








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 25 / 0% |
| Size | big |
| Lifes / Deaths | Killed by John Cena at level 16 on the 50th Dusk 122nd year of Ascendancy at 14:12 0 / 7Killed by Zubunor the gigantic corrosive tunneler at level 17 on the 26th Haze 122nd year of Ascendancy at 03:37 Killed by Ohma the dwarf at level 17 on the 26th Haze 122nd year of Ascendancy at 21:37 Killed by Xaneba the brown bear at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 05:18 Killed by Xylle the greater faeros at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 10:04 Killed by elven cultist at level 24 on the 24th Pyre 123rd year of Ascendancy at 18:34 Killed by Ivyldata the elven warrior at level 25 on the 25th Pyre 123rd year of Ascendancy at 17:17 |
Primary Stats
| Strength | 50 (base 28) |
| Dexterity | 59 (base 53) |
| Constitution | 48 (base 16) |
| Magic | 8 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 39 (base 30) |
Resources
| Life | -157/958 |
| Stamina | 262/262 |
| Equilibrium | 0 |
| Healing Factor | 1.3814678899083 |
| Regeneration | 119.17923486239 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Barehand
| Damage | 82 |
| Accuracy | 48 |
| Crit Chance | 25% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +6% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Mind | +35% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 10 (36.618610747051%) |
| Defense | 44 |
| Ranged Defense | 47 |
| Fatigue | 4.5475638051044 |
| Physical Save | 39 |
| Spell Save | 22 |
| Mental Save | 36 |
Defense: Resistances
| Nature | + 42%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 40%( 70%) |
| Blight | + 32%( 70%) |
| Cold | + 38%( 70%) |
| Mind | + 22%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Confusion Resistance | 30% |
| Poison Resistance | 22% |
| Blind Resistance | 15% |
| Silence Resistance | 22% |
| Pinning Resistance | 57% |
| Disarm Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 69% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 12 turns. While Heroism is active, you will only die when reaching -567 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 521% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Grappling | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 47% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
| beneficial effect | Increases defense by 12. Mobile Defense |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | A flow of life spins around the target, regenerating 85.32 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 30.29 nature damage per turn. Deadly Poison |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is recovering 26 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by green worm mass. Escort: lone alchemist (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed pouch of luminous horror dust. * You've found the needed wretchling eyeball. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% Silence- +22% Confus- +20% Stun/Frz- +21% A pair of boots made of leather. |
| On hands | brawler's dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Ego+] Master While equipped: Stats +2 Str +3 Dex +4 Cun ----- def ----- Armour +2 Phys.save +7 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +5 Apr +9 Crit +13.0% Atk.spd 125% On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | leafwalker's rough leather cap of knowledge (0 def, 1 armour)2.0 T1 head armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% nature Spell.save +4 (+2 eff.) Max.HP +42.00 Heal.mod +12% A cap made of leather. |
| Tool | Relgarand (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Mind.pwr +10 (+5 eff.) Res.pen +20% mind ---------- misc Max.psi +40.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 3.95 cold and 3.43 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Torendur the Glareknight0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +15% temporal ----- def ----- Resists +6% light +12% temporal Max.HP +32.00 Disarm- +38% Pinning- +30% Knockbk- +38% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
| Around neck | Carrionspar0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Res.pen +15% mind ----- def ----- Resists +11% blight +15% temporal +15% nature +6% mind Phys.save +12 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +10 (+4 eff.) Poison- +22% Disease- +24% Pinning- +22% Knockbk- +21% Amulets can have magical properties. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Light source | Xerodhenne2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun +3 Wil ----- def ----- Fatigue -2% Resists +3% darkness Max.HP +40.00 Blind- +15% Pinning- +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt of resilience1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Max.HP +35.00 A belt that goes around your waist. |
Inventory
Uregolen the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +10% mind Phys.save +6 (+2 eff.) Spell.save +9 (+5 eff.) Mind.save +26 (+10 eff.) Disarm- +10% Confus- +20% Stun/Frz- +20% Amulets can have magical properties. |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
steel amulet 'Prismspire'0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Crit.mult +10.00% Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical Acc +6 (+2 eff.) Apr +11 Melee Ret 8 mind On Hit (Melee): * 15% chance to blind Amulets can have magical properties. |
steel amulet 'Zerasta'0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil +4 Con dps ---------- Crit.mult +5.00% Mind.pwr +7 (+4 eff.) Melee Ret 8 arcane ----- def ----- Mind.save +5 (+2 eff.) Blind- +12% Confus- +11% ---------- misc Max.vim +10.00 Infravis +4 Sight +2 See.Invis +7 Amulets can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 19 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
copper ring 'Beevon'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind +11% fire ----- def ----- Resists +22% fire ---------- misc Psi/ret +0.04 Max.hate +2.00 Rings can have magical properties. |
copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
marksman's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+3 eff.) Acc +8 (+2 eff.) Rings can have magical properties. |
insidious stralite battleaxe (45.5-68.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Nature Power 45.5 - 68.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +19 insidious poison Massive two-handed battleaxes. |
Hellblast (21.5-30.1 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +20 fire On Crit.r2 +8 arcane +16 fire While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +11% physical +20% fire Acc +10 (+3 eff.) Apr +11 ----- def ----- Resists +5% arcane +3% fire Sharp, long, and deadly. |
elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Normal] Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of fate (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +12 (+6 eff.) Dmg.mod +25% physical ----- def ----- Phys.save +8 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +9 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cystglamour the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +18% mind +3% nature Res.pen +5% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Phys.save +6 (+2 eff.) A belt that goes around your waist. |
Hatharovor (3 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Mag +10 Con dps ---------- Dmg.mod +18% acid Res.pen +15% acid ----- def ----- Defense +3 (+1 eff.) Resists +27% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arossra the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +15% acid Melee Ret 8 acid ----- def ----- Armour +5 Fatigue -2% Resists +8% lightning +9% temporal +15% acid Phys.save +5 (+2 eff.) ---------- misc Max.enc +32 Disengage: Puts all charms on 15 cooldown Level 1.2 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's hardened leather cap of constitution (+3) (0 def, 5 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +5 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
hardened leather armour of the deep (3 def, 7 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +8% Resists +5% acid +5% cold ---------- misc Breathe water A suit of armour made of leather. |
hardened leather armour of the hero (3 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +4 Dex +5 Mag +5 Wil +4 Cun ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Max.HP +30.00 A suit of armour made of leather. |
troll-hide cured leather armour of thunder (2 def, 4 armour)9.0 T2 light armor [Ego++] Arcane/Nature While equipped: Stats +4 Str +3 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +5% Phys.pwr +10 (+3 eff.) Spell.pwr +11 (+6 eff.) Mind.pwr +13 (+7 eff.) ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +10% lightning Max.HP +32.00 HP.reg +4.60 Heal.mod +14% A suit of armour made of leather. |
stralite plate armour (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Normal] While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% A suit of armour made of metal plates. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
466 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By John Cena the Thalore Brawler level 17
43rd Haze 122nd year of Ascendancy at 13:46 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By John Cena the Thalore Brawler level 17
75th Haze 122nd year of Ascendancy at 09:31 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By John Cena the Thalore Brawler level 17
26th Haze 122nd year of Ascendancy at 20:55 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By John Cena the Thalore Brawler level 10
2nd Flare 122nd year of Ascendancy at 02:31 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By John Cena the Thalore Brawler level 20
4th Allure 123rd year of Ascendancy at 01:02 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By John Cena the Thalore Brawler level 12
13rd Dusk 122nd year of Ascendancy at 04:09 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By John Cena the Thalore Brawler level 14
37th Dusk 122nd year of Ascendancy at 15:37 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By John Cena the Thalore Brawler level 23
32nd Regrowth 123rd year of Ascendancy at 08:34 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By John Cena the Thalore Brawler level 9
1st Flare 122nd year of Ascendancy at 00:49 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By John Cena the Thalore Brawler level 23
67th Regrowth 123rd year of Ascendancy at 09:08 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By John Cena the Thalore Brawler level 17
76th Haze 122nd year of Ascendancy at 00:49 see stats
Log
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Bleeding from Ivyldata the elven warrior hits John Cena for (20 resist armour), 44 physical (44 total damage).
Deadly Poison from Ivyldata the elven warrior hits John Cena for (18 resist armour), 0 nature (0 total damage).
John Cena uses Infusion: Regeneration.
John Cena starts regenerating health quickly.
Talent Vitality is ready to use.
Bleeding from Ivyldata the elven warrior hits John Cena for (20 resist armour), 44 physical (44 total damage).
Deadly Poison from Ivyldata the elven warrior hits John Cena for (18 resist armour), 0 nature (0 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
John Cena is no longer poisoned.
John Cena is moving less freely.
Bleeding from Ivyldata the elven warrior hits John Cena for (20 resist armour), 44 physical (44 total damage).
Resting starts...
John Cena stops bleeding.
Rested for 1 turns (stop reason: hostile spotted to the southwest (Ivyldata the elven warrior)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southwest (Ivyldata the elven warrior)).
Ivyldata the elven warrior uses Dual Strike.
Ivyldata the elven warrior performs a melee critical strike against John Cena!
John Cena is recovering from the damage!
John Cena is poisoned!
John Cena is stunned!
Ivyldata the elven warrior performs a melee critical strike against John Cena!
Saving game...




































































































