







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Feling Race 1.4.0Adds the Feling subrace to halflings. Born of magical bloodlines, they take on the shape and nature of cats. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 7 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:25 0 / 5Killed by skeleton mage at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:55 Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 12:17 Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 12:56 Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:59 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 10 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 25 (base 24) |
| Cunning | 12 (base 12) |
Resources
| Life | -33/205 |
| Hate | 100/100 |
| Healing Factor | 1.1291166800458 |
| Regeneration | 14.509149338589 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 28 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
Defense: Base
| Armour (hardiness) | 19.317011280365 (73.452380952381%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 19 |
| Physical Save | 18 |
| Spell Save | 12 |
| Mental Save | 17 |
Defense: Resistances
| Darkness | + 9%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 19%( 70%) |
| Cold | + 15%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 8% |
| Pinning Resistance | 22% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Stalking The Shade. Bonus level 1: +4 attack, +6% melee damage, +0.50 hate/turn prey was hit. Stalking 265/599 +1 |
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On hands | [vs. steady rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)]steady rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Str dps ---------- Phys.pwr +5 (+3 eff.) (-) Acc +5 (+3 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+5 eff.) (-) Mind.save +5 (+5 eff.) (-) Disarm- +22% (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On feet | [vs. pair of iron boots (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Normal] While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | [vs. Tygolen (Around neck)]Tygolen 0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +14%(-) temporal +3%(-) fire +9%(-) darkness +3%(-) mind Pinning- +22% (-) Knockbk- +21% (-) Amulets can have magical properties. |
| Main armor | [vs. spiked iron mail armour of cold resistance (2 def, 4 armour) (Main armor)]spiked iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee Ret 11(-) physical ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +15%(-) cold A suit of armour made of mail. |
| Around waist | [vs. blurring rough leather belt of life (Around waist)]blurring rough leather belt of life 1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +8 (+8 eff.) (-) Stealth +6 (-) HP.reg +0.60 (-) Heal.mod +11% (-) A belt that goes around your waist. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. grounding iron helm (0 def, 3 armour) (On head)]grounding iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Nature While equipped: ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6%(-) lightning +5%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| In main hand | [vs. manaburning iron battleaxe of persecution (Madness) (112% power, 1 apr) (In main hand)]manaburning iron battleaxe of persecution (Madness) (112% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Disrupt Power 112% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 (-) Crit +4.5% (-) Atk.spd 100% (-) Against +7% (-)Unnatural On Hit: * 14 arcane resource burn While equipped: Stats +3(-) Wil Curse of Madness Massive two-handed battleaxes. |
Inventory
[vs. manaburning iron battleaxe of persecution (Madness) (112% power, 1 apr) (In main hand)]iron battleaxe (Madness) (111% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Normal] Power 111% (-1%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 (-) Crit +4.5% (-) Atk.spd 100% (-) Against +0% (-7% )Unnatural On Hit: * 0 arcane resource burn (-14) While equipped: Stats +0(-3) Wil Curse of Madness Massive two-handed battleaxes. |
[vs. manaburning iron battleaxe of persecution (Madness) (112% power, 1 apr) (In main hand)]Unerring Scalpel (Shrouds) (111% power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% (-1%) Range: 1.3x (-0.2x) Uses 55% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +25 (+24) Crit +0.0% (-4.5%) Atk.spd 100% (-) Phasing +50% Against +0% (-7% )Unnatural On Hit: * 0 arcane resource burn (-14) While equipped: Stats +0(-3) Wil dps ---------- Acc +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Shrouds This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
[vs. manaburning iron battleaxe of persecution (Madness) (112% power, 1 apr) (In main hand)]hateful iron greatsword of erosion (Misfortune) (111% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Nature/Psionic Power 111% (-1%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 (-) Crit +2.5% (-2.0%) Atk.spd 100% (-) Melee+ +9 temporal +9 nature +9 darkness Against +9% Living +0% (-7% )Unnatural On Hit: * 0 arcane resource burn (-14) While equipped: Stats +0(-3) Wil Curse of Misfortune Massive two-handed swords. |
[vs. manaburning iron battleaxe of persecution (Madness) (112% power, 1 apr) (In main hand)]hateful iron mace (Shrouds) (105% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Psionic Power 106% (-6%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 (+1) Crit +0.5% (-4.0%) Atk.spd 100% (-) Melee+ +6 darkness Against +6% Living +0% (-7% )Unnatural On Hit: * 0 arcane resource burn (-14) While equipped: Stats +0(-3) Wil Curse of Shrouds Blunt and deadly. |
[vs. manaburning iron battleaxe of persecution (Madness) (112% power, 1 apr) (In main hand)]thought-forged iron waraxe of paradox (Misfortune) (105% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Psionic Power 106% (-6%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (+1) Crit +3.5% (-1.0%) Atk.spd 100% (-) Melee+ +5 mind +5 temporal Against +0% (-7% )Unnatural On Hit: * 0 arcane resource burn (-14) * 11% chance to cause random gloom (+11%) While equipped: Stats +1 Cun +2(-1) Wil dps ---------- Melee Ret 5 temporal ----- def ----- Resists +6% temporal Curse of Misfortune One-handed war axes. |
[vs. blurring rough leather belt of life (Around waist)]insulating rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +0 (+0 eff.) (-8 (-8 eff.)) Fatigue -4% Resists +6% cold +5% fire Stealth +0 (-6) HP.reg +0.00 (-0.60) Heal.mod +0% (-11%) ---------- misc Max.enc +20 A belt that goes around your waist. |
[vs. spiked iron mail armour of cold resistance (2 def, 4 armour) (Main armor)]iron mail armour (Nightmares) (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Normal] While equipped: dps ---------- Melee Ret 0(-11) physical ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-15%) cold A suit of armour made of mail. |
[vs. spiked iron mail armour of cold resistance (2 def, 4 armour) (Main armor)]iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee Ret 0(-11) physical ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +18%(+3%) cold A suit of armour made of mail. |
[vs. spiked iron mail armour of cold resistance (2 def, 4 armour) (Main armor)]rough leather armour (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: dps ---------- Melee Ret 0(-11) physical ----- def ----- Armour +2 (-2) Defense +1 (+1 eff.) (-1 (-1 eff.)) Fatigue +6% (-6%) Resists +0%(-15%) cold A suit of armour made of leather. |
quiver of elm arrows (17/17, 113% power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 113% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 17 Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
That was close
Killed your target while having only 1 life left.By Mikhail the Cornac Cursed level 6
79th Pyre 122nd year of Ascendancy at 05:39 see stats
Log
Mikhail hits The Shade for 35 physical, 14 arcane (49 total damage).
The Shade succumbs to heightening fears!
The Shade resists the fear!
The Shade activates his dark staff!
Mikhail starts to bleed.
The Shade hits Mikhail for 28 physical damage.
Bleeding from The Shade hits Mikhail for 3 physical damage.
Mikhail uses Instill Fear.
The Shade becomes paranoid!
Bleeding from The Shade hits Mikhail for 3 physical damage.
The Shade hits Mikhail for 4 physical damage.
Mikhail hits The Shade for 44 physical, 14 arcane (59 total damage).
The Shade overcomes the gloom
The Shade casts Manathrust.
Your hatred grows even as your life fades! (+20 hate)
The Shade hits Mikhail for 88 arcane damage.
Bleeding from The Shade hits Mikhail for 7 physical damage.
Mikhail uses Infusion: Healing.
Mikhail stops bleeding.
Mikhail receives 56 healing from Infusion: Healing.
Mikhail uses Infusion: Regeneration.
Mikhail starts regenerating health quickly.
The Shade is no longer dominated.
The Shade struggles against the paranoia.
The Shade casts Freeze.
Your hatred grows even as your life fades! (+22 hate)
Saving game...

























































