
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 29 / 29% |
| Size | big |
| Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:44 / 116Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:24 Killed by demonic clerk at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:33 Killed by Nom at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:43 Killed by gloomy giant venus flytrap at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:27 Killed by The Withering Thing at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:40 Killed by Ancakel the halfling at level 8 on the 31st Dusk 122nd year of Ascendancy at 05:42 Killed by Tiluol the halfling at level 8 on the 31st Dusk 122nd year of Ascendancy at 06:52 Killed by xaren at level 8 on the 46th Dusk 122nd year of Ascendancy at 06:26 Killed by cold drake hatchling at level 8 on the 46th Dusk 122nd year of Ascendancy at 10:20 Killed by warg at level 8 on the 46th Dusk 122nd year of Ascendancy at 12:14 Killed by cold drake hatchling at level 8 on the 46th Dusk 122nd year of Ascendancy at 15:30 Killed by dire wolf at level 8 on the 46th Dusk 122nd year of Ascendancy at 16:27 Killed by Cultist at level 8 on the 47th Dusk 122nd year of Ascendancy at 10:23 Killed by Shasshhiy'Kaish at level 9 on the 48th Dusk 122nd year of Ascendancy at 11:25 Killed by Shasshhiy'Kaish at level 9 on the 48th Dusk 122nd year of Ascendancy at 13:03 Killed by Shasshhiy'Kaish at level 9 on the 48th Dusk 122nd year of Ascendancy at 14:02 Killed by Shasshhiy'Kaish at level 9 on the 48th Dusk 122nd year of Ascendancy at 14:59 Killed by corrupted dendritic hemospinner at level 10 on the 49th Dusk 122nd year of Ascendancy at 02:15 Killed by corrupted protoplasmic controller at level 10 on the 49th Dusk 122nd year of Ascendancy at 02:37 Killed by corrupted protosentient globula at level 11 on the 49th Dusk 122nd year of Ascendancy at 03:12 Killed by corrupted acidic digestor at level 11 on the 49th Dusk 122nd year of Ascendancy at 09:05 Killed by corrupted acidic digestor at level 11 on the 49th Dusk 122nd year of Ascendancy at 09:25 Killed by corrupted plasmic disruptor at level 11 on the 49th Dusk 122nd year of Ascendancy at 09:41 Killed by corrupted acidic digestor at level 11 on the 49th Dusk 122nd year of Ascendancy at 10:16 Killed by Gloretira the Blightborn at level 11 on the 49th Dusk 122nd year of Ascendancy at 10:47 Killed by corrupted mastocytic feeder at level 11 on the 49th Dusk 122nd year of Ascendancy at 12:16 Killed by corrupted mastocytic feeder at level 11 on the 49th Dusk 122nd year of Ascendancy at 12:31 Killed by Nom at level 11 on the 49th Dusk 122nd year of Ascendancy at 13:37 Killed by corrupted mastocytic feeder at level 11 on the 49th Dusk 122nd year of Ascendancy at 13:50 Killed by Nom at level 11 on the 49th Dusk 122nd year of Ascendancy at 14:45 Killed by Nom at level 12 on the 51st Dusk 122nd year of Ascendancy at 17:34 Killed by Rantha the Abomination at level 13 on the 52nd Dusk 122nd year of Ascendancy at 19:50 Killed by dredge at level 13 on the 53rd Dusk 122nd year of Ascendancy at 03:23 Killed by dredge at level 13 on the 53rd Dusk 122nd year of Ascendancy at 03:40 Killed by Chronolith Clone at level 13 on the 53rd Dusk 122nd year of Ascendancy at 09:33 Killed by Chronolith Clone at level 13 on the 53rd Dusk 122nd year of Ascendancy at 13:59 Killed by corrupted plasmic disruptor at level 14 on the 54th Dusk 122nd year of Ascendancy at 02:59 Killed by Polinne the Blightborn at level 14 on the 54th Dusk 122nd year of Ascendancy at 03:05 Killed by Polinne the Blightborn at level 14 on the 54th Dusk 122nd year of Ascendancy at 03:20 Killed by corrupted mastocytic feeder at level 14 on the 54th Dusk 122nd year of Ascendancy at 05:02 Killed by corrupted mastocytic feeder at level 14 on the 54th Dusk 122nd year of Ascendancy at 06:53 Killed by Glorota the corrupted protosentient globula at level 14 on the 54th Dusk 122nd year of Ascendancy at 07:10 Killed by corrupted protosentient globula at level 14 on the 54th Dusk 122nd year of Ascendancy at 07:28 Killed by Nom at level 14 on the 54th Dusk 122nd year of Ascendancy at 08:39 Killed by Xanirith the corrupted plasmic disruptor at level 14 on the 54th Dusk 122nd year of Ascendancy at 10:24 Killed by Glorota the corrupted protosentient globula at level 14 on the 54th Dusk 122nd year of Ascendancy at 12:42 Killed by Glorota the corrupted protosentient globula at level 14 on the 54th Dusk 122nd year of Ascendancy at 14:30 Killed by Glorota the corrupted protosentient globula at level 14 on the 54th Dusk 122nd year of Ascendancy at 17:22 Killed by Glorota the corrupted protosentient globula at level 14 on the 54th Dusk 122nd year of Ascendancy at 18:54 Killed by Nom at level 14 on the 55th Dusk 122nd year of Ascendancy at 00:10 Killed by Adeselaith the corrupted protoplasmic controller at level 14 on the 55th Dusk 122nd year of Ascendancy at 02:04 Killed by corrupted plasmic disruptor at level 15 on the 55th Dusk 122nd year of Ascendancy at 17:46 Killed by corrupted plasmic disruptor at level 15 on the 56th Dusk 122nd year of Ascendancy at 00:51 Killed by bloated ooze at level 15 on the 56th Dusk 122nd year of Ascendancy at 04:30 Killed by Nom at level 15 on the 56th Dusk 122nd year of Ascendancy at 07:39 Killed by Gavea the Blightborn at level 15 on the 56th Dusk 122nd year of Ascendancy at 09:03 Killed by Nom at level 15 on the 56th Dusk 122nd year of Ascendancy at 14:02 Killed by Burb the snow giant champion at level 15 on the 56th Dusk 122nd year of Ascendancy at 19:42 Killed by ultimate gwelgoroth at level 17 on the 65th Dusk 122nd year of Ascendancy at 15:52 Killed by greater gwelgoroth at level 17 on the 65th Dusk 122nd year of Ascendancy at 16:47 Killed by degenerated skeleton archer at level 18 on the 24th Haze 122nd year of Ascendancy at 22:27 Killed by Nom at level 18 on the 25th Haze 122nd year of Ascendancy at 04:29 Killed by Ivothra the skeleton warrior at level 18 on the 25th Haze 122nd year of Ascendancy at 12:13 Killed by Nom at level 18 on the 26th Haze 122nd year of Ascendancy at 11:41 Killed by Betiriara the ghast at level 19 on the 27th Haze 122nd year of Ascendancy at 14:41 Killed by skeleton archer at level 19 on the 27th Haze 122nd year of Ascendancy at 19:06 Killed by skeleton archer at level 19 on the 27th Haze 122nd year of Ascendancy at 19:20 Killed by skeleton archer at level 19 on the 27th Haze 122nd year of Ascendancy at 19:42 Killed by skeleton magus at level 19 on the 27th Haze 122nd year of Ascendancy at 22:37 Killed by degenerated skeleton archer at level 19 on the 63rd Haze 122nd year of Ascendancy at 21:29 Killed by orc archer at level 20 on the 65th Haze 122nd year of Ascendancy at 02:06 Killed by orc master wyrmic at level 20 on the 65th Haze 122nd year of Ascendancy at 03:50 Killed by skeleton warrior at level 20 on the 65th Haze 122nd year of Ascendancy at 04:01 Killed by orc master wyrmic at level 20 on the 65th Haze 122nd year of Ascendancy at 04:09 Killed by ice trap at level 20 on the 65th Haze 122nd year of Ascendancy at 06:31 Killed by fire drake at level 21 on the 67th Haze 122nd year of Ascendancy at 05:35 Killed by fire drake at level 21 on the 67th Haze 122nd year of Ascendancy at 10:23 Killed by fire drake at level 21 on the 67th Haze 122nd year of Ascendancy at 13:26 Killed by fire wyrm at level 21 on the 67th Haze 122nd year of Ascendancy at 13:35 Killed by fire wyrm at level 21 on the 67th Haze 122nd year of Ascendancy at 13:49 Killed by copperhead snake at level 21 on the 68th Haze 122nd year of Ascendancy at 06:10 Killed by Grgglck the Devouring Darkness at level 21 on the 68th Haze 122nd year of Ascendancy at 06:32 Killed by Nom at level 21 on the 68th Haze 122nd year of Ascendancy at 09:09 Killed by Grgglck the Devouring Darkness at level 21 on the 68th Haze 122nd year of Ascendancy at 11:52 Killed by Grgglck's Tentacle at level 21 on the 68th Haze 122nd year of Ascendancy at 14:44 Killed by ghoulking at level 21 on the 69th Haze 122nd year of Ascendancy at 04:48 Killed by lesser vampire at level 22 on the 70th Haze 122nd year of Ascendancy at 06:03 Killed by Betunor the forest wight at level 22 on the 70th Haze 122nd year of Ascendancy at 19:31 Killed by Betunor the forest wight at level 22 on the 70th Haze 122nd year of Ascendancy at 20:00 Killed by Betunor the forest wight at level 22 on the 70th Haze 122nd year of Ascendancy at 20:25 Killed by skeleton master archer at level 22 on the 72nd Haze 122nd year of Ascendancy at 11:26 Killed by skeleton warrior at level 22 on the 73rd Haze 122nd year of Ascendancy at 14:54 Killed by corrupted lava floor at level 22 on the 73rd Haze 122nd year of Ascendancy at 22:58 Killed by vampire lord at level 22 on the 73rd Haze 122nd year of Ascendancy at 23:18 Killed by grave wight at level 22 on the 73rd Haze 122nd year of Ascendancy at 23:31 Killed by devourer at level 22 on the 74th Haze 122nd year of Ascendancy at 07:42 Killed by skeleton warrior at level 22 on the 74th Haze 122nd year of Ascendancy at 08:52 Killed by enthralled slave at level 23 on the 5th Decay 122nd year of Ascendancy at 22:04 Killed by quasit at level 24 on the 9th Allure 123rd year of Ascendancy at 23:55 Killed by elven cultist at level 24 on the 10th Allure 123rd year of Ascendancy at 01:09 Killed by corrupted acidic digestor at level 25 on the 10th Allure 123rd year of Ascendancy at 14:32 Killed by bloated horror at level 25 on the 1st Regrowth 123rd year of Ascendancy at 04:46 Killed by elven tempest at level 25 on the 1st Regrowth 123rd year of Ascendancy at 09:07 Killed by elven tempest at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 06:54 Killed by elven cultist at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 07:08 Killed by elven cultist at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 09:05 Killed by Adaba the elven warrior at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 11:01 Killed by elven blood mage at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 11:19 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 4th Regrowth 123rd year of Ascendancy at 23:46 Killed by elven blood mage at level 26 on the 5th Regrowth 123rd year of Ascendancy at 02:55 Killed by mean looking elven guard at level 26 on the 5th Regrowth 123rd year of Ascendancy at 04:06 Killed by elven cultist at level 26 on the 5th Regrowth 123rd year of Ascendancy at 05:02 Killed by elven mage at level 26 on the 5th Regrowth 123rd year of Ascendancy at 06:38 Killed by elven tempest at level 26 on the 5th Regrowth 123rd year of Ascendancy at 22:34 Killed by elven mage at level 26 on the 55th Regrowth 123rd year of Ascendancy at 11:29 |
Primary Stats
| Strength | 76 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 19 (base 12) |
| Magic | 74 (base 53) |
| Willpower | 22 (base 10) |
| Cunning | 34 (base 11) |
Resources
| Life | 720/720 |
| Mana | 377/377 |
| Stamina | 230/230 |
| Vim | 60/162 |
| Healing Factor | 1.1714285714286 |
| Regeneration | 0.29285714285715 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +118.72307323196% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 40.420382240384 |
| See Invisible | 51.420382240384 |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 45 |
| Crit Chance | 39% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +16% |
| Temporal | +8% |
| Blight | +14% |
| Nature | +6% |
| Darkness | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +5% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 23 |
| Ranged Defense | 26 |
| Fatigue | 3 |
| Physical Save | 31 |
| Spell Save | 39 |
| Mental Save | 27 |
Defense: Resistances
| Darkness | + 58%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 17%( 70%) |
| Blight | + 23%( 70%) |
| Nature | + 9%( 70%) |
| Fire | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Silence Resistance | 25% |
| Confusion Resistance | 10% |
| Knockback Resistance | 40% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 257.04 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Nom. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
You failed to protect the injured seer from death by Betunor the forest wight. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the injured seer from death by master vampire. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by weaver young. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Movement speed: +20% A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (72 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Lustrehunger the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 temporal Changes stats: +5 Mag Changes resistances: +9% temporal Changes damage: +6% light Spell save: +7 (+2 eff.) Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +23.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Sootstrike of the BlightspawnPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Effects when hit in melee: * 28% chance to disease * 20% chance to inflict 15% damage reduction Changes stats: +6 Str / +5 Wil / +6 Cun / +7 Con Changes resistances: +9% light Silence immunity: +25% Disarm immunity: +10% Mana each turn: +0.22 Mindpower: +8 (+4 eff.) Rings can have magical properties. |
| On fingers | Shadegrind of the BlightspawnPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects when hit in melee: * 22% chance to disease * 21% chance to inflict 15% damage reduction Damage when hit (Melee): 4 nature Changes resistances: +14% blight / +20% darkness / +9% nature Changes resistances penetration: +5% nature Changes damage: +14% blight / +6% lightning / +10% darkness / +6% nature Blindness immunity: +27% Infravision radius: +4 See stealth: +11 See invisible: +12 Rings can have magical properties. |
| Around waist | hardened leather belt 'Issakor'Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +15.0% Physical power: +9 (+2 eff.) Armour: +12 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +5 Cun / +6 Dex Critical mult.: +9.00% Spell save: +10 (+3 eff.) Mental crit. chance: +10% Size category: +1 A belt that goes around your waist. |
| In main hand | Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Zanogen the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Dex / +6 Mag / +7 Wil / +4 Cun Changes resistances: +9% blight Spell save: +8 (+3 eff.) Maximum mana: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
savior's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 8 light / 10 darkness Effects when hit in melee: * 10% chance to inflict 15% damage reduction * 5% chance to blind Changes damage: +7% light / +8% darkness Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +13 (+6 eff.) Amulets can have magical properties. |
IssulachCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% mind Grants telepathy: Dragon Stun/Freeze immunity: +22% Life regen: +0.80 Equilibrium when hit: +0.08 Mindpower: +10 (+5 eff.) Rings can have magical properties. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
rogue's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +3 Cun Spellpower: +6 (+2 eff.) Mindpower: +5 (+3 eff.) Rings can have magical properties. |
Brenadunakhad (34.5-51.75 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 34.5 - 51.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +3 Wil Changes resistances: +12% darkness Physical save: +30 (+13 eff.) Mental save: +20 (+10 eff.) Poison immunity: +5% Only die when reaching: -20.00 life Massive two-handed battleaxes. |
plaguebringer's steel battleaxe of massacre (28-42 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 7% chance to disease Damage (Melee): +9 blight When wielded/worn: Disease immunity: +20% Massive two-handed battleaxes. |
Dimmire the steel greatmaul (49-73.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 49.0 - 73.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Melee): +10 temporal Burst (radius 1) on hit: +4 acid When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 acid / 10 temporal Changes resistances: +16% temporal Changes damage: +3% darkness Massive two-handed mauls. |
acidic iron greatmaul of paradox (17.5-26.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid / +9 temporal When wielded/worn: Damage when hit (Melee): 7 temporal Changes resistances: +7% temporal Massive two-handed mauls. |
Morningvengeance the steel greatsword (26-41.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +16 light Burst (radius 2) on crit: +4 light When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +1 Str See invisible: +6 Massive two-handed swords. |
balanced iron greatsword of crippling (18.5-29.6 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +7.0% Defense: +9 (+4 eff.) Disarm immunity: +29% Massive two-handed swords. |
iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron greatsword (16.5-26.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +8 (+3 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +22 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Plaguestreak (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 30% * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 7 acid / 8 fire Damage when hit (Melee): 12 nature Changes stats: +3 Str / +2 Dex / +3 Cun Changes resistances: +5% acid / +7% fire Changes damage: +5% acid / +6% fire Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+4 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets of dexterity (+2) (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +7 Damage (Melee): 5 physical Changes stats: +2 Dex Changes damage: +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of might (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
steel mail armour 'Poluta' (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +3 Str / +5 Wil / +5 Cun / +4 Con Changes resistances: +3% blight / +6% physical Grants telepathy: Dragon Physical save: +14 (+7 eff.) Mental save: +13 (+6 eff.) Maximum life: +20.00 Light radius: +1 A suit of armour made of mail. |
spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical A suit of armour made of leather. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
110 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Nom the Cornac Doombringer level 28
73rd Regrowth 123rd year of Ascendancy at 17:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nom the Cornac Doombringer level 20
65th Haze 122nd year of Ascendancy at 05:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nom the Cornac Doombringer level 28
8th Pyre 123rd year of Ascendancy at 16:18 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Nom the Cornac Doombringer level 26
22nd Regrowth 123rd year of Ascendancy at 19:38 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Nom the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 01:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nom the Cornac Doombringer level 10
48th Dusk 122nd year of Ascendancy at 15:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nom the Cornac Doombringer level 20
64th Haze 122nd year of Ascendancy at 13:39 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Nom the Cornac Doombringer level 24
9th Allure 123rd year of Ascendancy at 07:52 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Nom the Cornac Doombringer level 9
48th Dusk 122nd year of Ascendancy at 15:57 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nom the Cornac Doombringer level 22
70th Haze 122nd year of Ascendancy at 10:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Nom the Cornac Doombringer level 6
79th Pyre 122nd year of Ascendancy at 03:26 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nom the Cornac Doombringer level 23
7th Decay 122nd year of Ascendancy at 19:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nom the Cornac Doombringer level 28
5th Pyre 123rd year of Ascendancy at 22:21 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Nom the Cornac Doombringer level 23
7th Decay 122nd year of Ascendancy at 02:52 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nom the Cornac Doombringer level 19
28th Haze 122nd year of Ascendancy at 09:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nom the Cornac Doombringer level 27
73rd Regrowth 123rd year of Ascendancy at 01:37 see stats
Log
There is a portal back here (press '' or right click to use).
Saving game...
Resting starts...
Rested for 190 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Saving done.
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Today is the 11st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Nom casts Abduction.
Nom casts Abduction.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a portal back here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Nom deactivates Flame of Urh'Rok.






















































































































