
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 10 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Weaver Queen at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:42 / 62Killed by weaver hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:22 Killed by orb spinner at level 4 on the 77th Pyre 122nd year of Ascendancy at 22:53 Killed by Behralidi's temporal clone at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:30 Killed by Behralidi's temporal clone at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:58 Killed by greater telugoroth at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:07 Killed by greater teluvorta at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:14 Killed by greater telugoroth at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:20 Killed by Behralidi at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:30 Killed by Behralidi at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:43 Killed by Behralidi at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:53 Killed by Behralidi at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:00 Killed by Behralidi at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:21 Killed by skeleton mage at level 5 on the 3rd Mirth 122nd year of Ascendancy at 21:17 Killed by venom drake hatchling at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:56 Killed by venom drake hatchling at level 6 on the 5th Mirth 122nd year of Ascendancy at 19:22 Killed by fire drake hatchling at level 6 on the 6th Mirth 122nd year of Ascendancy at 03:35 Killed by Voroba the fire drake hatchling at level 6 on the 6th Mirth 122nd year of Ascendancy at 04:03 Killed by The Shade at level 6 on the 6th Mirth 122nd year of Ascendancy at 22:19 Killed by Saluwen the rogue at level 7 on the 3rd Summertide 122nd year of Ascendancy at 14:25 Killed by Saluwen the rogue at level 7 on the 3rd Summertide 122nd year of Ascendancy at 14:59 Killed by Assassin Lord at level 7 on the 1st Flare 122nd year of Ascendancy at 00:00 Killed by cold drake hatchling at level 8 on the 1st Flare 122nd year of Ascendancy at 19:51 Killed by fire drake hatchling at level 8 on the 1st Flare 122nd year of Ascendancy at 21:22 Killed by fire drake hatchling at level 8 on the 1st Flare 122nd year of Ascendancy at 21:57 Killed by cold drake hatchling at level 8 on the 1st Flare 122nd year of Ascendancy at 22:27 Killed by black jelly at level 9 on the 1st Flare 122nd year of Ascendancy at 23:12 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 00:24 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 00:56 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 01:06 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 01:13 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 01:45 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 01:58 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 02:17 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 07:02 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 07:10 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 07:26 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 07:51 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 14:26 Killed by poison vine at level 9 on the 2nd Flare 122nd year of Ascendancy at 17:46 Killed by cold drake hatchling at level 9 on the 2nd Flare 122nd year of Ascendancy at 19:49 Killed by cold drake hatchling at level 9 on the 3rd Flare 122nd year of Ascendancy at 08:30 Killed by cold drake hatchling at level 9 on the 3rd Flare 122nd year of Ascendancy at 14:39 Killed by cold drake hatchling at level 9 on the 3rd Flare 122nd year of Ascendancy at 15:04 Killed by cold drake hatchling at level 9 on the 3rd Flare 122nd year of Ascendancy at 15:16 Killed by cold drake hatchling at level 9 on the 3rd Flare 122nd year of Ascendancy at 15:39 Killed by cold drake hatchling at level 9 on the 3rd Flare 122nd year of Ascendancy at 15:48 Killed by Liseda the cold drake hatchling at level 9 on the 3rd Flare 122nd year of Ascendancy at 15:58 Killed by cold drake hatchling at level 9 on the 4th Flare 122nd year of Ascendancy at 01:51 Killed by cold drake hatchling at level 9 on the 4th Flare 122nd year of Ascendancy at 02:26 Killed by cold drake hatchling at level 9 on the 4th Flare 122nd year of Ascendancy at 02:40 Killed by cold drake hatchling at level 9 on the 4th Flare 122nd year of Ascendancy at 03:15 Killed by Ce'Neda the dire wolf at level 9 on the 4th Flare 122nd year of Ascendancy at 08:11 Killed by Zubilraldalle the ghoul at level 9 on the 4th Flare 122nd year of Ascendancy at 20:47 Killed by Emata the lesser vampire at level 10 on the 4th Flare 122nd year of Ascendancy at 23:20 Killed by Emata the lesser vampire at level 10 on the 4th Flare 122nd year of Ascendancy at 23:48 Killed by Emata the lesser vampire at level 10 on the 5th Flare 122nd year of Ascendancy at 00:21 Killed by Emata the lesser vampire at level 10 on the 5th Flare 122nd year of Ascendancy at 00:32 Killed by Xerethra the warg at level 10 on the 5th Flare 122nd year of Ascendancy at 12:22 Killed by thief at level 10 on the 5th Flare 122nd year of Ascendancy at 13:05 Killed by snow giant at level 10 on the 5th Flare 122nd year of Ascendancy at 17:02 Killed by Behralidi at level 10 on the 5th Flare 122nd year of Ascendancy at 17:09 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 22 (base 21) |
| Constitution | 12 (base 10) |
| Magic | 38 (base 34) |
| Willpower | 22 (base 12) |
| Cunning | 15 (base 10) |
Resources
| Life | 232/232 |
| Paradox | 300 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 1.4739010989011 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 6 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 31 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 31 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Temporal | +7% |
| Nature | +14% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 7 |
| Physical Save | 13 |
| Spell Save | 23 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 5%( 70%) |
| All | 0%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 26% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 32.92 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | VoidmarkInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% acid / +22% nature / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +11% nature / +9% darkness Rings can have magical properties. |
| On fingers | GrowthhungerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes resistances penetration: +5% light Changes damage: +3% nature Stun/Freeze immunity: +26% Life regen: +1.20 Rings can have magical properties. |
| Around neck | copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets can have magical properties. |
| In main hand | steel waraxe 'Borumabar' (19.5-27.3 power, 3 apr)Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% light / +9% acid Grants telepathy: Demon/Minor Demon/Major Maximum hate: +2.00 Mental crit. chance: +3% One-handed war axes. |
| Light source | Hanalar the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% blight / +3% nature / +5% arcane Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | acidic steel dagger of massacre (16-20.8 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Sharp, short and deadly. |
| Main armor | rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
| Around waist | grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Physical save: +6 (+6 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
Inventory
heat beam rune (42 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insidious steel dagger of erosion (11-14.3 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 insidious poison / +4 temporal / +6 nature Sharp, short and deadly. |
iron dagger (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.ash longbow 'Isyth' Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +3 Dex Changes resistances: +5% arcane / +3% lightning Changes resistances penetration: +15% physical Physical save: +3 (+3 eff.) Confusion immunity: +5% Teleport immunity: +15% Defense after a teleport: +5 Longbows are used to shoot arrows at your foes. |
elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
iron longsword (10.5-14.7 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron mace (11.5-16.1 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.steel waraxe of erosion (13.5-18.9 power, 3 apr) Requires: - Magic 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature / +7 temporal One-handed war axes. |
quiver of elm arrows (13/13, 16-22.4 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 13 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.quiver of elm arrows (18/18, 16-22.4 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Filthwrecker the pouch of steel shots (14/14, 20.5-24.6 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 0% Mag, 50% Cun Damage type: Nature Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 On weapon hit: * Slows global speed by 40% Damage (Ranged): +8 nature / +4 mind Burst (radius 1) on hit: +20 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.elm totem of thorny skin [power 15] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Impossible Death (Exploration mode)
Got killed by your future self.By Behralidi the Shalore Temporal Warden level 10
5th Flare 122nd year of Ascendancy at 13:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Behralidi the Shalore Temporal Warden level 10
4th Flare 122nd year of Ascendancy at 20:57 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Behralidi the Shalore Temporal Warden level 8
1st Flare 122nd year of Ascendancy at 09:31 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Behralidi the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 17:06 see stats
Log
Behralidi hits Snow giant for 9 nature damage.
Snow giant uses Infusion: Sun.
Behralidi loses sight!
Behralidi has been illuminated.
Your shield crumbles under the damage!
The shield around Behralidi crumbles.
Something hits Behralidi for (18 absorbed), 4 physical, 5 cold (9 total damage).
Behralidi hits Something for 9 nature damage.
Something hits Behralidi for 21 physical, 5 cold (26 total damage).
Behralidi hits Something for 9 nature damage.
Something hits Behralidi for 23 physical, 5 cold (28 total damage).
Behralidi hits Something for 9 nature damage.
Something hits Behralidi for 23 physical damage.
Behralidi hits Something for 9 nature damage.
Behralidi the level 10 shalore temporal warden was raked to death by a snow giant on level 3 of Daikara.
Behralidi recovers sight.
Behralidi is no longer illuminated.
Behralidi deactivates Weapon Folding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Behralidi!
Saving done.
Saving game...













































































