





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Proper Possession 1.5.0
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 40 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 66 (base 52) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 12) |
| Magic | 58 (base 56) |
| Willpower | 19 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 840/840 |
| Hate | 100/100 |
| Vim | 216/216 |
| Healing Factor | 0.77382978723405 |
| Regeneration | 1.7798085106383 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +42.609950326513% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 61 |
| Crit Chance | 22% |
| APR | 4 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 61 |
| Crit Chance | 18% |
| APR | 6 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -51% |
| Light | -50% |
| Nature | -54% |
| Mind | -54% |
| Cold | -32% |
| All | -60% |
Offense: Damage Penetration
| Nature | +25% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 26.413408721348 (66.666666666667%) |
| Defense | 11 |
| Ranged Defense | 20 |
| Fatigue | 14 |
| Physical Save | 39 |
| Spell Save | 59 |
| Mental Save | 27 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 5%(100%) |
| Cold | + 65%(100%) |
| All | 0%(100%) |
| Darkness | + 21%(100%) |
| Light | + 21%(100%) |
| Lightning | + 7%(100%) |
| Physical | + 45%(100%) |
| Fire | -36%(100%) |
| Nature | + 37%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 40 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 6.59 cold and 3.88 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Rings can have magical properties. |
| On fingers | SmearstreakInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes resistances: +15% nature Changes resistances penetration: +25% nature Changes damage: +6% nature / +6% mind Life regen: +1.30 Maximum life: +74.00 Healing mod.: +21% Rings can have magical properties. |
| On fingers | NerisedaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Mag Changes resistances: +5% arcane / +26% cold / +9% light / +12% nature Changes damage: +13% cold Grants telepathy: Dragon Spell save: +30 (+7 eff.) Light radius: +2 Rings can have magical properties. |
| Around waist | insulating hardened leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% acid / +14% fire / +7% lightning / +14% cold A belt that goes around your waist. |
| Main armor | Emasekira the steel mail armour (11 def, 10 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +10 Defense: +11 (+10 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: +14% Changes stats: +5 Str / +5 Wil / +5 Cun Critical mult.: +6.00% Physical save: +15 (+5 eff.) Mental save: +15 (+7 eff.) A suit of armour made of mail. |
| In off hand | Manerab the Pitchwind (41-57.4 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +16 nature / +14 temporal When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% darkness / +12% acid Changes resistances penetration: +15% darkness Changes damage: +9% darkness Spell save: +30 (+7 eff.) One-handed war axes. |
| In main hand | Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Inventory
Newly picked upheroism infusion (+6 for 11 turns, die at -208) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -208 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+9 for 9 turns, die at -353)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 9 turns. While Heroism is active, you will only die when reaching -353 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Newly picked upsteel battleaxe Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 44 acid damage in a 4 radius ball. This damage will increase by 32% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Newly picked upstralite waraxe Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Newly picked upornate green robe Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 |
Newly picked upsigiled dwarven-steel gauntlets Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 |
Newly picked upscintillating dwarven-steel gauntlets Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 |
Newly picked uppsionic crown Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 |
Newly picked upwindy gem Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 |
Newly picked uptree shaped totem Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 |
Achievements
Log
There is an item here: steel battleaxe
There is an item here: heroism infusion (+6 for 11 turns, die at -208)
There is an item here: stralite waraxe
There is an item here: sigiled dwarven-steel gauntlets
There is an item here: psionic crown
There is an item here: tree shaped totem
Worm that walks (servant of Hentai Bob) picks up (b.): steel battleaxe.
Worm that walks (servant of Hentai Bob) picks up (a.): heroism infusion (+6 for 11 turns, die at -208).
Worm that walks (servant of Hentai Bob) picks up (e.): stralite waraxe.
Worm that walks (servant of Hentai Bob) picks up (f.): sigiled dwarven-steel gauntlets.
Worm that walks (servant of Hentai Bob) picks up (g.): psionic crown.
Worm that walks (servant of Hentai Bob) picks up (h.): tree shaped totem.
An object rolls from the chest!
There is an item here: scintillating dwarven-steel gauntlets
Worm that walks (servant of Hentai Bob) picks up (g.): scintillating dwarven-steel gauntlets.
An object rolls from the chest!
Worm that walks (servant of Hentai Bob) picks up (i.): windy gem.
An object rolls from the chest!
Worm that walks (servant of Hentai Bob) picks up (f.): ornate green robe.
There is an exit to reality here (press '' or right click to use).
Worm that walks (servant of Hentai Bob) deactivates Ruin.
Worm that walks (servant of Hentai Bob) deactivates Worm that Walks Link.













































