Jef the level 6 Cornac Necromancer by MemeMan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic27 (base 22)
Willpower21 (base 21)
Cunning12 (base 11)

Resources

Life174/174
Mana110/110
Soul10/10
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth3.0917488171826
See Invisible7.1857817446717

Offense: Mainhand

Damage13
Accuracy7
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+3%
Darkness+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save14
Spell Save17
Mental Save12

Defense: Resistances

Cold+ 16%( 70%)
Lightning+ 11%( 70%)
Fire+ 5%( 70%)
Nature+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Necrosis1.50
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Divination1.30
1/5
1/5
0/5
1/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
active
done
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You gain 1.03 gold from the transmogrification of flaming iron greatmaul (18.5-27.75 power, 1 apr).
You gain 3.89 gold from the transmogrification of
balanced iron dagger of phasing (9.5-12.35 power, 10 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (24-36 power, 1 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Skeleton archer decays into a pile of ash!
There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Jef deactivates
Necrotic Aura.
Jef deactivates
Blurred Mortality.
Jef deactivates
Keen Senses.