Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 | 
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Thalore | 
| Class | Bulwark | 
| Level / Exp | 29 / 23% | 
| Size | huge | 
| Lifes / Deaths | Killed by bandit at level 12 on the 48th Dusk 122nd year of Ascendancy at 09:03/ 40 Killed by ultimate gwelgoroth at level 14 on the 12nd Haze 122nd year of Ascendancy at 23:18 Killed by slaver at level 15 on the 28th Haze 122nd year of Ascendancy at 00:35 Killed by Aerisevea the fire drake at level 16 on the 38th Haze 122nd year of Ascendancy at 10:08 Killed by snow giant boulder thrower at level 17 on the 40th Haze 122nd year of Ascendancy at 05:53 Killed by Zubuth the vampire at level 17 on the 40th Haze 122nd year of Ascendancy at 11:08 Killed by luminous horror at level 18 on the 53rd Haze 122nd year of Ascendancy at 00:35 Killed by luminous horror at level 18 on the 53rd Haze 122nd year of Ascendancy at 00:50 Killed by skeleton warrior at level 18 on the 53rd Haze 122nd year of Ascendancy at 03:30 Killed by Aletta Soultorn at level 18 on the 53rd Haze 122nd year of Ascendancy at 04:41 Killed by tormentor at level 18 on the 53rd Haze 122nd year of Ascendancy at 11:29 Killed by Layudhevea the ghast at level 19 on the 55th Haze 122nd year of Ascendancy at 15:49 Killed by skeleton magus at level 19 on the 58th Haze 122nd year of Ascendancy at 01:36 Killed by Elekira the skeleton magus at level 20 on the 60th Haze 122nd year of Ascendancy at 11:26 Killed by skeleton mage at level 21 on the 61st Haze 122nd year of Ascendancy at 13:04 Killed by skeleton mage at level 21 on the 61st Haze 122nd year of Ascendancy at 13:21 Killed by skeleton magus at level 21 on the 61st Haze 122nd year of Ascendancy at 14:18 Killed by mountain troll thunderer at level 22 on the 62nd Haze 122nd year of Ascendancy at 08:47 Killed by elven mage at level 23 on the 65th Haze 122nd year of Ascendancy at 09:17 Killed by Grand Corruptor at level 23 on the 65th Haze 122nd year of Ascendancy at 19:14 Killed by elven cultist at level 23 on the 65th Haze 122nd year of Ascendancy at 23:01 Killed by Salovena the fire drake hatchling at level 23 on the 71st Haze 122nd year of Ascendancy at 03:28 Killed by ogre rune-spinner at level 24 on the 72nd Haze 122nd year of Ascendancy at 23:17 Killed by ogre rune-spinner at level 24 on the 73rd Haze 122nd year of Ascendancy at 03:43 Killed by elven tempest at level 24 on the 73rd Haze 122nd year of Ascendancy at 04:18 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 74th Haze 122nd year of Ascendancy at 23:05 Killed by elven cultist at level 25 on the 75th Haze 122nd year of Ascendancy at 19:59 Killed by Betyta the venom wyrm at level 27 on the 4th Decay 122nd year of Ascendancy at 22:31 Killed by orc blood mage at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 02:53 Killed by orc corruptor at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 05:30 Killed by orc blood mage at level 28 on the 55th Regrowth 123rd year of Ascendancy at 13:12 Killed by orc necromancer at level 28 on the 58th Regrowth 123rd year of Ascendancy at 21:47 Killed by orc necromancer at level 28 on the 58th Regrowth 123rd year of Ascendancy at 23:11 Killed by orc high cryomancer at level 29 on the 6th Pyre 123rd year of Ascendancy at 06:59 Killed by overpowered greater multi-hued wyrm at level 29 on the 6th Pyre 123rd year of Ascendancy at 10:36 Killed by overpowered greater multi-hued wyrm at level 29 on the 6th Pyre 123rd year of Ascendancy at 11:57 Killed by overpowered greater multi-hued wyrm at level 29 on the 6th Pyre 123rd year of Ascendancy at 13:01 Killed by overpowered greater multi-hued wyrm at level 29 on the 6th Pyre 123rd year of Ascendancy at 14:32 Killed by overpowered greater multi-hued wyrm at level 29 on the 6th Pyre 123rd year of Ascendancy at 15:42 Killed by Goradrem at level 29 on the 6th Pyre 123rd year of Ascendancy at 15:48 | 
Primary Stats
| Strength | 55 (base 45) | 
| Dexterity | 42 (base 37) | 
| Constitution | 50 (base 44) | 
| Magic | 13 (base 10) | 
| Willpower | 16 (base 10) | 
| Cunning | 12 (base 10) | 
Resources
| Life | 1013/1013 | 
| Mana | 298/298 | 
| Stamina | 199/199 | 
| Healing Factor | 1.2727272727273 | 
| Regeneration | 9.7471889965963 | 
Speed
| Mental | +2.2204460492503E-14% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 7 | 
| See Stealth | 15 | 
| See Invisible | 23 | 
Offense: Mainhand
| Damage | 95 | 
| Accuracy | 59 | 
| Crit Chance | 5% | 
| APR | 11 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 24 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 86.723073231957 (100%) | 
| Defense | 36 | 
| Ranged Defense | 48 | 
| Fatigue | 38 | 
| Physical Save | 46 | 
| Spell Save | 37 | 
| Mental Save | 33 | 
Defense: Resistances
| All | + 13%( 70%) | 
Defense: Immunities
| Silence Resistance | 55% | 
| Disarm Resistance | 22% | 
| Knockback Resistance | 53% | 
| Confusion Resistance | 30% | 
| Stun Resistance | 20% | 
| Pinning Resistance | 37% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 52% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Sun Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 14). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 28) for 3 turns. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Combat techniques | 1.30 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Warcries | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield defense | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell.Escort: injured seer (level 4 of Dreadfell) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You failed to protect the lone alchemist from death by fiery orc wyrmic.Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
| You failed to protect the lone alchemist from death by Emetta the giant acid ant.Escort: lone alchemist (level 2 of Old Forest) | failed | 
| You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell.Escort: lost anorithil (level 1 of Dreadfell) As a reward you improved Cunning by +2. | done | 
| You failed to protect the lost sun paladin from death by grave wight.Escort: lost sun paladin (level 7 of Dreadfell) | failed | 
| You failed to protect the lost warrior from death by Goradrem.Escort: lost warrior (level 2 of Dreadfell) | failed | 
| You failed to protect the lost warrior from death by blade horror.Escort: lost warrior (level 6 of Dreadfell) | failed | 
| You failed to protect the repented thief from death by dredgling.Escort: repented thief (level 1 of Daikara) | failed | 
| You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom.Escort: repented thief (level 2 of Heart of the Gloom) As a reward you improved Dexterity by +2. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 6 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.There and back again * Find a Blood-Runed Athame. * Find a Resonating Diamond. | active | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet | Duathelnull the pair of dwarven-steel boots (0 def, 11 armour)Duathelnull the pair of dwarven-steel boots (0 def, 11 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Effects on melee hit: * 30% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% Changes resistances: +6% darkness Changes damage: +6% acid / +6% darkness Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source | Spectral CageSpectral Cage Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 164 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. | 
| On head | hardened leather cap 'Runidin' (9 def, 12 armour)hardened leather cap 'Runidin' (9 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +12 Defense: +9 (+4 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +3% Changes stats: +4 Str / +4 Wil Changes resistances: +10% blight Mental save: +7 (+3 eff.) Life regen: +1.00 A cap made of leather. | 
| On hands | Ivunor the iron gauntlets (9 def, 7 armour)Ivunor the iron gauntlets (9 def, 7 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Defense: +9 (+4 eff.) Ranged Defense: +9 (+3 eff.) Damage (Melee): 6 light Changes resistances: +6% light Changes damage: +4% light Blindness immunity: +10% Silence immunity: +5% Pinning immunity: +15% Knockback immunity: +30% Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool | dwarven-steel pickaxe 'Tagorn' (dig speed 15 turns)dwarven-steel pickaxe 'Tagorn' (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +6 (+2 eff.) Damage when hit (Melee): 16 arcane / 8 acid Changes stats: +2 Str Changes resistances: +6% acid / +5% arcane Changes damage: +9% acid / +6% arcane Critical mult.: +11.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers | steel ring 'Tarrugarek'steel ring 'Tarrugarek' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes damage: +9% physical Critical mult.: +3.00% Physical save: +12 (+4 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +23% Stamina each turn: +0.40 Maximum life: +25.00 Rings can have magical properties. | 
| On fingers | BlazemonsterBlazemonster Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 lightning / 16 blight Changes resistances: +18% lightning Changes resistances penetration: +15% blight Blindness immunity: +27% Infravision radius: +5 See stealth: +5 See invisible: +13 Rings can have magical properties. | 
| Around neck | Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
| In main hand | Isann (35-49 power, 5 apr)Isann (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +2 Str Changes resistances: +6% temporal / +4% physical Changes damage: +6% physical Physical save: +6 (+2 eff.) Blindness immunity: +15% Confusion immunity: +10% Stamina when hit: +1.90 Sharp, long, and deadly. | 
| Around waist | Gilogar the hardened leather beltGilogar the hardened leather belt Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes resistances: +10% lightning / +19% temporal / +3% light / +6% cold Spell save: +16 (+6 eff.) Size category: +2 A belt that goes around your waist. | 
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+7 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. | 
| Cloak | Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 4/60) : Effective talent level: 1.2 Power cost: 60 out of 4/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 69.59 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. | 
| Main armor | Revenant (8 def, 20 armour)Revenant (8 def, 20 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Con / +5 Mag Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+6 eff.) Silence immunity: +50% Confusion immunity: +10% Pinning immunity: +0% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. | 
Inventory
| healing infusion (heal 50)healing infusion (heal 50) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| Sealed Scroll of Last HopeSealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. | 
| BloodcallerBloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. | 
| Anmalice (47-65.8 power, 20 apr)Anmalice (47-65.8 power, 20 apr) Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-17 eff.) Mindpower: +9 (+5 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. | 
| This item will automatically be transmogrified when you leave the level.Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% cold / +10% fire Changes damage: +12% all Spell save: +18 (+7 eff.) Mental save: +15 (+7 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+8 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. | 
| This item will automatically be transmogrified when you leave the level.hardened leather armour of natural resilience (3 def, 6 armour) hardened leather armour of natural resilience (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +16% nature / +12% blight Reduced damage from: +9% Unnatural A suit of armour made of leather. | 
| impenetrable dwarven-steel plate armour (5 def, 19 armour)impenetrable dwarven-steel plate armour (5 def, 19 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 (+3 eff.) Fatigue: +24% A suit of armour made of metal plates. | 
| 5 agate5 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 56 alchemist agate56 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| 11 onyx11 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 17 aquamarine17 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 6 lapis lazuli6 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 10 opal10 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| sapphiresapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 10 topaz10 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 9 emerald9 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| 9 spinel9 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| 12 garnet12 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| rubyruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| Rod of Annulment (1/1)Rod of Annulment (1/1) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| 24 amethyst24 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
| 10 quartz10 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| 6 ametrine6 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 4 citrine4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 3 zircon3 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Goradrem the Thalore Bulwark level 23
69th Haze 122nd year of Ascendancy at 12:17 see stats
 Against all odds (Exploration mode)
			Killed Ukruk in the ambush.
			Against all odds (Exploration mode)
			Killed Ukruk in the ambush.By Goradrem the Thalore Bulwark level 22
63rd Haze 122nd year of Ascendancy at 17:51 see stats
 Arachnophobia (Exploration mode)
			Destroyed the spydric menace.
			Arachnophobia (Exploration mode)
			Destroyed the spydric menace.By Goradrem the Thalore Bulwark level 28
2nd Allure 123rd year of Ascendancy at 06:16 see stats
 Are you out of your mind?! (Exploration mode)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?! (Exploration mode)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Goradrem the Thalore Bulwark level 29
6th Pyre 123rd year of Ascendancy at 10:26 see stats
 Brave new world (Exploration mode)
			Went to the Far East and took part in the war.
			Brave new world (Exploration mode)
			Went to the Far East and took part in the war.By Goradrem the Thalore Bulwark level 27
10th Decay 122nd year of Ascendancy at 07:54 see stats
 Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Goradrem the Thalore Bulwark level 10
4th Flare 122nd year of Ascendancy at 14:10 see stats
 Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.
			Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.By Goradrem the Thalore Bulwark level 26
4th Decay 122nd year of Ascendancy at 13:18 see stats
 Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.
			Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.By Goradrem the Thalore Bulwark level 16
36th Haze 122nd year of Ascendancy at 20:53 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Goradrem the Thalore Bulwark level 16
34th Haze 122nd year of Ascendancy at 19:10 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Goradrem the Thalore Bulwark level 10
4th Flare 122nd year of Ascendancy at 14:09 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By Goradrem the Thalore Bulwark level 20
58th Haze 122nd year of Ascendancy at 19:27 see stats
 Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.
			Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.By Goradrem the Thalore Bulwark level 27
4th Decay 122nd year of Ascendancy at 21:58 see stats
 The secret city (Exploration mode)
			Discovered the truth about mages.
			The secret city (Exploration mode)
			Discovered the truth about mages.By Goradrem the Thalore Bulwark level 10
16th Dusk 122nd year of Ascendancy at 23:53 see stats
 The sky is falling! (Exploration mode)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Exploration mode)
			Saw a huge meteor falling from the sky.By Goradrem the Thalore Bulwark level 23
65th Haze 122nd year of Ascendancy at 15:56 see stats
 Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Goradrem the Thalore Bulwark level 26
4th Decay 122nd year of Ascendancy at 08:36 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Goradrem the Thalore Bulwark level 17
39th Haze 122nd year of Ascendancy at 19:09 see stats
 Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Goradrem the Thalore Bulwark level 21
61st Haze 122nd year of Ascendancy at 15:04 see stats
Log
Orc high cryomancer enters a state of bloodlust.
Goradrem's aura of power vanishes.
Goradrem stops regenerating health quickly.
Talent Shattering Shout is ready to use.
White wolf howls
Overpowered greater multi-hued wyrm breathes sand!
Overpowered greater multi-hued wyrm hits Goradrem for (186 to ice), 280 physical (280 total damage).
Orc high cryomancer casts Phase Door.
Goradrem uses Shattering Shout.
Overpowered greater multi-hued wyrm breathes sand!
Overpowered greater multi-hued wyrm resists the sandstorm!
Overpowered greater multi-hued wyrm hits Goradrem for (186 to ice), 280 physical (280 total damage).
Overpowered greater multi-hued wyrm hits Overpowered greater multi-hued wyrm for 208 physical damage.
Goradrem the level 29 thalore bulwark was bled to death by an overpowered greater multi-hued wyrm on level 2 of Vor Armoury.
Goradrem has finished recovering.
Goradrem deactivates Premonition.
Goradrem deactivates Precise Strikes.
Goradrem deactivates Shield Wall.
The protective shield of Goradrem disappears.
Goradrem is free from the ice.
Goradrem deactivates Daunting Presence.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Overpowered greater multi-hued wyrm killed Goradrem!
Saving done.
Talent Infusion: Healing is ready to use.
Saving game...
