Alchy-Wolf the level 4 Higher Alchemist by wildwolfofdark

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsOpt-in Adventurers Parties 1.0.0
Ignore Race/Class Locks 1.0.1
Wights 1.0.0
Arcanum Class Pack 1.0.1
Constitution based stamina, and other stamina buffs 1.0.1
Tier-1 Short Circuit Option 1.0.0
ZOmnibus Addon Pack 1.0.1
Inscription Tweaks 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp4 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution14 (base 13)
Magic27 (base 23)
Willpower13 (base 11)
Cunning15 (base 14)

Resources

Life141/141
Mana153/153
Healing Factor1.11
Regeneration0.3663

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy6
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower15.1
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+4%
Darkness+15%
Arcane+4%

Defense: Base

Armour (hardiness)3 (30%)
Defense7.7
Ranged Defense7.7
Fatigue2
Physical Save15.1
Spell Save19
Mental Save14.8

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 11%( 70%)

Defense: Immunities

Poison Resistance10%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Water alchemy1.30
2/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Cunning / Herbalism1.30
1/5
0/5
0/5
0/5
Spell / Energy alchemy1.30
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.70 gold pieces.
There is a way to the next level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Alchy-Wolf casts Extract Gems.

You extract
zircon from arcing iron greatmaul (12.5-18.75 power, 1 apr)

Alchy-Wolf casts Extract Gems.

You extract
spinel from acidic iron greatsword (13.5-21.6 power, 1 apr)

You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 16] (20 cooldown).
You gain 1.36 gold from the transmogrification of
reinforced iron shield of lightning resistance (+15%) (4 def, 6 armour, 40.5 block).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.05 gold from the transmogrification of
mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
Saving done.

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...