









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Thalore | 
| Class | Possessor | 
| Level / Exp | 8 / 10% | 
| Size | medium | 
| Lifes / Deaths | Killed by gloomy giant grey rat at level 3 on the 79th Pyre 122nd year of Ascendancy at 03:50 1 / 3Killed by Assassin Lord at level 8 on the 12nd Dusk 122nd year of Ascendancy at 12:55 Killed by shadowblade at level 8 on the 12nd Dusk 122nd year of Ascendancy at 15:28  | 
Primary Stats
| Strength | 26 (base 24) | 
| Dexterity | 24 (base 14) | 
| Constitution | 11 (base 10) | 
| Magic | 8 (base 10) | 
| Willpower | 28 (base 23) | 
| Cunning | 15 (base 12) | 
Resources
| Life | 173/173 | 
| Psi | 166/166 | 
| Healing Factor | 1.1282872928177 | 
| Regeneration | 0.28207182320442 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 33 | 
| Accuracy | 29 | 
| Crit Chance | 4% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 8 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 22 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +3% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 15.413408721348 (66.666666666667%) | 
| Defense | 7 | 
| Ranged Defense | 7 | 
| Fatigue | 18 | 
| Physical Save | 23 | 
| Spell Save | 12 | 
| Mental Save | 15 | 
Defense: Resistances
| Acid | + 15%( 70%) | 
| Temporal | + 3%( 70%) | 
| Darkness | + 9%( 70%) | 
| Fire | + 5%( 70%) | 
| Cold | + 5%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Confusion Resistance | 10% | 
| Silence Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 5% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect.  | 
Class Talents
| Psionic / Possession | 1.30 | 
  | 4/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Psionic menace | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Battle psionics | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Solipsism | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Psychic blows | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Ravenous mind | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 3/5 | 
  | 0/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Mentalism | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Willpower by +2.  | done | 
You failed to protect the repented thief from death by sick giant rabbit. Escort: repented thief (level 2 of Heart of the Gloom) | failed | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | failed | 
Equipment
| Tool |  iron torque of thermal psionic shield [power 25]  (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers.  | 
| On feet |  Silyvena the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +9% acid +5% fire +9% darkness +5% cold Blind- +5% Confus- +5% A pair of boots made of leather.  | 
| On hands |  corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 acid Dmg.mod +3% acid Acc +10 (+5 eff.) ----- def ----- Armour +1 Resists +6% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail.  | 
| On head |  stabilizing iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Light source |  survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Max.HP +45.00 Heal.mod +12% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Cloak |  linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| In main hand |  iron greatsword 'Baleblek' (16.5-26.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +13 mind On Hit: * 14% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil ----- def ----- Resists +3% temporal Silence- +20% Confus- +5% ---------- misc Hate/m.crit +1.00 Massive two-handed swords.  | 
Inventory
 balanced iron greatmaul (18-27 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +9 (+9 eff.) Disarm- +28% Massive two-handed mauls.  | 
 insidious iron greatsword of erosion (16-25.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Nature Power 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +17 insidious poison +7 temporal +7 nature Massive two-handed swords.  | 
 traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather.  | 
 iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
Log
Possessboys hits Assassin Lord for 57 mind, 6 mind, 5 acid (68 total damage).
Assassin Lord hits Possessboys for 2 to psi, 8 physical (9 total damage).
Shadowblade performs a melee critical strike against Possessboys!
Possessboys converts some damage to Psi!
Shadowblade hits Possessboys for 1 to psi, 5 physical, 1 to psi, 4 darkness, 1 to psi, 3 darkness, 1 to psi, 3 physical (18 total damage).
Force Shield hits Shadowblade for 12 mind, 13 mind, 6 acid (31 total damage).
Possessboys the level 8 thalore possessor was mauled to death by a shadowblade on level 2 of Unknown tunnels.
You have 1 life(s) left.
Possessboys is no longer empowered.
Possessboys feels pain again.
Possessboys deactivates Force Shield.
Possessboys stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shadowblade killed Possessboys!
Talent Psychic Crush is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Saving done.
Talent Infusion: Wild is ready to use.
Talent Force Shield is ready to use.
Quest 'Trapped!' is failed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Ran for 3 turns (stop reason: didn't move).




































