




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 26 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 26 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 19 (base 14) |
| Magic | 63 (base 50) |
| Willpower | 14 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | 520/520 |
| Hate | 100/100 |
| Vim | 130/130 |
| Healing Factor | 0.57142857142857 |
| Regeneration | 0.57142857142857 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +42.609950326513% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 51 |
| Crit Chance | 27% |
| APR | 17 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 51 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 9% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -54% |
| Temporal | -54% |
| Lightning | -44% |
| Physical | -48% |
| Cold | -45% |
| All | -60% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +25% |
| Fire | +5% |
| Arcane | +5% |
| Cold | +16% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 27 |
| Mental Save | 20 |
Defense: Resistances
| Nature | + 27%(100%) |
| Lightning | + 40%(100%) |
| Light | + 21%(100%) |
| Cold | + 18%(100%) |
| Blight | +100%(100%) |
| Acid | + 99%(100%) |
| Fire | -22%(100%) |
| All | + 19%(100%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 0% |
| Knockback Resistance | 21% |
| Stun Resistance | 100% |
| Disarm Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 190 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Equipment
| Tool | Xeroratta the Shimmerwake [power 260] (3/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 39% Changes resistances: +6% lightning / +3% light Changes resistances penetration: +15% lightning / +25% light Changes damage: +6% lightning / +6% acid It can be used to create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | FlarethornPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Damage when hit (Melee): 6 fire / 6 mind / 6 nature Changes stats: +2 Cun Changes resistances penetration: +5% fire Mental save: +3 (+1 eff.) Spellpower: +6 (+1 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Sleetrigor the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +10 (+3 eff.) Defense: +15 (+8 eff.) Changes stats: +5 Con Changes resistances: +9% cold Changes damage: +12% physical Physical save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | copper ring 'Velulrath'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances penetration: +5% arcane Critical mult.: +10.00% Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | pixie's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Cun / +4 Mag Spellpower: +5 (+1 eff.) Rings can have magical properties. |
| Around waist | Rotstun the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+7 eff.) Changes stats: +4 Wil / +9 Mag Changes resistances penetration: +25% nature Changes damage: +6% temporal Stealth bonus: +8 Mana each turn: +0.16 Maximum mana: +27.00 Spell crit. chance: +4% A belt that goes around your waist. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| In off hand | elemental dwarven-steel longsword of crippling (21.5-30.1 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 102 lightning damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +5% lightning Changes damage: +10% lightning Sharp, long, and deadly. |
| In main hand | Ashspawn (20.5-28.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 102 cold damage (1/turn) On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +5 nature Damage (radius 2) on crit: +12 fire When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+3 eff.) Damage when hit (Melee): 6 blight Changes resistances: +3% blight Changes resistances penetration: +16% cold Changes damage: +5% cold One-handed war axes. |
Inventory
plaguebringer's steel longsword of crippling (14-19.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 29 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 blight When wielded/worn: Physical crit. chance: +6.0% Disease immunity: +11% Sharp, long, and deadly. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
focusing steel torque of psionic shield [power 43] (3/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 43 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Ran for 10 turns (stop reason: hostile spotted to the east (large brown snake)).
Lroran casts Foul Convergence.
Lroran performs a melee critical strike against Large brown snake!
Quest 'Infinite Dungeon Challenge (Level 23): Exterminator' is done! (Press 'j' to see the quest log)
Lroran has received: Random Artifact: Malifang (0 def, 4 armour).
Quest 'Infinite Dungeon Challenge (Level 23): Exterminator' completed! (Press 'j' to see the quest log)
Lroran hits Large brown snake for 300 physical, 19 blight, 169 darkness (488 total damage).
Lroran receives 9 healing from Large brown snake.
Lroran killed Large brown snake!
Resting starts...
Lroran regains balance.
Talent Foul Convergence is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).
Lroran wears (replacing gladiator's gold ring of pilfering): Radiancelace the gold ring.
You give Xeroratta the Shimmerwake [power 260] (3/20 cooldown) to Bug (servant of Lroran).
Character control switched to Bug (servant of Lroran).
Bug (servant of Lroran) wears (replacing focusing steel torque of psionic shield [power 43] (4/25 cooldown)): Xeroratta the Shimmerwake [power 260] (20 cooldown).
Bug (servant of Lroran) deactivates Infestation.
Bug (servant of Lroran) deactivates Worm that Walks Link.
Bug (servant of Lroran) deactivates Ruin.
Lroran deactivates Chaos Orbs.







































