Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 50 / 1304% |
| Size | medium |
| Lifes / Deaths | Killed by Adawe the war bear at level 9 on the 1st Summertide 122nd year of Ascendancy at 15:26 / 128Killed by Evaiendeasp the shalore at level 12 on the 8th Flare 122nd year of Ascendancy at 12:22 Killed by Rlrgu the human at level 14 on the 33rd Dusk 122nd year of Ascendancy at 09:00 Killed by Blalamai the human at level 14 on the 49th Dusk 122nd year of Ascendancy at 14:44 Killed by Idndi the shalore at level 14 on the 13rd Haze 122nd year of Ascendancy at 10:06 Killed by Crowley, the King's Inner Demon at level 16 on the 25th Haze 122nd year of Ascendancy at 11:36 Killed by Wicol the halfling at level 16 on the 37th Haze 122nd year of Ascendancy at 20:24 Killed by Cyretira the golem at level 17 on the 61st Haze 122nd year of Ascendancy at 07:57 Killed by Braot the dúathedlen at level 20 on the 74th Haze 122nd year of Ascendancy at 00:09 Killed by snow giant boulder thrower at level 23 on the 1st Allure 123rd year of Ascendancy at 10:10 Killed by Salyrita the snow giant chieftain at level 23 on the 3rd Allure 123rd year of Ascendancy at 10:13 Killed by shadow at level 24 on the 4th Allure 123rd year of Ascendancy at 12:12 Killed by dredge at level 24 on the 4th Allure 123rd year of Ascendancy at 16:20 Killed by elven corruptor at level 25 on the 8th Allure 123rd year of Ascendancy at 16:22 Killed by elven cultist at level 25 on the 8th Allure 123rd year of Ascendancy at 17:50 Killed by elven cultist at level 25 on the 8th Allure 123rd year of Ascendancy at 20:23 Killed by elven corruptor at level 25 on the 8th Allure 123rd year of Ascendancy at 22:04 Killed by elven tempest at level 25 on the 9th Allure 123rd year of Ascendancy at 04:25 Killed by Layunne the elven guard at level 25 on the 9th Allure 123rd year of Ascendancy at 05:23 Killed by elven tempest at level 25 on the 9th Allure 123rd year of Ascendancy at 05:33 Killed by Xanelaith the mean looking elven guard at level 25 on the 9th Allure 123rd year of Ascendancy at 17:54 Killed by elven cultist at level 25 on the 9th Allure 123rd year of Ascendancy at 22:08 Killed by elven blood mage at level 26 on the 10th Allure 123rd year of Ascendancy at 06:44 Killed by elven cultist at level 26 on the 10th Allure 123rd year of Ascendancy at 12:58 Killed by elven blood mage at level 26 on the 10th Allure 123rd year of Ascendancy at 23:31 Killed by Siluyawe the elven warrior at level 26 on the 1st Regrowth 123rd year of Ascendancy at 00:57 Killed by elven cultist at level 27 on the 1st Regrowth 123rd year of Ascendancy at 03:59 Killed by elven cultist at level 27 on the 1st Regrowth 123rd year of Ascendancy at 04:53 Killed by war hound at level 27 on the 1st Regrowth 123rd year of Ascendancy at 06:32 Killed by Phbeki the Bringer of Doom at level 27 on the 11st Regrowth 123rd year of Ascendancy at 07:50 Killed by fire drake at level 28 on the 28th Regrowth 123rd year of Ascendancy at 20:15 Killed by Cyrogara the fire wyrm at level 28 on the 28th Regrowth 123rd year of Ascendancy at 22:13 Killed by skeleton master archer at level 28 on the 37th Regrowth 123rd year of Ascendancy at 08:00 Killed by Ce'Nymina the Guardian at level 28 on the 37th Regrowth 123rd year of Ascendancy at 17:28 Killed by skeleton mage at level 28 on the 37th Regrowth 123rd year of Ascendancy at 19:45 Killed by minotaur at level 28 on the 38th Regrowth 123rd year of Ascendancy at 07:36 Killed by disarming trap at level 28 on the 51st Regrowth 123rd year of Ascendancy at 09:50 Killed by Celia at level 28 on the 51st Regrowth 123rd year of Ascendancy at 11:42 Killed by elven cultist at level 29 on the 55th Regrowth 123rd year of Ascendancy at 04:37 Killed by Grand Corruptor at level 29 on the 55th Regrowth 123rd year of Ascendancy at 21:27 Killed by ziguranth summoner at level 29 on the 56th Regrowth 123rd year of Ascendancy at 00:13 Killed by fire drake at level 29 on the 56th Regrowth 123rd year of Ascendancy at 02:18 Killed by ogric abomination at level 29 on the 61st Regrowth 123rd year of Ascendancy at 06:05 Killed by Waffe the halfling at level 31 on the 76th Regrowth 123rd year of Ascendancy at 03:20 Killed by Borfast the Broken at level 31 on the 10th Pyre 123rd year of Ascendancy at 01:45 Killed by venom drake at level 32 on the 12nd Pyre 123rd year of Ascendancy at 03:35 Killed by skeleton master archer at level 32 on the 15th Pyre 123rd year of Ascendancy at 09:30 Killed by skeleton warrior at level 34 on the 16th Pyre 123rd year of Ascendancy at 09:50 Killed by orc grand master assassin at level 34 on the 16th Pyre 123rd year of Ascendancy at 17:37 Killed by Ce'Nenne the wolf at level 34 on the 24th Pyre 123rd year of Ascendancy at 22:39 Killed by Aerowe the grizzly bear at level 35 on the 27th Pyre 123rd year of Ascendancy at 21:14 Killed by multi-hued drake at level 35 on the 29th Pyre 123rd year of Ascendancy at 20:40 Killed by Loriad the shalore at level 35 on the 36th Pyre 123rd year of Ascendancy at 03:09 Killed by Velora the chitinous spider at level 35 on the 40th Pyre 123rd year of Ascendancy at 13:04 Killed by orc fighter at level 37 on the 60th Pyre 123rd year of Ascendancy at 00:37 Killed by ritch flamespitter at level 37 on the 4th Flare 123rd year of Ascendancy at 16:15 Killed by electric eel at level 38 on the 36th Dusk 123rd year of Ascendancy at 12:16 Killed by Crowley, the King at level 38 on the 36th Dusk 123rd year of Ascendancy at 15:00 Killed by Ukllmswwik the Wise at level 38 on the 36th Dusk 123rd year of Ascendancy at 17:06 Killed by Crowley, the King at level 38 on the 36th Dusk 123rd year of Ascendancy at 19:45 Killed by orc pyromancer at level 39 on the 38th Dusk 123rd year of Ascendancy at 18:09 Killed by orc pyromancer at level 39 on the 38th Dusk 123rd year of Ascendancy at 23:45 Killed by overpowered greater multi-hued wyrm at level 39 on the 39th Dusk 123rd year of Ascendancy at 11:38 Killed by multi-hued drake at level 39 on the 39th Dusk 123rd year of Ascendancy at 13:03 Killed by overpowered greater multi-hued wyrm at level 39 on the 39th Dusk 123rd year of Ascendancy at 14:21 Killed by overpowered greater multi-hued wyrm at level 39 on the 39th Dusk 123rd year of Ascendancy at 15:53 Killed by overpowered greater multi-hued wyrm at level 39 on the 39th Dusk 123rd year of Ascendancy at 17:20 Killed by overpowered greater multi-hued wyrm at level 39 on the 39th Dusk 123rd year of Ascendancy at 18:43 Killed by overpowered greater multi-hued wyrm at level 39 on the 39th Dusk 123rd year of Ascendancy at 20:08 Killed by overpowered greater multi-hued wyrm at level 39 on the 39th Dusk 123rd year of Ascendancy at 21:32 Killed by overpowered greater multi-hued wyrm at level 40 on the 39th Dusk 123rd year of Ascendancy at 22:55 Killed by overpowered greater multi-hued wyrm at level 40 on the 40th Dusk 123rd year of Ascendancy at 00:19 Killed by overpowered greater multi-hued wyrm at level 40 on the 40th Dusk 123rd year of Ascendancy at 01:45 Killed by overpowered greater multi-hued wyrm at level 40 on the 40th Dusk 123rd year of Ascendancy at 03:10 Killed by overpowered greater multi-hued wyrm at level 40 on the 40th Dusk 123rd year of Ascendancy at 04:38 Killed by overpowered greater multi-hued wyrm at level 41 on the 40th Dusk 123rd year of Ascendancy at 06:18 Killed by orc cryomancer at level 41 on the 40th Dusk 123rd year of Ascendancy at 16:43 Killed by orc cryomancer at level 41 on the 40th Dusk 123rd year of Ascendancy at 20:20 Killed by orc cryomancer at level 41 on the 40th Dusk 123rd year of Ascendancy at 23:08 Killed by orc pyromancer at level 41 on the 41st Dusk 123rd year of Ascendancy at 19:27 Killed by orc cryomancer at level 41 on the 41st Dusk 123rd year of Ascendancy at 23:59 Killed by orc cryomancer at level 41 on the 43rd Dusk 123rd year of Ascendancy at 22:35 Killed by orc high pyromancer at level 41 on the 44th Dusk 123rd year of Ascendancy at 14:20 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 44th Dusk 123rd year of Ascendancy at 22:34 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 44th Dusk 123rd year of Ascendancy at 23:52 Killed by grave wight at level 42 on the 50th Dusk 123rd year of Ascendancy at 08:27 Killed by Ivovena the venom drake at level 42 on the 50th Dusk 123rd year of Ascendancy at 21:22 Killed by Ivovena the venom drake at level 42 on the 50th Dusk 123rd year of Ascendancy at 23:29 Killed by orc high pyromancer at level 42 on the 51st Dusk 123rd year of Ascendancy at 04:42 Killed by Doomed Shade of Crowley, the King at level 43 on the 73rd Dusk 123rd year of Ascendancy at 08:43 Killed by Arugakira the orc fighter at level 43 on the 77th Dusk 123rd year of Ascendancy at 13:58 Killed by Polimina the orc elite berserker at level 44 on the 79th Dusk 123rd year of Ascendancy at 10:43 Killed by skeleton master archer at level 44 on the 1st Time of Equilibrium 123rd year of Ascendancy at 13:49 Killed by Grushnak, Battlemaster of the Pride at level 44 on the 1st Haze 123rd year of Ascendancy at 00:37 Killed by Grushnak, Battlemaster of the Pride at level 44 on the 1st Haze 123rd year of Ascendancy at 03:16 Killed by orc necromancer at level 45 on the 30th Haze 123rd year of Ascendancy at 20:13 Killed by Glacial Legion at level 45 on the 30th Haze 123rd year of Ascendancy at 23:48 Killed by Bethita the orc summoner at level 46 on the 36th Haze 123rd year of Ascendancy at 17:20 Killed by rimebark (wild summon) at level 47 on the 37th Haze 123rd year of Ascendancy at 16:33 Killed by armoured skeleton warrior at level 48 on the 67th Haze 123rd year of Ascendancy at 08:02 Killed by orc blood mage at level 50 on the 56th Regrowth 124th year of Ascendancy at 13:30 Killed by Sagram the Crusher at level 50 on the 63rd Regrowth 124th year of Ascendancy at 03:11 Killed by Poremiwen the Silent Death at level 50 on the 63rd Regrowth 124th year of Ascendancy at 07:05 Killed by shadow at level 50 on the 63rd Regrowth 124th year of Ascendancy at 14:05 Killed by Kedem the wretch titan at level 50 on the 64th Regrowth 124th year of Ascendancy at 21:53 Killed by Kedem the wretch titan at level 50 on the 65th Regrowth 124th year of Ascendancy at 00:18 Killed by Kedem the wretch titan at level 50 on the 65th Regrowth 124th year of Ascendancy at 02:41 Killed by ritch flamespitter at level 50 on the 65th Regrowth 124th year of Ascendancy at 15:23 Killed by Silyrin the dredgling at level 50 on the 66th Regrowth 124th year of Ascendancy at 02:51 Killed by Poliyabeth the orc summoner at level 50 on the 66th Regrowth 124th year of Ascendancy at 04:55 Killed by Negue the forge-giant at level 50 on the 66th Regrowth 124th year of Ascendancy at 14:27 Killed by Negue the forge-giant at level 50 on the 66th Regrowth 124th year of Ascendancy at 15:47 Killed by Negue the forge-giant at level 50 on the 66th Regrowth 124th year of Ascendancy at 17:15 Killed by Negue the forge-giant at level 50 on the 66th Regrowth 124th year of Ascendancy at 18:44 Killed by Negue the forge-giant at level 50 on the 66th Regrowth 124th year of Ascendancy at 20:11 Killed by multi-hued drake at level 50 on the 66th Regrowth 124th year of Ascendancy at 22:03 Killed by multi-hued drake hatchling at level 50 on the 67th Regrowth 124th year of Ascendancy at 22:34 Killed by Araon the human at level 50 on the 68th Regrowth 124th year of Ascendancy at 07:08 Killed by Araon the human at level 50 on the 68th Regrowth 124th year of Ascendancy at 08:56 Killed by Emelytira the greater multi-hued wyrm at level 50 on the 68th Regrowth 124th year of Ascendancy at 11:06 Killed by Araon the human at level 50 on the 68th Regrowth 124th year of Ascendancy at 13:25 Killed by Araon the human at level 50 on the 68th Regrowth 124th year of Ascendancy at 14:23 Killed by Shadow of Araon the human at level 50 on the 68th Regrowth 124th year of Ascendancy at 15:58 Killed by Elandar at level 50 on the 69th Regrowth 124th year of Ascendancy at 12:13 Killed by Elandar at level 50 on the 69th Regrowth 124th year of Ascendancy at 14:05 Killed by Argoniel at level 50 on the 69th Regrowth 124th year of Ascendancy at 16:20 Killed by Argoniel at level 50 on the 69th Regrowth 124th year of Ascendancy at 18:07 Killed by Crowley, the King at level 50 on the 69th Regrowth 124th year of Ascendancy at 19:35 |
Primary Stats
| Strength | 159 (base 60) |
| Dexterity | 34 (base 10) |
| Constitution | 36 (base 12) |
| Magic | 92 (base 60) |
| Willpower | 82 (base 30) |
| Cunning | 96 (base 60) |
Resources
| Life | 250/1535 |
| Stamina | 427/479 |
| Vim | 144/321 |
| Healing Factor | 1.1 |
| Regeneration | 11.976934963285 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 9 |
| See Stealth | 25 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 317 |
| Accuracy | 41 |
| Crit Chance | 93% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 31.562153259804 (93.924050632911%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 72 |
| Mental Save | 53 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 10% |
| Poison Resistance | 10% |
| Blind Resistance | 55% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 11 turns. While Heroism is active, you will only die when reaching -1037 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 960 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 640 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 414 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.70 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Eternal Suffering |
| talent | Abyssal Shield |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 23% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 170% Raging flames |
| detrimental effect | The target is on fire, taking 122.72 fire damage per turn. Burning |
| detrimental effect | The target has been splashed with acid, taking 62.13 acid damage per turn, reducing armour by 57 and attack by 50. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by black mamba. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Crowley, the King. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the lost tinker from death by snow giant boulder thrower. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 318. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stealthy pair of hardened leather boots (0 def, 3 armour) stealthy pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Lck / +5 Dex Stealth bonus: +8 A pair of boots made of leather. |
| Light source | Offalscar the dwarven lantern Offalscar the dwarven lanternPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Cun / +6 Mag Changes resistances: +14% darkness Changes damage: +3% blight / +15% light / +6% nature / +3% arcane Damage affinity(heal): +5% light Critical mult.: +15.00% Blindness immunity: +50% Confusion immunity: +29% Mana each turn: +0.08 Psi when hit: +0.16 Spellpower: +19 (+5 eff.) Spell crit. chance: +3% Light radius: +15 See stealth: +25 See invisible: +18 It can be used to activate talent Sun Flare, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 57.38 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Ivita' (0 def, 5 armour) voratun helm 'Ivita' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +13 Str / +5 Dex / +6 Wil / +5 Cun Changes resistances: +6% cold Changes damage: +9% mind Physical save: +9 (+2 eff.) Mental save: +11 (+4 eff.) Poison immunity: +10% Disease immunity: +25% Only die when reaching: -60.00 life Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Emina (dig speed 5 turns) Emina (dig speed 5 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +15.0% Damage when hit (Melee): 8 arcane Changes stats: +12 Str / +1 Dex / +10 Wil Maximum encumbrance: +20 Only die when reaching: -40.00 life Maximum life: +74.00 Maximum stamina: +52.00 Maximum vim: +20.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | pixie's gold ring of misery pixie's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +9 Cun / +4 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Around waist | Hathydunahir the drakeskin leather belt Hathydunahir the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Dex / +6 Wil / +6 Cun / +10 Lck Changes resistances: +15% lightning / +15% temporal / +9% light Trap disarming bonus: +30 Stealth bonus: +15 Mental save: +22 (+7 eff.) Blindness immunity: +5% Disease immunity: +10% Stun/Freeze immunity: +10% Maximum life: +110.00 Infravision radius: +6 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
| In main hand | Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 30% Wil, 115% Str, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 76 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 18 power out of 16/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 10 power out of 24/24) : Effective talent level: 4.0 Power cost: 10 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 9 power out of 15/15) : Effective talent level: 3.6 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
| Cloak | elven-silk cloak 'Balanceidol' (3 def, 0 armour) elven-silk cloak 'Balanceidol' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Str / +11 Con Changes resistances: +6% nature Changes resistances penetration: +10% nature Changes damage: +6% nature / +6% fire Physical save: +15 (+4 eff.) Maximum life: +98.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lisyyassra LisyyassraInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +15 (+5 eff.) Fatigue: -2% Changes stats: +18 Lck / +7 Wil Changes damage: +6% blight Talent masteries: +0.40 Technique / Combat veteran +0.40 Corruption / Brutality Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Physical save: +9 (+2 eff.) Healing mod.: +10% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the warrior (heal 443)healing infusion of the warrior (heal 443) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 443 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 10; power 42; turns 4; dispells darkness)sun infusion of the titan (rad 10; power 42; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 21). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 42) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (238 fire damage)heat beam rune (238 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 238.50 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (299 lightning damage)lightning rune (299 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 99.67 to 299.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 7 turns)shielding rune (absorb 462 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of massacre (78-117 power, 4 apr)balanced voratun battleaxe of massacre (78-117 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 78.0 - 117.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+7 eff.) Defense: +21 (+7 eff.) Disarm immunity: +70% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of projection (55-82.5 power, 4 apr)balanced voratun battleaxe of projection (55-82.5 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +27 mind When wielded/worn: Accuracy: +21 (+7 eff.) Defense: +17 (+6 eff.) Disarm immunity: +50% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe (56-84 power, 4 apr)voratun battleaxe (56-84 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatmaul (68-102 power, 4 apr)caustic voratun greatmaul (68-102 power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour When wielded/worn: Changes resistances penetration: +20% acid Life regen: +4.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword (62.5-100 power, 4 apr)inquisitor's voratun greatsword (62.5-100 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35 arcane resource burn On weapon crit: * burns latent spell energy Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace of projection (47-65.8 power, 6 apr)elemental voratun mace of projection (47-65.8 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +15 mind When wielded/worn: Changes resistances penetration: +16% acid / +17% fire / +15% lightning / +17% cold It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar (16-17.6 power, 40 apr, mind damage)nature's living mindstar (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% blight Changes damage: +10% nature Disease immunity: +25% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 130% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 116 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element)blighted dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Effects on melee hit: * 16% chance to disease Maximum wards: +3 cold Changes damage: +30% cold Talents granted: +5 Ward +1 Command Staff Vim when firing critical spell: +6.00 Maximum vim: +32.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of illumination (30-36 power, 6 apr, cold element)magelord's dragonbone magestaff of illumination (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Defense: +15 (+5 eff.) Effects on melee hit: * 19% chance to blind Damage (Melee): 40 arcane Changes damage: +30% cold Talent granted: +1 Command Staff Maximum mana: +120.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 90.40 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of rage (41.5-58.1 power, 6 apr)elemental voratun waraxe of rage (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +7 Str Changes resistances penetration: +17% acid / +16% fire / +17% lightning / +16% cold Changes damage: +15% physical Stamina when hit: +1.90 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of persecution (40-56 power, 6 apr)voratun waraxe of persecution (40-56 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage against: +21% Unnatural When wielded/worn: Changes stats: +6 Wil One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather beltinsulating drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +12% fire / +15% cold A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Unbreakable Greaves (8 def, 20 armour)Unbreakable Greaves (8 def, 20 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. scholar's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)scholar's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Mag Spell save: +8 (+2 eff.) Spellpower: +5 (+1 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. defender's drakeskin leather cap of the depths (8 def, 14 armour)defender's drakeskin leather cap of the depths (8 def, 14 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+3 eff.) Fatigue: +5% Changes resistances: +16% cold / +7% all Allows you to breathe in: water Physical save: +15 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dragonslayer's voratun helm of dexterity (+7) (0 def, 5 armour)dragonslayer's voratun helm of dexterity (+7) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Dex Changes resistances: +15% acid / +15% fire / +15% lightning / +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of strength (+10) (0 def, 5 armour)drakeskin leather cap of strength (+10) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk wizard hat of earthrunes (3 def, 5 armour)spellwoven elven-silk wizard hat of earthrunes (3 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Changes stats: +6 Con Mana each turn: +0.32 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% It can be used to activate talent Stone Wall, placing all other charms into a 47 cooldown : Effective talent level: 1.0 Power cost: 47 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 121.88 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of clarity (9 def, 32 armour)impenetrable voratun plate armour of clarity (9 def, 32 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +10% mind Mental save: +25 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour (9 def, 16 armour)radiant voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 14 light Changes stats: +5 Wil Changes resistances: +30% blight / +30% darkness Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of lightning resistance (+30%) (12 def, 14 armour, 308.5 block)impervious voratun shield of lightning resistance (+30%) (12 def, 14 armour, 308.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +14 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +7 Con Changes resistances: +30% lightning Talent granted: +5 Block Physical save: +15 (+4 eff.) Handheld deflection devices. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
640 alchemist agate 640 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 aquamarine 19 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz 17 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 15 power out of 25/25) : Effective talent level: 2.2 Power cost: 15 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 147.27 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 147.27 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
66 alchemist bloodstone 66 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
16 amethyst 16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Crowley, the King the Shalore Doombringer level 35
35th Pyre 123rd year of Ascendancy at 05:13 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Crowley, the King the Shalore Doombringer level 42
45th Dusk 123rd year of Ascendancy at 10:51 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Crowley, the King the Shalore Doombringer level 34
16th Pyre 123rd year of Ascendancy at 22:36 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Crowley, the King the Shalore Doombringer level 29
55th Regrowth 123rd year of Ascendancy at 23:23 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Crowley, the King the Shalore Doombringer level 38
32nd Dusk 123rd year of Ascendancy at 04:55 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Crowley, the King the Shalore Doombringer level 39
39th Dusk 123rd year of Ascendancy at 11:36 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Crowley, the King the Shalore Doombringer level 50
50th Regrowth 124th year of Ascendancy at 09:48 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Crowley, the King the Shalore Doombringer level 37
27th Dusk 123rd year of Ascendancy at 08:37 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Crowley, the King the Shalore Doombringer level 27
11st Regrowth 123rd year of Ascendancy at 08:50 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Crowley, the King the Shalore Doombringer level 43
73rd Dusk 123rd year of Ascendancy at 10:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Crowley, the King the Shalore Doombringer level 16
43rd Haze 122nd year of Ascendancy at 01:24 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Crowley, the King the Shalore Doombringer level 36
47th Pyre 123rd year of Ascendancy at 09:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Crowley, the King the Shalore Doombringer level 46
34th Haze 123rd year of Ascendancy at 14:03 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Crowley, the King the Shalore Doombringer level 18
70th Haze 122nd year of Ascendancy at 03:21 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Crowley, the King the Shalore Doombringer level 27
11st Regrowth 123rd year of Ascendancy at 10:26 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Crowley, the King the Shalore Doombringer level 14
21st Haze 122nd year of Ascendancy at 15:06 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Crowley, the King the Shalore Doombringer level 50
63rd Regrowth 124th year of Ascendancy at 09:47 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Crowley, the King the Shalore Doombringer level 5
79th Pyre 122nd year of Ascendancy at 04:35 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Crowley, the King the Shalore Doombringer level 31
74th Regrowth 123rd year of Ascendancy at 18:33 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Crowley, the King the Shalore Doombringer level 41
40th Dusk 123rd year of Ascendancy at 07:26 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Crowley, the King the Shalore Doombringer level 43
77th Dusk 123rd year of Ascendancy at 17:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Crowley, the King the Shalore Doombringer level 10
1st Summertide 122nd year of Ascendancy at 22:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Crowley, the King the Shalore Doombringer level 20
73rd Haze 122nd year of Ascendancy at 07:08 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Crowley, the King the Shalore Doombringer level 30
62nd Regrowth 123rd year of Ascendancy at 23:04 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Crowley, the King the Shalore Doombringer level 40
39th Dusk 123rd year of Ascendancy at 22:54 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Crowley, the King the Shalore Doombringer level 50
47th Regrowth 124th year of Ascendancy at 13:33 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Crowley, the King the Shalore Doombringer level 20
74th Haze 122nd year of Ascendancy at 06:29 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Crowley, the King the Shalore Doombringer level 47
37th Haze 123rd year of Ascendancy at 18:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Crowley, the King the Shalore Doombringer level 14
27th Dusk 122nd year of Ascendancy at 17:05 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Crowley, the King the Shalore Doombringer level 50
69th Regrowth 124th year of Ascendancy at 19:35 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Crowley, the King the Shalore Doombringer level 29
61st Regrowth 123rd year of Ascendancy at 08:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Crowley, the King the Shalore Doombringer level 18
70th Haze 122nd year of Ascendancy at 11:08 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Crowley, the King the Shalore Doombringer level 36
47th Pyre 123rd year of Ascendancy at 13:12 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Crowley, the King the Shalore Doombringer level 50
69th Regrowth 124th year of Ascendancy at 19:35 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Crowley, the King the Shalore Doombringer level 25
8th Allure 123rd year of Ascendancy at 16:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Crowley, the King the Shalore Doombringer level 8
6th Mirth 122nd year of Ascendancy at 00:45 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Crowley, the King the Shalore Doombringer level 44
1st Haze 123rd year of Ascendancy at 07:28 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Crowley, the King the Shalore Doombringer level 17
63rd Haze 122nd year of Ascendancy at 11:04 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Crowley, the King the Shalore Doombringer level 32
12nd Pyre 123rd year of Ascendancy at 03:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Crowley, the King the Shalore Doombringer level 27
10th Regrowth 123rd year of Ascendancy at 13:20 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Crowley, the King the Shalore Doombringer level 48
61st Haze 123rd year of Ascendancy at 11:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Crowley, the King the Shalore Doombringer level 28
38th Regrowth 123rd year of Ascendancy at 14:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Crowley, the King the Shalore Doombringer level 14
22nd Haze 122nd year of Ascendancy at 14:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Crowley, the King the Shalore Doombringer level 32
15th Pyre 123rd year of Ascendancy at 10:53 see stats
Log
Argoniel drains life from Crowley, the King!
Crowley, the King damages himself through Martyrdom!
Argoniel hits Crowley, the King for 80 physical, , 9 temporal, 22 blight, 0 arcane, 1 blight, 1 fire (113 total damage).
Crowley, the King hits Argoniel for 9 healing, 4 arcane, 13 blight, 13 fire (29 total damage) [9 healing].
Runed bone giant casts Manathrust.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
Runed bone giant hits Argoniel for 161 arcane damage.
Runed bone giant hits Crowley, the King for 350 arcane damage.
Crowley, the King is fully armored again.
Talent Draining Assault is ready to use.
Burning from Argoniel hits Crowley, the King for 39 fire damage.
Acid Splash from Argoniel hits Crowley, the King for 22 acid damage.
Crowley, the King's weapon surges with fire!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Option unlocked: New game difficulty mode: Insane
Saving done.
Crowley, the King deactivates Abyssal Shield.
Crowley, the King is free from the acid.
Crowley, the King is free from the hex.
Crowley, the King's is no longer blazing.
Crowley, the King deactivates Eternal Suffering.
Crowley, the King stops burning.
