Meridian the level 10 Cornac Adventurer by Tarnum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp10 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 28)
Dexterity12 (base 12)
Constitution20 (base 18)
Magic20 (base 20)
Willpower15 (base 12)
Cunning12 (base 12)

Resources

Life-22/252
Positive46/47
Stamina118/152
Vim71/141
Healing Factor1.0789473684211
Regeneration14.080263157895

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage35
Accuracy16
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Mind+5%
Nature+15%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)28.551211628464 (89.117647058824%)
Defense4
Ranged Defense4
Fatigue23
Physical Save24
Spell Save12
Mental Save9

Defense: Resistances

Acid+ 16%( 70%)
Nature+ 30%( 70%)
Lightning+ 5%( 70%)
Physical+ 3%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Torture1.00
2/5
4/5
0/5
0/5
Corruption / Wrath1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.00
1/5
1/5
0/5
0/5
Corruption / Brutality1.00
4/5
1/5
0/5
0/5
Celestial / Sun1.00
3/5
1/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.00
1/5
1/5
1/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
1/5
0/5
0/5
Celestial / Chants1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
beneficial effect
detrimental effect

Quests

done
failed
failed
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Meridian the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 10:59
see stats

Log

Meridian activates Chant of Fortress.
Meridian activates Weapon of Light.


Talent Infusion: Regeneration is ready to use.

Meridian uses Infusion: Regeneration.

Meridian starts regenerating health quickly.

Something hits
Meridian for 50 arcane damage.

Talent Healing Light is ready to use.
Talent Sun Ray is ready to use.
Something hits
Meridian for 52 lightning damage.

Meridian casts Healing Light.

Meridian receives 99 healing.
Meridian is on fire!

Zubinne the rotting mummy's Flame hits
Meridian for 53 fire damage.

Meridian's surge ends.

Burning from Zubinne the rotting mummy hits
Meridian for 18 fire damage.
Zubinne the rotting mummy's aether beam hits
Meridian for 2 arcane damage.

Burning from Zubinne the rotting mummy hits
Meridian for 18 fire damage.
Meridian resists!

Zubinne the rotting mummy's aether beam hits
Meridian for 24 arcane damage.
Meridian resists!

Zubinne the rotting mummy's aether beam hits
Meridian for 24 arcane damage.
Meridian is silenced!

Zubinne the rotting mummy's aether beam hits
Meridian for 24 arcane damage.
Saving game...