Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | All Rare Monsters, All The Time 1.0.4 Ignore Race/Class Locks 1.0.4 Items Vault 1.0.3 Infinite500: Revised high level play for ToME v1.10 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 11 / 46% |
| Size | small |
| Lifes / Deaths | Killed by Xanunne the giant black ant at level 4 on the 76th Pyre 122nd year of Ascendancy at 09:46 0 / 5Killed by Mayyna the chitinous ritch at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:00 Killed by Isluta the chitinous ritch at level 8 on the 79th Pyre 122nd year of Ascendancy at 13:32 Killed by war hound at level 11 on the 4th Mirth 122nd year of Ascendancy at 11:25 Killed by Elyldakira the yaech psion at level 11 on the 4th Mirth 122nd year of Ascendancy at 13:16 |
Primary Stats
| Strength | 9 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 7 (base 12) |
| Magic | 33 (base 31) |
| Willpower | 18 (base 12) |
| Cunning | 33 (base 26) |
Resources
| Life | -62/176 |
| Mana | 18/70 |
| Stamina | 110/110 |
| Souls | 1/10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | +5.53309841237% |
| Attack | 0% |
| Movement | 0% |
| Spell | +5.53309841237% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 7 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 32.8 |
| Crit Chance | 10% |
| Speed | 0.94757001835813 |
Offense: Mind
| Mindpower | 22.9 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 13.05 |
| Ranged Defense | 13.05 |
| Fatigue | 3 |
| Physical Save | 8.6 |
| Spell Save | 17.85 |
| Mental Save | 20.925 |
Defense: Resistances
| Temporal | + 3%( 70%) |
| All | 0%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 12% |
| Poison Resistance | 30% |
| Confusion Resistance | 47% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 624% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Shadow Feed |
| talent | Necrotic Aura |
| talent | Arcane Shield |
| talent | Shielding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Equipment
| On feet | Kindlespawner (0 def, 1 armour) Kindlespawner (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Critical mult.: +5.00% Stamina each turn: +0.60 Light radius: +1 A pair of boots made of leather. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 17 power out of 50/50) : Effective talent level: 2.0 Power cost: 17 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.33 to 114.99 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| On head | Rootking (1 def, 0 armour) Rootking (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer hits(melee): 4 nature Changes resistances: +3% nature / +3% temporal Changes damage: +3% nature A pointy cloth hat, very wizardly... |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Betheda (1 def, 0 armour) Betheda (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +2 Defense: +1 Physical save: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Radiancetitan (15-18 power, 3 apr, lightning damage) Radiancetitan (15-18 power, 3 apr, lightning damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex / +2 Mag Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Light radius: +2 Infravision radius: +2 Staves designed for wielders of magic, by the greats of the art. |
Inventory
This item will automatically be transmogrified when you leave the level. Elenegodas (20-30 power, 2 apr)Elenegodas (20-30 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +5% Animal When wielded/worn: Changes stats: +1 Str Changes damage: +6% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming steel battleaxe (20.5-30.75 power, 2 apr)flaming steel battleaxe (20.5-30.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +10 fire Massive two-handed battleaxes. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 75% Firing range: +9 When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. Xerusekira (14.5-20.3 power, 3 apr)Xerusekira (14.5-20.3 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% acid Disarm immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +2% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Bogpulverizer (10-12 power, 2 apr, light damage)Bogpulverizer (10-12 power, 2 apr, light damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +4 slime Burst (radius 1) on hit: +8 acid When wielded/worn: Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 4 acid Changes damage: +10% light Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, darkness damage) Kor's Fall (10-12 power, 0 apr, darkness damage)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire / +10% blight / +10% darkness / +10% acid Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance. |
This item will automatically be transmogrified when you leave the level. Mayevea (15-18 power, 3 apr, lightning damage)Mayevea (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage against: +15% Humanoid When wielded/worn: Fatigue: -4% Damage when the wearer is hit: 4 physical Changes damage: +15% lightning Talent granted: +1 Command Staff Psi when firing a critical mind attack: +1.00 Spellpower: +6 Spell crit. chance: +2% Healing mod.: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Tarredevon (7-9.8 power, 2 apr)Tarredevon (7-9.8 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Damage when the wearer hits(melee): 2 mind Psi when hit: +0.12 Hate per kill: +1.00 Mindpower: +4 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Urtharain (0 def, 0 armour)Urtharain (0 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Damage when the wearer hits(melee): 4 physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Naturehunt (4 def, 2 armour, 20 block)Naturehunt (4 def, 2 armour, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +3% nature Changes damage: +3% nature Talent granted: +1 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Oligolin (4 def, 2 armour, 21 block)Oligolin (4 def, 2 armour, 21 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when the wearer is hit: 8 physical Changes damage: +6% physical Talent granted: +1 Block Maximum stamina: +15.00 Healing mod.: +5% Handheld deflection devices |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. CamevonCamevon Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Mag / +2 Wil / +1 Cun Changes resistances penetration: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Xoretha the electric eel misses Luk.
Xoretha the electric eel hits Luk for 13 nature damage.
Xoretha the electric eel is no longer resonating.
Luk hits Xoretha the electric eel for 55 fire damage.
Turtle uses Taunt.
Luk stops regenerating health quickly.
Xoretha the electric eel resonates with the damage.
Luk hits Xoretha the electric eel for 55 fire damage.
Ghast hits turtle for 3 physical damage.
Luk hits Xoretha the electric eel for 55 fire damage.
The air bubbles are depleted!
Ghoul hits turtle for 3 physical damage.
Ghast hits turtle for 3 physical damage.
Luk hits Xoretha the electric eel for 55 fire damage.
Talent Heat is ready to use.
Ghast hits turtle for 3 physical damage.
You collect a new ingredient: electric eel tail.
Luk hits Xoretha the electric eel for 55 fire damage.
Luk killed Xoretha the electric eel!
Luk casts Heat.
Turtle is on fire!
Elyldakira the yaech psion uses Ice Claw.
Saving done.
Saving done.
Saving game...
