Mardob the level 19 Halfling Archer by klausi118

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp19 / 26%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity58 (base 34)
Constitution45 (base 34)
Magic10 (base 10)
Willpower14 (base 10)
Cunning44 (base 26)

Resources

Life-72/628
Stamina76/154
Psi104/104
Healing Factor1.2441860465116
Regeneration31.415697674417

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision8
See Stealth42.646342358568
See Invisible45.646342358568

Offense: Mainhand

Damage87
Accuracy62
Crit Chance27%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance13%
Speed1

Offense: Mind

Mindpower23
Crit Chance13%
Speed1

Offense: Damage Bonus

Nature+6%
Lightning+13%
Darkness+11%
All0%

Offense: Damage Penetration

Cold+10%
Mind+5%
Nature+20%

Defense: Base

Armour (hardiness)27 (49.309173272933%)
Defense60
Ranged Defense60
Fatigue0
Physical Save23
Spell Save9
Mental Save26

Defense: Resistances

Physical+ 25%( 70%)
Darkness+ 54%( 70%)
Nature+ 39%( 70%)
Temporal+ 24%( 70%)
Fire+ 24%( 70%)
Arcane+ 25%( 70%)
Cold+ 37%( 70%)
All+ 21%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance20%
Pinning Resistance100%
Instadeath Resistance100%
Disarm Resistance48%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
3/5
1/5
1/5
Technique / Archery prowess1.30
3/5
3/5
3/5
1/5
Technique / Agility1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
3/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
2/5
0/5
2/5
3/5
0/5
0/5
Technique / Mobility1.14
1/5
2/5
2/5
1/5
Cunning / Survival1.00
2/5
1/5
1/5
0/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
done
failed
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Kill Bill! (Insane (Roguelike) difficulty) Killed Bill in the Trollmire without leveling beyond your starting level.
By Mardob the Halfling Archer level 1
74th Pyre 122nd year of Ascendancy at 21:26
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Mardob the Halfling Archer level 10
9th Flare 122nd year of Ascendancy at 07:46
see stats
Rescuer of the lost (Insane (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Mardob the Halfling Archer level 16
62nd Dusk 122nd year of Ascendancy at 13:56
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Mardob the Halfling Archer level 14
9th Dusk 122nd year of Ascendancy at 04:35
see stats

Log

Mardob uses Disengage.
Mardob uses
Disengage.
Mardob uses
Disengage.
Mardob uses
Disengage.
Mardob uses
Disengage.
Mardob uses
Disengage.
Mardob uses
Disengage.
Mardob uses
Disengage.
Bane of Blindness from Cyroganne the red crystal hits
Mardob for 11 darkness damage.

Mardob uses
Block.
Bane of Blindness from Cyroganne the red crystal hits
Mardob for (11 blocked), 0 darkness (0 total damage).

Mardob uses
Track.
Mardob tries to evade attacks.

Mardob is on fire!

Something hits
Mardob for 102 fire damage.
Talent Tumble is ready to use.
Bane of Blindness from Cyroganne the red crystal hits
Mardob for 8 darkness damage.
Burning from Cyroganne the red crystal hits
Mardob for 34 fire damage.

Mardob uses
Tumble.
Something hits
Mardob for 128 fire damage.
Mardob the level 19 halfling archer was burnt to death by Cyroganne the red crystal on level 2 of Old Forest.
Mardob stops regenerating health quickly.

Mardob recovers sight.

Mardob feels pain again.

Mardob deactivates
Trained Reactions.
Mardob stops burning.

Mardob is no longer evading attacks.