








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 20 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 20 on the 48th Dusk 122nd year of Ascendancy at 01:34 / 1 |
Primary Stats
| Strength | 35 (base 14) |
| Dexterity | 44 (base 33) |
| Constitution | 49 (base 29) |
| Magic | 12 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 45 (base 33) |
Resources
| Life | -86/652 |
| Stamina | 136/157 |
| Healing Factor | 1.5671232876712 |
| Regeneration | 6.56981018237 |
Speed
| Mental | -9.9999999999999% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 76 |
| Accuracy | 49 |
| Crit Chance | 33% |
| APR | 9 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Acid | +15% |
| Light | +5% |
| Temporal | +5% |
| Darkness | +4% |
| Physical | +11% |
| Lightning | +5% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Acid | +15% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 34.596689338462 (59.10447761194%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 20 |
| Physical Save | 34 |
| Spell Save | 14 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 36%( 70%) |
| Nature | + 41%( 70%) |
| Temporal | + 15%( 70%) |
| Blight | + 28%( 70%) |
| Cold | + 52%( 70%) |
| Fire | + 15%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Pinning Resistance | 23% |
| Disarm Resistance | 27% |
| Silence Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 8 turns. While Heroism is active, you will only die when reaching -452 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 88.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 40 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 16% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
| beneficial effect | The target is recovering 22 life each turn. Recovery |
| detrimental effect | The target is poisoned, taking 88.94 nature damage per turn. Poison |
| beneficial effect | The target is in the middle of a combo chain and has earned 4 combo points. 4 Combo |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by rattlesnake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Erurand the pair of rough leather boots (0 def, 7 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal / +6% fire Mental save: +9 (+4 eff.) Silence immunity: +5% Stun/Freeze immunity: +15% A pair of boots made of leather. |
| On hands | storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Damage (Melee): 7 lightning Changes stats: +3 Str Changes resistances: +7% lightning Changes damage: +5% lightning When used to modify unarmed attacks: Base power: 24.0 - 33.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). Burst (radius 2) on crit: +6 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Fularoddaromindur the iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +5 Dex Changes damage: +6% physical Life regen: +0.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Offalrage (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Str Changes resistances: +14% nature Changes resistances penetration: +25% nature Changes damage: +6% nature Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ninarineg the WretchsawCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances penetration: +15% acid Changes damage: +15% acid / +6% nature Disarm immunity: +27% Pinning immunity: +23% Knockback immunity: +27% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| Around neck | starseer's copper amulet of dexterity (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex / +1 Mag Changes damage: +5% physical / +5% temporal / +5% light / +4% darkness Spellpower: +4 (+4 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
| Main armor | Porynne (2 def, 12 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +5 Cun / +4 Wil Changes resistances: +16% lightning / +17% cold Reduces incoming crit damage: 10.00% Physical save: +20 (+9 eff.) Mental save: +10 (+5 eff.) A suit of armour made of mail. |
| Light source | brass lantern 'Aeryna'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 16 blight Changes stats: +1 Mag Changes resistances penetration: +5% blight Spell save: +3 (+3 eff.) Maximum life: +42.00 Maximum psi: +20.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
insulating rough leather cap of the depths (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold / +6% fire Allows you to breathe in: water A cap made of leather. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 251/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Brutalo the Cornac Brawler level 8
8th Mirth 122nd year of Ascendancy at 01:12 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Brutalo the Cornac Brawler level 17
44th Dusk 122nd year of Ascendancy at 11:50 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Brutalo the Cornac Brawler level 10
2nd Flare 122nd year of Ascendancy at 03:52 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Brutalo the Cornac Brawler level 20
46th Dusk 122nd year of Ascendancy at 14:10 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Brutalo the Cornac Brawler level 17
30th Dusk 122nd year of Ascendancy at 19:42 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Brutalo the Cornac Brawler level 19
46th Dusk 122nd year of Ascendancy at 13:35 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Brutalo the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 18:24 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Brutalo the Cornac Brawler level 13
10th Dusk 122nd year of Ascendancy at 23:28 see stats
Log
Giant spider hits Brutalo for (17 resist armour), 50 nature (50 total damage).
Brutalo hits Giant spider for 6 lightning damage.
Brutalo hits Bardur the thalore for 114 physical, 5 lightning, 4 lightning (123 total damage).
Brutalo hits Ritch flamespitter for 6 lightning damage.
Bardur the thalore hits Brutalo for (11 resist armour), 0 acid, (10 resist armour), 0 fire, (5 resist armour), 0 mind, (13 resist armour), 0 physical (0 total damage).
Talent Double Strike is ready to use.
Poison from Giant spider hits Brutalo for (17 resist armour), 50 nature (50 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Brutalo shrugs off the critical damage!
Ritch flamespitter hits Brutalo for (17 resist armour), 124 fire (124 total damage).
Giant spider hits Brutalo for (17 resist armour), 42 nature (42 total damage).
Brutalo hits Giant spider for 14 blight damage.
Poison from Giant spider hits Brutalo for (17 resist armour), 50 nature (50 total damage).
Brutalo throws two quick punches.
Brutalo performs a melee critical strike against Bardur the thalore!
Bardur the thalore hits Brutalo for (11 resist armour), 0 acid, (10 resist armour), 0 fire, (5 resist armour), 0 mind, (13 resist armour), 0 physical, (11 resist armour), 0 acid, (10 resist armour), 0 fire, (5 resist armour), 0 mind, (13 resist armour), 0 physical (0 total damage).
Brutalo hits Giant spider for 6 lightning damage.
Brutalo hits Bardur the thalore for 60 physical, 5 lightning, 106 physical, 5 lightning, 4 lightning (180 total damage).
Brutalo hits Ritch flamespitter for 6 lightning damage.
Bardur the thalore summons a War Hound!
Bardur the thalore's mind surges with critical power!
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Brutalo is recovering from the damage!
Ritch flamespitter hits Brutalo for (17 resist armour), 195 fire (195 total damage).
Giant spider hits Brutalo for (17 resist armour), 39 nature (39 total damage).
Brutalo hits Giant spider for 14 blight damage.
Saving game...


























































