Veremee the level 8 Yeek Wyrmic by Asahel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceYeek
ClassWyrmic
Level / Exp8 / 65%
Sizesmall
Lifes / Deaths

Primary Stats

Strength27 (base 30)
Dexterity12 (base 10)
Constitution12 (base 14)
Magic10 (base 10)
Willpower25 (base 19)
Cunning17 (base 10)

Resources

Life195/195
Stamina158/158
Equilibrium15
Healing Factor1.2190180089825
Regeneration0.30475450224562

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage22
Accuracy17
Crit Chance13%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance13%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save22
Spell Save22
Mental Save32

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Confusion Resistance52%
Instadeath Resistance100%
Poison Resistance30%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
4/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
4/5
1/5
0/5
0/5
Race / Yeek1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

On feet
On hands
On head
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

You gain 0.91 gold from the transmogrification of iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.79 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, nature damage).
You gain 1.66 gold from the transmogrification of
iron mace of daylight (104% power, 2 apr).
You gain 2.13 gold from the transmogrification of
iron longsword of vileness (101% power, 2 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Veremee deactivates Wild Growth.

Veremee activates Wild Growth.

Veremee meditates on nature.

Veremee meditates on nature.


Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.


There is a Tunnel to Maj'Eyal here (press '' or right click to use).

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Veremee meditates on nature.

Veremee deactivates Wild Growth.