









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 23 / 17% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 73 (base 42) |
| Dexterity | 36 (base 12) |
| Constitution | 51 (base 51) |
| Magic | 12 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 867/867 |
| Stamina | 171/171 |
| Healing Factor | 1.2782805429864 |
| Regeneration | 8.5114382052107 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 34 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +11% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19.322593642275 (63.098591549296%) |
| Defense | 20 |
| Ranged Defense | 24 |
| Fatigue | 23 |
| Physical Save | 34 |
| Spell Save | 20 |
| Mental Save | 7 |
Defense: Resistances
| Cold | + 20%( 70%) |
| Physical | + 16%( 70%) |
| Fire | + 17%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 460/645 damage before it crumbles. Damage Shield |
| detrimental effect | The target has been splashed with acid, taking 8.20 acid damage per turn, reducing armour by 8 and attack by 8. Acid Splash |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
| On hands | iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | warrior's steel ring of frost (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% cold ----- def ----- Armour +6 Resists +20% cold Rings can have magical properties. |
| On fingers | warrior's steel ring of the mountain (+11%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% physical ----- def ----- Armour +6 Resists +11% physical Rings can have magical properties. |
| Around neck | warrior's copper amulet of mastery (0.10 Technique / Combat techniques)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Masteries +0.10 Technique/Combat techniques Amulets can have magical properties. |
| In main hand | stralite waraxe of corruption (30.5-42.7 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 8% chance to inflict 15% damage reduction * 20% chance to curse the target One-handed war axes. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | acidic dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 31.5-37.8 power, 76.5 block)7.0 T3 shield armor [Ego] Nature/Master When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +76 On Hit: * 15% chance to corrode armour by 30% While equipped: dps ---------- Melee+ 5 acid Melee Ret 12 acid ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +17% fire ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Max.HP +24.00 A suit of armour made of mail. |
Inventory
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
grounding steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
gold ring of the mind (+10%)0.1 T3 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Rings can have magical properties. |
psionicist's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Mind.save +4 (+4 eff.) Rings can have magical properties. |
psionicist's gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +15 (+14 eff.) Confus- +20% Rings can have magical properties. |
steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
arcing steel battleaxe (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
iron longsword (12-16.8 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron waraxe (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
stralite waraxe of massacre (43.5-60.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
Stormlash (17-18.7 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.67 to 38.00 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% A suit of armour made of mail. |
impenetrable stralite plate armour of resilience (7 def, 22 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego] Nature/Master While equipped: ----- def ----- Armour +22 Defense +7 (+3 eff.) Fatigue +26% Max.HP +28.00 A suit of armour made of metal plates. |
deflecting steel shield of fire resistance (+18%) (10 def, 2 armour, 14-16.8 power, 38.5 block)7.0 T2 shield armor [Ego] Master When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +38 While equipped: ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +18% fire Proj.evade +6% ---------- misc Talents +2 Block Handheld deflection devices. |
iron shield (4 def, 2 armour, 8.5-10.2 power, 17.5 block)7.0 T1 shield armor [Normal] When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +18 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of reflection (6 def, 2 armour, 16.5-19.8 power, 42 block)7.0 T2 shield armor [Ego] Arcane When used to Attack: Power 16.5 - 19.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +42 While equipped: ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +12% light +11% darkness ---------- misc Talents +2 Block Handheld deflection devices. |
198 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
1000 Strings of Compressed Time 1000 Strings of Compressed Time0.0 T5 gift gem [Legendary] Unknown While carried: Light +8 Become a near god for 1000 turns (usable only once!). Uses 1 power out of 0/1 This looks like a time fragment of the timestream, all compressed in a time ball of power! |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Almost Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 30-wave mode.By Paskatrombi the Skeleton Bulwark level 22
77th Pyre 122nd year of Ascendancy at 01:42 see stats
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Paskatrombi the Skeleton Bulwark level 15
75th Pyre 122nd year of Ascendancy at 23:56 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Paskatrombi the Skeleton Bulwark level 10
75th Pyre 122nd year of Ascendancy at 07:53 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Paskatrombi the Skeleton Bulwark level 20
76th Pyre 122nd year of Ascendancy at 16:02 see stats
Log
Paskatrombi hits Rej Arkatis for 108 physical, 5 acid (114 total damage).
Rej Arkatis is not stunned anymore.
Rej Arkatis casts Shadowstep.
Paskatrombi is dazed!
Paskatrombi hits Rej Arkatis for 13 acid, 13 acid (26 total damage).
Rej Arkatis hits Paskatrombi for (54 absorbed), 0 darkness, (4 absorbed), 0 acid, (45 absorbed), 0 darkness, (6 absorbed), 0 nature, (6 absorbed), 0 temporal (0 total damage).
Paskatrombi is not dazed anymore.
Talent Shield Pummel is ready to use.
Acid Splash from Rej Arkatis hits Paskatrombi for (8 absorbed), 0 acid (0 total damage).
Paskatrombi uses Shield Pummel.
Paskatrombi misses Rej Arkatis.
Paskatrombi misses Rej Arkatis.
Rej Arkatis is no longer cursed.
Rej Arkatis is fully armored again.
Rej Arkatis uses Infusion: Regeneration.
Rej Arkatis starts regenerating health quickly.
Acid Splash from Rej Arkatis hits Paskatrombi for (7 absorbed), 0 acid (0 total damage).
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Almost Master of Arena (Nightmare (Roguelike) difficulty)!
Welcome to level 23 [Paskatrombi].
Paskatrombi has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Paskatrombi hits Rej Arkatis for 118 physical damage.
Paskatrombi killed Rej Arkatis!
Talent Assault is ready to use.
Acid Splash from Rej Arkatis hits Paskatrombi for (7 absorbed), 0 acid (0 total damage).
The shield around Paskatrombi crumbles.
Paskatrombi is free from the acid.





























































