 1 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 40; turns 4; dispels darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 28; turns 5; dispels darkness).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Talent Command Staff is ready to use.
There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.

Seveth deactivates Necrotic Aura.

Seveth deactivates Blurred Mortality.