











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Items Vault 1.6.0Donators/Buyers bonus! Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 39 / 1% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 118 (base 60) |
| Dexterity | 50 (base 38) |
| Constitution | 66 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 50 (base 47) |
| Cunning | 50 (base 37) |
Resources
| Life | 1428/1428 |
| Stamina | 184/184 |
| Healing Factor | 1.3559322033898 |
| Regeneration | 13.602306994438 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 67.288259754221 |
| See Invisible | 67.288259754221 |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 76 |
| Crit Chance | 38% |
| APR | 46 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Light | +10% |
Offense: Damage Penetration
| Fire | +10% |
| Physical | +30% |
Defense: Base
| Armour (hardiness) | 80.328920763679 (74.117647058824%) |
| Defense | 50 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 63 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 32%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 47%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 25%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 36%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Superiority | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.20 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Onslaught |
| talent | Shattering Impact |
| talent | Shield Wall |
| beneficial effect | Reduces physical damage received by 19% and provides a 10% chance to ignore critical hits. Juggernaut |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Eroneg the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Master While equipped: Stats +2 Str +3 Dex +7 Cun +5 Con ----- def ----- Armour +4 Fatigue +3% Resists +7% cold +6% fire Phys.save +10 (+2 eff.) Mind.save +13 (+4 eff.) ---------- misc Infravis +3 Disengage: Puts all charms on 14 cooldown Level 1.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 141 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Resists +4% lightning +4% temporal +5% light +5% fire +5% nature +5% acid +5% blight +5% cold +6% darkness ---------- misc Psi/turn +0.25 A pointy cloth hat, very wizardly... |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 76 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 31 power out of 10/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 12 physical Ranged+ 7 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 27 On Hit (Ranged): * 12% chance to reduce all saves and defense by 27 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 18 cooldown Level 6.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 177% weapon damage. If the attack hits, the target will bleed for 331% weapon damage over 7 turns, and all healing will be reduced by 82%. Rings can have magical properties. |
| On fingers | pixie's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +11 (+6 eff.) Mind.pwr +9 (+3 eff.) Rings can have magical properties. |
| Around neck | savior's steel amulet of dexterity (+2)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Dex ----- def ----- Phys.save +12 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +12 (+4 eff.) Amulets can have magical properties. |
| In main hand | Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+9 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | hardened leather belt of carrying1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +22 A belt that goes around your waist. |
| In off hand | Piercing Gaze (5 def, 25 armour, 100% power, 180 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+1 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cyruwen the Fireusher (9 def, 6 armour)9.0 T3 light armor [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +18% lightning +5% physical +6% mind +6% fire Phys.save +14 (+3 eff.) Mind.save +10 (+3 eff.) A suit of armour made of leather. |
Inventory
healing infusion (heal 50; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 174; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 534%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 534% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 571%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 571% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 19; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 18; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 15; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 103; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
stormbringer's voratun battleaxe of massacre (189% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 189% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +35 lightning +56 cold While equipped: dps ---------- Mov.spd +69% Res.pen +27% lightning +34% cold Massive two-handed battleaxes. |
blazebringer's dragonbone longbow of enduring4.0 T5 longbow 2H weapon [Ego++] Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +44 fire While equipped: Stats +21 Con +14 Wil dps ---------- All.spd +3% Res.pen +32% fire ----- def ----- Max.HP +99.00 Longbows are used to shoot arrows at your foes. |
ranger's voratun steamgun of true shot4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Dex dps ---------- Phys.crit +9.0% Acc +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
spiritwalker's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.crit +5.0% Crit.mult +9.00% Phys.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.24 Max.mana +47.00 A belt that goes around your waist. |
scholar's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +9 (+5 eff.) ----- def ----- Armour +5 A pair of boots made of leather. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Phys.save +25 (+6 eff.) Spell.save +3 (+1 eff.) Mind.save +10 (+3 eff.) Disarm- +33% Unarmed combat: Power 131% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +4 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 27 cooldown Level 4.5 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
fortifying voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% fire Max.HP +68.00 A suit of armour made of mail. |
prismatic stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +4% Resists +18% light +14% darkness Phys.save +9 (+2 eff.) A suit of armour made of mail. |
hardened voratun plate armour (0 def, 26 armour)17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +26 Fatigue +22% Resists +10% acid +11% physical +12% fire +10% lightning +11% cold A suit of armour made of metal plates. |
coruscating voratun shield (0 def, 10 armour, 100% power, 197.5 block)7.0 T5 shield armor [Ego+] Arcane When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +198 Melee+ +20 fire While equipped: Stats +4 Str dps ---------- Melee Ret 10 fire ----- def ----- Armour +10 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
233 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
pouch of voratun shots of annihilation (22/22, 171% power, 13 apr)3.0 T5 shot ammo [Ego+] Master Power 171% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +13 Crit +14.0% Capacity 22 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
piercing elven-wood wand of conjuration [power 275] (14 cooldown)2.0 T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 275 acid damage Puts all charms on 14 cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Aiss the Thalore Bulwark level 16
76th Pyre 122nd year of Ascendancy at 01:25 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Aiss the Thalore Bulwark level 33
79th Pyre 122nd year of Ascendancy at 12:18 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Aiss the Thalore Bulwark level 10
75th Pyre 122nd year of Ascendancy at 03:28 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Aiss the Thalore Bulwark level 20
76th Pyre 122nd year of Ascendancy at 17:15 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Aiss the Thalore Bulwark level 30
78th Pyre 122nd year of Ascendancy at 23:34 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Aiss the Thalore Bulwark level 38
1st Mirth 122nd year of Ascendancy at 22:17 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Aiss the Thalore Bulwark level 37
1st Mirth 122nd year of Ascendancy at 18:14 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 23:15.
Aiss uses Juggernaut.
Aiss hardens its skin.
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Aiss points her Lightbringer's Wand at a spot nearby, releasing a brilliant orb of light!
Aiss uses Nature's Pride.
Aiss deactivates Precise Strikes.
Aiss deactivates Shattering Impact.
Aiss deactivates Daunting Presence.
Aiss's skin returns to normal.
Aiss deactivates Shield Wall.
Aiss deactivates Onslaught.



















































































