Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 50 / 739% |
Size | medium |
Lifes / Deaths | Killed by giant white rat at level 2 on the 17th Voratun 122nd year of Ascendancy at 04:08 / 67Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 11:04 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 13:17 Killed by snow giant boulder thrower at level 18 on the 14th Dearth 122nd year of Ascendancy at 00:46 Killed by Gleda the snow giant chieftain at level 18 on the 14th Dearth 122nd year of Ascendancy at 02:09 Killed by snow giant boulder thrower at level 18 on the 14th Dearth 122nd year of Ascendancy at 03:11 Killed by Elytira the forest wight at level 21 on the 42nd Dearth 122nd year of Ascendancy at 00:10 Killed by skeleton master archer at level 21 on the 42nd Dearth 122nd year of Ascendancy at 17:14 Killed by ice wyrm at level 21 on the 42nd Dearth 122nd year of Ascendancy at 19:24 Killed by forest wight at level 21 on the 42nd Dearth 122nd year of Ascendancy at 21:00 Killed by ghast at level 21 on the 42nd Dearth 122nd year of Ascendancy at 22:06 Killed by skeleton master archer at level 22 on the 42nd Dearth 122nd year of Ascendancy at 23:27 Killed by master vampire at level 22 on the 43rd Dearth 122nd year of Ascendancy at 03:08 Killed by ghast at level 23 on the 2nd Loss 122nd year of Ascendancy at 09:01 Killed by armoured skeleton warrior at level 23 on the 2nd Loss 122nd year of Ascendancy at 10:43 Killed by dread at level 23 on the 2nd Loss 122nd year of Ascendancy at 11:49 Killed by skeleton warrior at level 24 on the 4th Loss 122nd year of Ascendancy at 00:27 Killed by Ce'Nissra the vampire lord at level 25 on the 4th Loss 122nd year of Ascendancy at 15:16 Killed by Urkis, the High Tempest at level 27 on the 22nd Loss 122nd year of Ascendancy at 09:34 Killed by Golbug the Destroyer at level 29 on the 8th Iron 123rd year of Ascendancy at 09:53 Killed by Glybrewyn the orc fighter at level 30 on the 11st Iron 123rd year of Ascendancy at 14:23 Killed by Bethurena the faerlhing at level 31 on the 23rd Iron 123rd year of Ascendancy at 20:55 Killed by Xybeth the orc necromancer at level 32 on the 33rd Steel 123rd year of Ascendancy at 22:02 Killed by naga tide huntress at level 32 on the 33rd Steel 123rd year of Ascendancy at 23:12 Killed by orc corruptor at level 33 on the 16th Gold 123rd year of Ascendancy at 09:11 Killed by overpowered greater multi-hued wyrm at level 35 on the 7th Stralite 123rd year of Ascendancy at 02:05 Killed by multi-hued drake at level 35 on the 7th Stralite 123rd year of Ascendancy at 02:37 Killed by overpowered greater multi-hued wyrm at level 35 on the 7th Stralite 123rd year of Ascendancy at 03:13 Killed by overpowered greater multi-hued wyrm at level 35 on the 7th Stralite 123rd year of Ascendancy at 04:18 Killed by overpowered greater multi-hued wyrm at level 35 on the 7th Stralite 123rd year of Ascendancy at 05:28 Killed by overpowered greater multi-hued wyrm at level 35 on the 7th Stralite 123rd year of Ascendancy at 06:27 Killed by overpowered greater multi-hued wyrm at level 36 on the 7th Stralite 123rd year of Ascendancy at 07:36 Killed by overpowered greater multi-hued wyrm at level 36 on the 7th Stralite 123rd year of Ascendancy at 08:57 Killed by orc cryomancer at level 37 on the 7th Stralite 123rd year of Ascendancy at 12:25 Killed by orc pyromancer at level 37 on the 7th Stralite 123rd year of Ascendancy at 14:29 Killed by orc high pyromancer at level 38 on the 10th Stralite 123rd year of Ascendancy at 22:43 Killed by orc high pyromancer at level 38 on the 11st Stralite 123rd year of Ascendancy at 05:17 Killed by orc high pyromancer at level 38 on the 12nd Stralite 123rd year of Ascendancy at 03:51 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 12nd Stralite 123rd year of Ascendancy at 08:43 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 12nd Stralite 123rd year of Ascendancy at 09:58 Killed by worm that walks at level 39 on the 26th Stralite 123rd year of Ascendancy at 18:15 Killed by carrion worm mass at level 39 on the 26th Stralite 123rd year of Ascendancy at 18:58 Killed by Beard McBeard's Inner Demon at level 39 on the 26th Stralite 123rd year of Ascendancy at 20:50 Killed by worm that walks at level 39 on the 27th Stralite 123rd year of Ascendancy at 02:12 Killed by worm that walks at level 39 on the 27th Stralite 123rd year of Ascendancy at 04:13 Killed by blade horror at level 39 on the 27th Stralite 123rd year of Ascendancy at 05:03 Killed by blade horror at level 40 on the 29th Stralite 123rd year of Ascendancy at 14:29 Killed by maelstrom at level 40 on the 29th Stralite 123rd year of Ascendancy at 15:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 30th Stralite 123rd year of Ascendancy at 12:48 Killed by orc high cryomancer at level 41 on the 39th Stralite 123rd year of Ascendancy at 03:51 Killed by champion of Urh'Rok at level 42 on the 1st Voratun 123rd year of Ascendancy at 14:49 Killed by champion of Urh'Rok at level 42 on the 1st Voratun 123rd year of Ascendancy at 16:12 Killed by ghast at level 44 on the 18th Dearth 123rd year of Ascendancy at 17:56 Killed by Eloyaba the Neverdead at level 44 on the 22nd Dearth 123rd year of Ascendancy at 15:47 Killed by Khulmanar, General of Urh'Rok at level 45 on the 27th Dearth 123rd year of Ascendancy at 14:30 Killed by Beard McBeard's Inner Demon at level 46 on the 28th Dearth 123rd year of Ascendancy at 03:36 Killed by champion of Urh'Rok at level 46 on the 28th Dearth 123rd year of Ascendancy at 05:11 Killed by forge-giant at level 46 on the 28th Dearth 123rd year of Ascendancy at 06:07 Killed by nightmare horror at level 46 on the 28th Dearth 123rd year of Ascendancy at 07:03 Killed by luminous horror at level 46 on the 28th Dearth 123rd year of Ascendancy at 10:43 Killed by forge-giant at level 46 on the 28th Dearth 123rd year of Ascendancy at 11:53 Killed by luminous horror at level 49 on the 38th Dearth 123rd year of Ascendancy at 00:45 Killed by Elandar at level 49 on the 39th Dearth 123rd year of Ascendancy at 05:29 Killed by Elandar at level 49 on the 39th Dearth 123rd year of Ascendancy at 07:08 Killed by Elandar at level 49 on the 39th Dearth 123rd year of Ascendancy at 08:59 Killed by forge-giant at level 50 on the 39th Dearth 123rd year of Ascendancy at 16:36 Killed by Elandar at level 50 on the 39th Dearth 123rd year of Ascendancy at 19:38 |
Primary Stats
Strength | 126 (base 60) |
Dexterity | 100 (base 57) |
Constitution | 102 (base 60) |
Magic | 23 (base 10) |
Willpower | 52 (base 21) |
Cunning | 58 (base 24) |
Resources
Life | 1881/1881 |
Stamina | 372/372 |
Healing Factor | 1.5073529411765 |
Regeneration | 20.397049917071 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 35.84903874937 |
See Invisible | 53.84903874937 |
ESP Range | 10 |
ESP Kinds | animal/canine, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 261 |
Accuracy | 79 |
Crit Chance | 60% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | +11% |
Offense: Damage Penetration
All | +10% |
Defense: Base
Armour (hardiness) | 43.292304923968 (86.818181818182%) |
Defense | 48 |
Ranged Defense | 51 |
Fatigue | 18 |
Physical Save | 79 |
Spell Save | 68 |
Mental Save | 66 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Pinning Resistance | 31% |
Disarm Resistance | 37% |
Confusion Resistance | 10% |
Knockback Resistance | 86% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 82% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 589 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 333 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Borfast the Broken. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Iseta the black bear. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1006. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Gorakalthosathad (0 def, 4 armour) Gorakalthosathad (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 16 blight Changes stats: +4 Str / +2 Wil / +4 Cun / +3 Con Changes damage: +6% blight Critical mult.: +10.00% Physical save: +18 (+4 eff.) Mental save: +16 (+4 eff.) Maximum mana: +40.00 Light radius: +3 Damage Shield penetration: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Light source | piercing dwarven lantern of the sun piercing dwarven lantern of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Changes resistances: +13% darkness Changes resistances penetration: +10% all Changes damage: +11% light Damage affinity(heal): +5% light Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 8.88 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Bethylrassra the drakeskin leather cap (0 def, 5 armour) Bethylrassra the drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +23 Str / +3 Con Life regen: +0.60 Only die when reaching: -40.00 life Maximum life: +20.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 724.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +8 Str / +8 Con Changes resistances penetration: +10% physical Changes damage: +10% physical Talent mastery: +0.20 Race / Dwarf Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 111.26 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | stralite ring 'Veliba' stralite ring 'Veliba'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +11 Defense: +7 (+2 eff.) Changes stats: +10 Con Changes damage: +3% blight Physical save: +20 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +60.00 Maximum vim: +30.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Polewen the stralite ring Polewen the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Fatigue: -6% Changes stats: +2 Str / +11 Dex / +1 Wil Changes resistances: +36% fire Changes damage: +18% fire Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +37% Pinning immunity: +31% Knockback immunity: +36% Maximum life: +37.00 Rings can have magical properties. |
Around waist | drakeskin leather belt 'Breezesin' drakeskin leather belt 'Breezesin'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +8 Con Changes resistances: +12% lightning / +10% temporal / +9% light Changes damage: +9% nature Stamina each turn: +1.20 A belt that goes around your waist. |
In main hand | Healborn the voratun battleaxe (74-111 power, 4 apr) Healborn the voratun battleaxe (74-111 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 74.0 - 111.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 20% chance to torment the target Burst (radius 1) on hit: +4 nature Damage against: +27% Unnatural When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +6 Wil Changes resistances: +3% nature / +5% arcane Changes resistances penetration: +17% mind / +20% darkness Maximum stamina: +20.00 Massive two-handed battleaxes. |
On hands | Woehunt the drakeskin leather gloves (0 def, 3 armour) Woehunt the drakeskin leather gloves (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Physical power: +12 (+3 eff.) Armour: +3 Damage when hit (Melee): 4 mind / 8 darkness Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +13% blight Changes resistances penetration: +15% darkness Changes damage: +9% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+2 eff.) Spell save: +19 (+5 eff.) Life regen: +2.90 Stamina each turn: +1.00 Psi each turn: +0.27 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+5 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 33.76 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | Getykan the stralite amulet Getykan the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Str / +8 Dex / +2 Cun / +2 Con Changes resistances: +19% light / +23% darkness Blindness immunity: +32% Infravision radius: +3 See invisible: +18 Amulets can have magical properties. |
Inventory
Rune of the Rift (358.00 temporal damage, removed from time 4 turns) Rune of the Rift (358.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 397.38 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Polidhema the Deepswar Polidhema the DeepswarPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 fire Changes stats: +4 Str Changes resistances: +30% darkness Changes resistances penetration: +15% darkness / +10% fire Changes damage: +12% darkness Blindness immunity: +25% Infravision radius: +3 See stealth: +7 See invisible: +12 Rings can have magical properties. |
Axe McAxeFace (56-84 power, 4 apr) Axe McAxeFace (56-84 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +10% Damage (Melee): +54 acid When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +16 Damage when hit (Melee): 8 arcane Changes stats: +2 Wil Changes resistances penetration: +21% physical / +21% mind / +21% darkness Changes damage: +6% arcane Spell save: +9 (+2 eff.) Mana when firing critical spell: +2.00 Maximum mana: +80.00 Massive two-handed battleaxes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+7 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
hardened leather belt 'Xarithra' hardened leather belt 'Xarithra'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +6% temporal Changes resistances penetration: +25% temporal Physical save: +6 (+1 eff.) Mental save: +7 (+2 eff.) Spellpower: +5 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
Isytta the cashmere cloak (2 def, 0 armour) Isytta the cashmere cloak (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -7% Changes stats: +3 Cun / +2 Dex Maximum life: +57.00 Maximum stamina: +14.00 Light radius: +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 45.71 fire damage and 42.52 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
naturalist's drakeskin leather gloves of archery (0 def, 3 armour) naturalist's drakeskin leather gloves of archery (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +12 Armour: +3 Damage (Melee): 7 nature Changes stats: +3 Cun / +5 Dex Changes resistances: +8% nature Changes damage: +7% nature It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.3 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
thaloren drakeskin leather cap of trickery (0 def, 5 armour) thaloren drakeskin leather cap of trickery (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +5 Wil / +3 Cun Changes resistances: +5% blight Mental save: +11 (+3 eff.) A cap made of leather. |
Xoratha (5 def, 13 armour) Xoratha (5 def, 13 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +6 Str Changes resistances: +7% acid / +7% physical / +15% darkness / +7% cold Changes resistances penetration: +15% blight Changes damage: +9% arcane Allows you to breathe in: water Maximum life: +28.00 Maximum vim: +30.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
273 alchemist agate 273 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+1 eff.) Blindness immunity: +21% Confusion immunity: +17% Light radius: +7 See stealth: +5 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
38 alchemist bloodstone 38 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 271/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Ulfehir the stralite torque of kinetic psionic shield [power 99] (20 cooldown) Ulfehir the stralite torque of kinetic psionic shield [power 99] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +2 Cun / +3 Dex Mental save: +30 (+8 eff.) Maximum hate: +8.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +3% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 99 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
19 diamond 19 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 moonstone 23 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Beard McBeard the Dwarf Berserker level 25
6th Loss 122nd year of Ascendancy at 22:18 see stats
By Beard McBeard the Dwarf Berserker level 38
12nd Stralite 123rd year of Ascendancy at 23:44 see stats
By Beard McBeard the Dwarf Berserker level 31
24th Iron 123rd year of Ascendancy at 20:23 see stats
By Beard McBeard the Dwarf Berserker level 35
7th Stralite 123rd year of Ascendancy at 02:03 see stats
By Beard McBeard the Dwarf Berserker level 44
35th Profit 123rd year of Ascendancy at 22:22 see stats
By Beard McBeard the Dwarf Berserker level 30
21st Iron 123rd year of Ascendancy at 08:34 see stats
By Beard McBeard the Dwarf Berserker level 48
36th Dearth 123rd year of Ascendancy at 15:29 see stats
By Beard McBeard the Dwarf Berserker level 17
8th Dearth 122nd year of Ascendancy at 17:23 see stats
By Beard McBeard the Dwarf Berserker level 29
8th Iron 123rd year of Ascendancy at 10:55 see stats
By Beard McBeard the Dwarf Berserker level 38
11st Stralite 123rd year of Ascendancy at 01:48 see stats
By Beard McBeard the Dwarf Berserker level 18
15th Dearth 122nd year of Ascendancy at 11:24 see stats
By Beard McBeard the Dwarf Berserker level 50
40th Dearth 123rd year of Ascendancy at 11:53 see stats
By Beard McBeard the Dwarf Berserker level 17
12nd Wealth 122nd year of Ascendancy at 18:40 see stats
By Beard McBeard the Dwarf Berserker level 27
22nd Loss 122nd year of Ascendancy at 10:26 see stats
By Beard McBeard the Dwarf Berserker level 44
23rd Dearth 123rd year of Ascendancy at 04:46 see stats
By Beard McBeard the Dwarf Berserker level 16
24th Profit 122nd year of Ascendancy at 01:43 see stats
By Beard McBeard the Dwarf Berserker level 36
7th Stralite 123rd year of Ascendancy at 09:54 see stats
By Beard McBeard the Dwarf Berserker level 10
7th Profit 122nd year of Ascendancy at 04:36 see stats
By Beard McBeard the Dwarf Berserker level 20
17th Dearth 122nd year of Ascendancy at 11:46 see stats
By Beard McBeard the Dwarf Berserker level 30
8th Iron 123rd year of Ascendancy at 10:55 see stats
By Beard McBeard the Dwarf Berserker level 40
29th Stralite 123rd year of Ascendancy at 07:52 see stats
By Beard McBeard the Dwarf Berserker level 50
39th Dearth 123rd year of Ascendancy at 10:44 see stats
By Beard McBeard the Dwarf Berserker level 41
45th Stralite 123rd year of Ascendancy at 22:56 see stats
By Beard McBeard the Dwarf Berserker level 50
40th Dearth 123rd year of Ascendancy at 11:51 see stats
By Beard McBeard the Dwarf Berserker level 34
23rd Gold 123rd year of Ascendancy at 11:00 see stats
By Beard McBeard the Dwarf Berserker level 17
15th Wealth 122nd year of Ascendancy at 08:24 see stats
By Beard McBeard the Dwarf Berserker level 42
15th Profit 123rd year of Ascendancy at 02:20 see stats
By Beard McBeard the Dwarf Berserker level 25
15th Loss 122nd year of Ascendancy at 15:35 see stats
By Beard McBeard the Dwarf Berserker level 30
8th Iron 123rd year of Ascendancy at 16:37 see stats
By Beard McBeard the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 10:27 see stats
By Beard McBeard the Dwarf Berserker level 39
27th Stralite 123rd year of Ascendancy at 03:04 see stats
By Beard McBeard the Dwarf Berserker level 9
4th Profit 122nd year of Ascendancy at 16:36 see stats
By Beard McBeard the Dwarf Berserker level 42
1st Voratun 123rd year of Ascendancy at 07:17 see stats
By Beard McBeard the Dwarf Berserker level 45
25th Dearth 123rd year of Ascendancy at 20:42 see stats
By Beard McBeard the Dwarf Berserker level 50
19th Shortage 123rd year of Ascendancy at 02:47 see stats
By Beard McBeard the Dwarf Berserker level 9
3rd Profit 122nd year of Ascendancy at 12:37 see stats
By Beard McBeard the Dwarf Berserker level 13
21st Profit 122nd year of Ascendancy at 20:51 see stats
By Beard McBeard the Dwarf Berserker level 42
24th Voratun 123rd year of Ascendancy at 12:32 see stats
By Beard McBeard the Dwarf Berserker level 50
19th Shortage 123rd year of Ascendancy at 01:24 see stats
By Beard McBeard the Dwarf Berserker level 24
3rd Loss 122nd year of Ascendancy at 22:31 see stats
By Beard McBeard the Dwarf Berserker level 13
20th Profit 122nd year of Ascendancy at 19:05 see stats
By Beard McBeard the Dwarf Berserker level 24
4th Loss 122nd year of Ascendancy at 02:47 see stats
By Beard McBeard the Dwarf Berserker level 34
20th Gold 123rd year of Ascendancy at 17:48 see stats