Turtle Boy II the level 9 Shalore Archmage by crowking

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp9 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity16 (base 11)
Constitution14 (base 14)
Magic34 (base 32)
Willpower21 (base 13)
Cunning13 (base 11)

Resources

Life-85/156
Mana141/186
Positive0/74
Healing Factor1.3326086956522
Regeneration0.33315217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy21
Crit Chance9%
APR4
Speed1.00

Offense: Spell

Spellpower40
Crit Chance23%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+6%
Light+11%
Acid+6%
Cold+6%
Arcane+6%
Fire+28%
Nature+6%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save17
Spell Save23
Mental Save22

Defense: Resistances

Light+ 16%( 70%)
Fire+ 16%( 70%)
Blight+ 20%( 70%)
Arcane+ 15%( 70%)
Cold+ 20%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
2/5
0/5
0/5
Race / Shalore1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
done
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Turtle Boy II the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 02:26
see stats

Log

Turtle Boy II hits Skeleton warrior for 213 fire damage.
Turtle Boy II killed Skeleton warrior!

Resting starts...

Talent Flame is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


Ran for 42 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 18 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Turtle Boy II casts Fireflash.

The demonic soul releases a burst of fire around skeleton mage!
You collect a new ingredient:
skeleton mage skull (1).
You collect a new ingredient:
skeleton mage skull (1).
You collect a new ingredient:
skeleton mage skull (1).
Turtle Boy II's Fireflash hits
Turtle Boy II for 145 fire damage.
Turtle Boy II's Fireflash hits Something for
172 fire damage.
Turtle Boy II's Fireflash hits Something for
172 fire damage.
Turtle Boy II's Fireflash hits Skeleton mage for
151 fire damage.
Turtle Boy II's Fireflash hits Something for
172 fire damage.
Skeleton mage casts Manathrust.

Skeleton mage's spell attains critical power!
Skeleton mage is surging arcane power.

Saving game...