Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 31 / 52% |
Size | medium |
Lifes / Deaths | Killed by Azimaeeri the shalore at level 10 on the 1st Dusk 122nd year of Ascendancy at 18:38 / 64Killed by Azimaeeri the shalore at level 10 on the 1st Dusk 122nd year of Ascendancy at 18:54 Killed by Azimaeeri the shalore at level 10 on the 1st Dusk 122nd year of Ascendancy at 19:37 Killed by Ianrin the halfling at level 12 on the 22nd Dusk 122nd year of Ascendancy at 13:22 Killed by Rysrolek the halfling at level 13 on the 41st Dusk 122nd year of Ascendancy at 16:24 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 14:09 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 14:25 Killed by gwelgoroth at level 15 on the 45th Haze 122nd year of Ascendancy at 07:27 Killed by snow giant thunderer at level 20 on the 73rd Haze 122nd year of Ascendancy at 03:14 Killed by Rantha the Worm at level 20 on the 73rd Haze 122nd year of Ascendancy at 09:03 Killed by snow giant at level 20 on the 73rd Haze 122nd year of Ascendancy at 14:12 Killed by snow giant boulder thrower at level 20 on the 73rd Haze 122nd year of Ascendancy at 14:22 Killed by snow giant boulder thrower at level 20 on the 73rd Haze 122nd year of Ascendancy at 14:47 Killed by Aremiba the greater telugoroth at level 20 on the 73rd Haze 122nd year of Ascendancy at 19:55 Killed by Xerylewen the telugoroth at level 20 on the 73rd Haze 122nd year of Ascendancy at 20:18 Killed by Xerylewen the telugoroth at level 20 on the 73rd Haze 122nd year of Ascendancy at 21:26 Killed by Layith the fire drake at level 24 on the 6th Allure 123rd year of Ascendancy at 21:07 Killed by elven blood mage at level 24 on the 10th Allure 123rd year of Ascendancy at 11:38 Killed by elven corruptor at level 25 on the 10th Allure 123rd year of Ascendancy at 22:32 Killed by elven cultist at level 25 on the 10th Allure 123rd year of Ascendancy at 23:21 Killed by elven blood mage at level 25 on the 1st Regrowth 123rd year of Ascendancy at 04:17 Killed by Kryl-Feijan at level 25 on the 1st Regrowth 123rd year of Ascendancy at 20:33 Killed by elven blood mage at level 26 on the 2nd Regrowth 123rd year of Ascendancy at 11:19 Killed by Tilumwi the halfling at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 12:01 Killed by Nerydana the thief at level 26 on the 18th Regrowth 123rd year of Ascendancy at 21:28 Killed by Polulaith the multi-hued drake hatchling at level 27 on the 19th Regrowth 123rd year of Ascendancy at 11:05 Killed by orc corruptor at level 27 on the 19th Regrowth 123rd year of Ascendancy at 15:55 Killed by orc corruptor at level 27 on the 19th Regrowth 123rd year of Ascendancy at 16:24 Killed by The Master at level 27 on the 20th Regrowth 123rd year of Ascendancy at 14:22 Killed by skeleton warrior at level 27 on the 20th Regrowth 123rd year of Ascendancy at 14:47 Killed by skeleton mage at level 27 on the 20th Regrowth 123rd year of Ascendancy at 15:58 Killed by The Master at level 27 on the 20th Regrowth 123rd year of Ascendancy at 16:10 Killed by The Master at level 27 on the 20th Regrowth 123rd year of Ascendancy at 16:44 Killed by ghoul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 17:25 Killed by skeleton mage at level 27 on the 20th Regrowth 123rd year of Ascendancy at 18:04 Killed by skeleton mage at level 27 on the 20th Regrowth 123rd year of Ascendancy at 18:19 Killed by The Master at level 27 on the 20th Regrowth 123rd year of Ascendancy at 20:41 Killed by The Master at level 27 on the 20th Regrowth 123rd year of Ascendancy at 21:22 Killed by skeleton warrior at level 27 on the 20th Regrowth 123rd year of Ascendancy at 21:48 Killed by armoured skeleton warrior at level 27 on the 20th Regrowth 123rd year of Ascendancy at 22:03 Killed by will o' the wisp at level 27 on the 20th Regrowth 123rd year of Ascendancy at 22:22 Killed by armoured skeleton warrior at level 27 on the 20th Regrowth 123rd year of Ascendancy at 23:02 Killed by The Master at level 27 on the 20th Regrowth 123rd year of Ascendancy at 23:16 Killed by master vampire at level 28 on the 21st Regrowth 123rd year of Ascendancy at 00:46 Killed by Borfast the Broken at level 28 on the 21st Regrowth 123rd year of Ascendancy at 01:03 Killed by Borfast the Broken at level 28 on the 21st Regrowth 123rd year of Ascendancy at 02:00 Killed by Borfast the Broken at level 28 on the 21st Regrowth 123rd year of Ascendancy at 02:43 Killed by Borfast the Broken at level 28 on the 21st Regrowth 123rd year of Ascendancy at 03:23 Killed by Borfast the Broken at level 28 on the 21st Regrowth 123rd year of Ascendancy at 04:31 Killed by Beturena the forest troll at level 29 on the 48th Regrowth 123rd year of Ascendancy at 18:00 Killed by Isulekira the orc assassin at level 29 on the 49th Regrowth 123rd year of Ascendancy at 07:14 Killed by Isulekira the orc assassin at level 29 on the 49th Regrowth 123rd year of Ascendancy at 07:29 Killed by orc archer at level 30 on the 50th Regrowth 123rd year of Ascendancy at 07:15 Killed by Golbug the Destroyer at level 30 on the 50th Regrowth 123rd year of Ascendancy at 07:44 Killed by icy orc wyrmic at level 30 on the 50th Regrowth 123rd year of Ascendancy at 08:01 Killed by skeleton warrior at level 31 on the 51st Regrowth 123rd year of Ascendancy at 02:59 Killed by orc fighter at level 31 on the 54th Regrowth 123rd year of Ascendancy at 17:22 Killed by orc master wyrmic at level 31 on the 54th Regrowth 123rd year of Ascendancy at 17:40 Killed by orc blood mage at level 31 on the 54th Regrowth 123rd year of Ascendancy at 17:58 Killed by orc cryomancer at level 31 on the 54th Regrowth 123rd year of Ascendancy at 18:35 Killed by orc necromancer at level 31 on the 59th Regrowth 123rd year of Ascendancy at 18:15 Killed by skeleton warrior at level 31 on the 59th Regrowth 123rd year of Ascendancy at 18:46 Killed by orc necromancer at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 01:15 Killed by orc blood mage at level 31 on the 64th Regrowth 123rd year of Ascendancy at 03:39 |
Primary Stats
Strength | 89 (base 60) |
Dexterity | 11 (base 11) |
Constitution | 80 (base 60) |
Magic | 10 (base 10) |
Willpower | 26 (base 10) |
Cunning | 14 (base 14) |
Resources
Life | 1084/1084 |
Mana | 400/400 |
Stamina | 241/241 |
Psi | 116/116 |
Healing Factor | 1.5199999999999 |
Regeneration | 13.902151742215 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 25.549391208114 |
See Invisible | 25.549391208114 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 174 |
Accuracy | 42 |
Crit Chance | 17% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 49.723073231957 (99.924050632911%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 32 |
Physical Save | 50 |
Spell Save | 32 |
Mental Save | 27 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Poison Resistance | 23% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Bloodthirst | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by storm drake. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by saw horror. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the worried loremaster from death by Richard. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 144. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed chunk of ghoul flesh. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of dwarven-steel boots of rushing (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (78 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | bladed hardened leather cap of strength (+6) (0 def, 3 armour) bladed hardened leather cap of strength (+6) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +6 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 266.2 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | quiet dwarven-steel torque of charged psionic shield [power 75] (20 cooldown) quiet dwarven-steel torque of charged psionic shield [power 75] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 75 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +3 Str / +6 Wil / +5 Con Changes resistances penetration: +10% nature Grants telepathy: Demon/Minor Demon/Major Physical save: +8 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +6 (+3 eff.) Maximum stamina: +11.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Demonbolt DemonboltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +7% lightning / +10% temporal Changes damage: +3% physical Stamina each turn: +0.40 Only die when reaching: -40.00 life A belt that goes around your waist. |
In main hand | Splendourhunter the dwarven-steel greatmaul (53.5-80.25 power, 2 apr) Splendourhunter the dwarven-steel greatmaul (53.5-80.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to blind Damage (Melee): +8 light When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +9% light Changes resistances penetration: +15% light Changes damage: +9% light / +9% fire Massive two-handed mauls. |
On hands | stone warden's iron gauntlets of war-making (0 def, 7 armour) stone warden's iron gauntlets of war-making (0 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Armour: +7 Armour Hardiness: +6% Changes stats: +6 Con Changes resistances: +4% physical Critical mult.: +6.00% Spell crit. chance: +5% Mental crit. chance: +5% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | fortifying stralite plate armour of resilience (7 def, 13 armour) fortifying stralite plate armour of resilience (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+7 eff.) Fatigue: +26% Changes stats: +4 Str / +4 Con Maximum life: +94.00 A suit of armour made of metal plates. |
Cloak | Blindresolve (2 def, 0 armour) Blindresolve (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Str / +2 Wil / +3 Con Changes resistances penetration: +20% blight Changes damage: +6% blight Maximum mana: +40.00 Maximum vim: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Unlightrend UnlightrendInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +14% blight / +6% fire / +13% nature / +3% cold Changes resistances penetration: +15% darkness Physical save: +12 (+4 eff.) Spell save: +11 (+6 eff.) Mental save: +14 (+7 eff.) Poison immunity: +23% Disease immunity: +22% Amulets can have magical properties. |
Inventory
shielding rune of the duelist (absorb 188 for 5 turns) shielding rune of the duelist (absorb 188 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 188 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
cashmere cloak of fog (6 def, 0 armour) cashmere cloak of fog (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Changes resistances: +12% light / +10% fire Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of Eldoral (2 def, 6 armour) thick cashmere cloak of Eldoral (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of dwarven-steel boots 'Bethadhessra' (0 def, 11 armour) pair of dwarven-steel boots 'Bethadhessra' (0 def, 11 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: -9% Changes stats: +7 Str / +3 Mag / +2 Wil Reduces incoming crit damage: 15.00% Infravision radius: +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's rough leather cap of the depths (0 def, 3 armour) miner's rough leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes resistances: +6% cold Allows you to breathe in: water Infravision radius: +1 A cap made of leather. |
stabilizing dwarven-steel helm of strength (+7) (0 def, 4 armour) stabilizing dwarven-steel helm of strength (+7) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str Physical save: +13 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of strength (+2) (0 def, 3 armour) stabilizing iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Physical save: +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of trickery (0 def, 4 armour) thaloren dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +4 Fatigue: +4% Changes stats: +2 Dex / +4 Wil / +3 Cun Changes resistances: +7% blight Mental save: +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant iron plate armour of the dragon (3 def, 7 armour) radiant iron plate armour of the dragon (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 5 light Changes stats: +2 Str / +2 Wil / +1 Con Changes resistances: +5% acid / +6% physical / +10% darkness / +12% blight / +6% cold / +6% lightning / +5% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +20% Knockback immunity: +20% Light radius: +1 A suit of armour made of metal plates. |
rejuvenating dwarven-steel plate armour of the deep (5 def, 14 armour) rejuvenating dwarven-steel plate armour of the deep (5 def, 14 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Defense: +5 (+5 eff.) Fatigue: +24% Changes resistances: +6% acid / +7% cold Allows you to breathe in: water Life regen: +2.00 Stamina each turn: +1.20 A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+10 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 324/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered steel torque of kinetic psionic shield [power 73] (28 cooldown) overpowered steel torque of kinetic psionic shield [power 73] (28 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 73 for 7 turns, putting all charms on cooldown for 28 turns. Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Richard the Cornac Berserker level 29
43rd Regrowth 123rd year of Ascendancy at 18:28 see stats
By Richard the Cornac Berserker level 13
28th Dusk 122nd year of Ascendancy at 12:12 see stats
By Richard the Cornac Berserker level 30
50th Regrowth 123rd year of Ascendancy at 08:06 see stats
By Richard the Cornac Berserker level 19
65th Haze 122nd year of Ascendancy at 13:13 see stats
By Richard the Cornac Berserker level 14
44th Haze 122nd year of Ascendancy at 14:50 see stats
By Richard the Cornac Berserker level 18
53rd Haze 122nd year of Ascendancy at 05:40 see stats
By Richard the Cornac Berserker level 10
8th Mirth 122nd year of Ascendancy at 09:12 see stats
By Richard the Cornac Berserker level 20
73rd Haze 122nd year of Ascendancy at 02:33 see stats
By Richard the Cornac Berserker level 30
50th Regrowth 123rd year of Ascendancy at 00:36 see stats
By Richard the Cornac Berserker level 10
5th Flare 122nd year of Ascendancy at 16:17 see stats
By Richard the Cornac Berserker level 19
59th Haze 122nd year of Ascendancy at 18:28 see stats
By Richard the Cornac Berserker level 30
50th Regrowth 123rd year of Ascendancy at 14:13 see stats
By Richard the Cornac Berserker level 20
73rd Haze 122nd year of Ascendancy at 03:13 see stats
By Richard the Cornac Berserker level 13
79th Dusk 122nd year of Ascendancy at 17:55 see stats
By Richard the Cornac Berserker level 29
47th Regrowth 123rd year of Ascendancy at 21:20 see stats
By Richard the Cornac Berserker level 18
53rd Haze 122nd year of Ascendancy at 04:03 see stats
By Richard the Cornac Berserker level 27
20th Regrowth 123rd year of Ascendancy at 23:21 see stats
Log
Richard receives 78 healing.
Orc blood mage's Soul Rot hits Richard for 215 blight damage.
Orc summoner uses Invoke Tentacle.
Orc summoner spawns a tentacle!
Orc blood mage casts Curse of Vulnerability.
Orc blood mage casts Rune: Acid Wave.
Orc summoner's summoned tentacle is disarmed!
Richard is disarmed!
Orc blood mage roars triumphantly.
Orc fighter is disarmed!
Orc fighter is disarmed!
Orc blood mage hits Orc fighter for 172 acid damage.
Orc blood mage hits Richard for 220 acid damage.
Orc blood mage hits Orc summoner's summoned tentacle for 99 acid damage.
Orc blood mage hits Orc fighter for 172 acid damage.
Richard hits Orc fighter for 10 light, 6 physical, 7 nature (23 total damage).
Orc fighter hits Richard for 28 physical, 6 acid (34 total damage).
Richard the level 31 cornac berserker was melted to death by an orc blood mage on level 1 of Ambush!.
Richard has finished recovering.
Richard is no longer cursed.
Richard rearms.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc fighter killed Richard!
You are sent back to the material plane!
Saving done.
Saving game...
Saving done.