











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 30 / 97% |
| Size | big |
| Lifes / Deaths | Killed by Xerinne the black jelly at level 24 on the 11st Haze 122nd year of Ascendancy at 00:24 0 / 8Killed by Mayugakira the cold drake hatchling at level 27 on the 57th Haze 122nd year of Ascendancy at 18:10 Killed by Shasshhiy'Kaish at level 28 on the 59th Haze 122nd year of Ascendancy at 12:20 Killed by Betykira the corrupted dendritic hemospinner at level 30 on the 1st Decay 122nd year of Ascendancy at 08:16 Killed by Betykira the corrupted dendritic hemospinner at level 30 on the 1st Decay 122nd year of Ascendancy at 09:01 Killed by will o' the wisp at level 30 on the 1st Decay 122nd year of Ascendancy at 10:02 Killed by The Divine Writhing Mass at level 30 on the 3rd Decay 122nd year of Ascendancy at 11:49 Killed by The Divine Writhing Mass at level 30 on the 3rd Decay 122nd year of Ascendancy at 11:57 |
Primary Stats
| Strength | 1 (base 12) |
| Dexterity | 58 (base 60) |
| Constitution | 7 (base 10) |
| Magic | 1 (base 10) |
| Willpower | 1 (base 10) |
| Cunning | 46 (base 60) |
Resources
| Life | -334/579 |
| Stamina | 183/192 |
| Healing Factor | 1.2745762711864 |
| Regeneration | 65.177326906287 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 36.323645669319 |
| See Invisible | 39.323645669319 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 64 |
| Crit Chance | 32% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 64 |
| Crit Chance | 32% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 0 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +28% |
| Physical | +21% |
| Arcane | +6% |
| Nature | +8% |
| All | 0% |
Offense: Damage Penetration
| Physical | +38% |
| Lightning | +10% |
| Light | +10% |
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 20 (70.376569037657%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 11 |
| Spell Save | 25 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 7%( 70%) |
| Physical | + 17%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 33%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 55% |
| Pinning Resistance | 27% |
| Poison Resistance | 0% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 170 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 45.9 and stamina regeneration by 14.4. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 67% chance to deflect up to 23 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | The target's critical strike damage bonus is increased by 44%. Shadowstrike |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 43%. Exhaustion |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | The target is being driven mad by the void, taking 66.14 darkness damage per turn and reducing all powers by 41. Dark Whispers |
| beneficial effect | Increases defense by 24. Mobile Defense |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 20. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Zubonor the giant acid ant. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Silybrekira the white wolf. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Kindleweeper (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +30 (+10 eff.) Mov.spd +10% On Hit (Melee): * 20% chance to reduce armor by 5% ----- def ----- Armour +1 Fatigue -5% Resists +3% physical Max.HP +34.00 ---------- misc Stam/turn +0.30 Light +3 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(18 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Aryra (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Res.pen +15% physical ----- def ----- Armour +1 Fatigue +1% Heal.mod +15% Stun/Frz- +10% A cap made of leather. |
| On hands | Velena the Dazzleravage (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Master While equipped: Stats +8 Dex dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +6% Crit.mult +7.00% Dmg.mod +6% light Acc +26 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% ---------- misc Infravis +2 See.Invis +3 Unarmed combat: Power 124% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +9 Crit +27.0% Atk.spd 83% On Crit: 20% Cripple 2 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eilinutta (dig speed 31 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +30 (+10 eff.) Dmg.mod +8% nature ----- def ----- Resists +12% nature +4% physical Phys.save +6 (+6 eff.) Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Blind's kiss the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +12% light +6% arcane Res.pen +10% light ----- def ----- Spell.save +21 (+10 eff.) Max.HP +22.00 Disarm- +20% Pinning- +27% Knockbk- +22% ---------- misc Max.stam +28.00 Rings can have magical properties. |
| On fingers | gold ring 'Kilnblur'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +14% lightning +3% physical ----- def ----- Defense +30 (+8 eff.) Resists +28% lightning +6% fire Phys.save +3 (+3 eff.) Rings can have magical properties. |
| Around neck | Fogtide the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce armor by 5% * 10% chance to slow global speed by 10% * 20 arcane resource burn ----- def ----- Fatigue -4% Resists +3% nature HP.reg +1.00 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
| In main hand | balanced voratun dagger of erosion (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature/Master Power 149% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +9 nature While equipped: dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +35% Sharp, short and deadly. |
| Around waist | hardened leather belt 'Getihell'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +5 (+2 eff.) ----- def ----- Resists +3% blight Spell.save +9 (+4 eff.) HP.reg +4.00 Heal.mod +5% ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Size +1 A belt that goes around your waist. |
| In off hand | truestriking voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 147% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +9 (+2 eff.) Apr +10 Sharp, short and deadly. |
| Cloak | Aratha (1 def, 8 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +10 (+0 eff.) Dmg.mod +18% physical Res.pen +20% arcane ----- def ----- Armour +8 Defense +1 (+1 eff.) Mind.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Arcclash (11 def, 8 armour)9.0 T2 light armor Reqs Str 14 [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +5 Str dps ---------- Melee+ 10 acid 13 fire Res.pen +10% lightning +15% physical Melee Ret 10 acid 10 fire ----- def ----- Armour +8 Defense +11 (+3 eff.) Fatigue +7% Resists +11% acid +7% physical +11% darkness +16% fire Mind.save +12 (+6 eff.) Die.at -40.00 life ---------- misc Max.stam +20.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
regeneration infusion (heal 283; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 283 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 20; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 21; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 311; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 213; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 43; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 45; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 45 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Samyroddayon the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +1 Dex dps ---------- Crit.mult +10.00% Dmg.mod +9% physical Melee Ret 2 physical ----- def ----- Resists +13% light +12% darkness Blind- +22% ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Toxingash the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +8% Mind.pwr +30 (+17 eff.) Dmg.mod +9% nature Melee Ret 10 nature 4 mind ----- def ----- Resists +26% temporal Pinning- +36% Knockbk- +45% Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +11% darkness Heal.mod +11% Blind- +20% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 84 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Isemita the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Crit.mult +15.00% Dmg.mod +17% light +12% blight Res.pen +25% temporal ----- def ----- Resists +34% light ---------- misc Mana/turn +0.40 Rings can have magical properties. |
copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings can have magical properties. |
copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
steel ring 'Tempestspire'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +4 Dex +8 Mag +4 Wil +3 Cun dps ---------- Dmg.mod +6% lightning Acc +8 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 10% Rings can have magical properties. |
balanced voratun battleaxe of vileness (170% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Arcane/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 blight On Hit: * 37% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +16 (+4 eff.) Disarm- +41% Massive two-handed battleaxes. |
stralite battleaxe 'Wildcast' (153% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 nature On Hit.r1 +20 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +3 Con dps ---------- Dmg.mod +15% fire Res.pen +15% nature ----- def ----- Resists +15% nature ---------- misc See.Invis +15 Massive two-handed battleaxes. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
balanced dwarven-steel dagger of rage (116% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 116% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +7% physical Acc +23 (+6 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +29% Sharp, short and deadly. |
dwarven-steel dagger 'Ce'Nythra' (132% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 133% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 mind On Hit: * 20 arcane resource burn While equipped: ----- def ----- Resists +6% blight +27% fire +5% arcane Sharp, short and deadly. |
dwarven-steel dagger of massacre (124% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 124% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger 'Cyrowen' (104% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Psionic Power 105% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature +5 mind On Hit.r1 +8 acid On Hit: * 12% chance to reduce all saves and defense by 5 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Cun +1 Wil ----- def ----- Resists +6% light Sharp, short and deadly. |
Turudrafang the voratun greatmaul (178% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Power 179% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +9.0% Atk.spd 100% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +21.0% Crit.mult +20.00% Phys.pwr +16 (+5 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Crit.dmg- 15.00% Die.at -80.00 life Massive two-handed mauls. |
caustic dragonbone longbow of piercing4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +45 acid +47 nature While equipped: dps ---------- Res.pen +11% acid +23% nature +20% all Acc +18 (+4 eff.) Apr +44 Longbows are used to shoot arrows at your foes. |
stormbringer's dragonbone longbow of dexterity (+8)4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +9 lightning +14 cold While equipped: Stats +8 Dex dps ---------- Mov.spd +75% Res.pen +24% lightning +17% cold +12% physical Longbows are used to shoot arrows at your foes. |
Ce'Nima the Blastpower (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 lightning +15 nature +8 arcane On Crit.r2 +8 blight +12 arcane +20 lightning While equipped: Stats +4 Wil dps ---------- Mind.crit +5% ---------- misc Psi/ret +0.08 Sharp, long, and deadly. |
flaming voratun mace of ruin (158% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +12 fire While equipped: dps ---------- Phys.crit +5.0% Crit.mult +32.00% Apr +11 Blunt and deadly. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
reinforced leather sling 'Infernomarrow'4.0 T4 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +20 mind +20 physical On Crit.r2 +20 fire While equipped: Stats +3 Str +3 Dex +7 Cun dps ---------- Dmg.mod +9% physical Res.pen +9% physical ---------- misc Reload +3 Slings are used to hurl stones or metal shots at your foes. |
Glacierstone (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Spell.crit +5% Mind.crit +4% Spell.pwr +15 (+0 eff.) Dmg.mod +30% arcane Melee Ret 6 cold ----- def ----- Defense +15 (+4 eff.) Resists +15% fire ---------- misc Psi/ret +0.28 Hate/m.crit +3.00 Max.hate +4.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 32.69 light damage. Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone vilestaff of greater warding (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+0 eff.) Dmg.mod +30% blight ----- def ----- Armour +21 Hardiness +7% Defense +9 (+3 eff.) Phys.save +7 (+7 eff.) ---------- misc Wards +3 blight Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
swiftstrike voratun steamgun4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +28 Atk.spd 111% Range +10 Proj.spd +800% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Blackusher (139% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Nature Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 nature On Hit.r1 +12 darkness On Crit.r2 +8 darkness While equipped: Stats +3 Wil dps ---------- S.pwr/crit +10 Dmg.mod +12% darkness Melee Ret 6 cold ---------- misc Mana/turn +0.24 Mana/s.crit +2.00 One-handed war axes. |
Ivassra the Rotreaper (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +23 cold On Hit: * 20% chance to reduce all saves and defense by 5 While equipped: Stats +11 Wil dps ---------- Res.pen +15% nature Melee Ret 10 nature ---------- misc Equi/ret +0.28 Hate/m.crit +5.00 One-handed war axes. |
hateful stralite waraxe of crippling (138% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Master/Psionic Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 darkness Against +13% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
Beisus the Umbrakin1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +6% lightning +3% light +3% blight +5% fire +9% cold A belt that goes around your waist. |
Bolttorrent1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness +15% lightning ----- def ----- Resists +3% temporal HP.reg +0.60 Heal.mod +11% Poison- +10% Disease- +20% A belt that goes around your waist. |
Gunerim the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil ----- def ----- Resists +11% lightning +10% temporal +3% light +9% darkness +11% cold +9% fire +5% arcane +6% acid Mind.save +11 (+6 eff.) Max.HP +55.00 A belt that goes around your waist. |
Cyremira the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +6 Cun +17 Wil dps ---------- Mind.crit +7% Dmg.mod +18% blight Res.pen +15% arcane ----- def ----- Defense +3 (+1 eff.) Resists +6% blight +6% temporal Mind.save +9 (+5 eff.) ---------- misc Equi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cyrigayamina' (8 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +4 Str +13 Con dps ---------- Res.pen +20% temporal ----- def ----- Defense +8 (+2 eff.) Resists +20% light +23% fire Stealth +15 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Singewind' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Dex dps ---------- Dmg.mod +3% fire Apr +5 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
blightbringer's pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +8 (+0 eff.) Dmg.mod +9% acid +10% blight Res.pen +15% darkness +13% temporal ----- def ----- Armour +5 Fatigue +4% Resists +17% darkness +15% temporal Disease- +38% Def/telep +22 Res/telep +16% Dur/telep +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Res.pen +17% darkness +14% temporal ----- def ----- Armour +5 Resists +21% darkness +20% temporal Def/telep +18 Res/telep +11% Dur/telep +26% A pair of boots made of leather. |
dwarven-steel gauntlets 'Tidekarma' (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +1 Mag dps ---------- Melee+ 7 light Dmg.mod +4% light +3% cold Acc +14 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% light +6% cold Phys.save +11 (+10 eff.) Mind.save +13 (+7 eff.) Disarm- +51% ---------- misc Light +1 Unarmed combat: Power 122% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +15 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 20% Perfect Control 2 On Hit: 20% Searing Light 2 Metal gloves protecting the hands up to the middle of the lower arm. |
restful drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +13 (+4 eff.) ----- def ----- Armour +3 HP.reg +9.00 ---------- misc Stam/turn +1.40 Max.stam +16.00 Unarmed combat: Power 144% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Nightmare 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Glowvile' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +9% mind Res.pen +15% mind ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +12.00 Max.hate +10.00 Light +2 Unarmed combat: Power 92% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Slumber 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 141% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+10 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +7% ----- def ----- Defense +3 (+1 eff.) Mind.save +16 (+8 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 0 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 5.71 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
duelist's hardened leather armour of the deep (13 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +12 Defense +13 (+4 eff.) Fatigue +8% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
marauder's drakeskin leather armour of lightning resistance (28 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +7 Str +9 Dex ----- def ----- Armour +8 Defense +28 (+7 eff.) Fatigue +8% Resists +18% lightning Phys.save +13 (+11 eff.) A suit of armour made of leather. |
stralite plate armour 'Freezeblast' (0 def, 30 armour)17.0 T4 massive armor Reqs - Massive armour training Str 48 [Rare] Master While equipped: Stats +5 Cun +5 Mag dps ---------- Dmg.mod +15% nature +30% cold Res.pen +15% cold ----- def ----- Armour +30 Fatigue +22% Resists +9% nature Crit.dmg- 15.00% A suit of armour made of metal plates. |
voratun plate armour 'Poluwen' (0 def, 36 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Rare] Master While equipped: Stats +14 Wil dps ---------- Dmg.mod +15% arcane +21% mind Phasing +30% ----- def ----- Armour +36 Fatigue +22% ---------- misc Vim/s.crit +2.00 A suit of armour made of metal plates. |
acidic voratun shield of shrapnel (0 def, 10 armour, 213 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 acid On shield block: * Cause enemies within radius 6 to bleed for 166 physical damage over 5 turns (1/turn) Melee Ret 3 acid ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Boltravage the quiver of dragonbone arrows (24/24, 165% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Psionic Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 24 Proj.spd +200% Ranged+ +16 lightning +56 physical +26 nature On Hit.r1 +8 mind +12 lightning On Crit.r2 +20 mind On Hit: * 20% chance to knock the target back 3 spaces and deal 0 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of wind (22/22, 181% power, 18 apr)3.0 T5 arrow ammo [Ego] Nature/Master Power 181% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
145 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 24.83 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 24.83 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+0 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 141). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 42.50 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Burncast'1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Str +3 Mag +5 Wil ----- def ----- Defense +8 (+2 eff.) Resists +9% fire Phys.save +12 (+10 eff.) Spell.save +11 (+5 eff.) Mind.save +14 (+7 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
blazing pouch of stralite shots of erosion (20/20, 154% power, 5 apr)3.0 T4 shot ammo [Ego] Nature Power 154% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Ranged+ +14 nature +15 fire On Crit.r2 +9 fire Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Floeradiance' (23/23, 166% power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +16 cold +20 mind +20 arcane On Hit.r1 +20 mind +20 cold On Crit: * Splash the target with acid dealing 0 damage over 5 turns and reducing armor and accuracy by 0 Shots are used with slings to pummel your foes to death. |
Elath the Rootstake [power 47] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 10% * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +3% nature Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+10 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 18 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Erudil the dragonbone totem of thorny skin [power 87] (20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+17 eff.) Melee Ret 8 mind ----- def ----- Mind.save +18 (+9 eff.) ---------- misc Psi/ret +0.24 Harden the skin for 7 turns increasing armour by 87 and armour hardiness by 70% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Vileglory [power 324] (12 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 10% * 20 arcane resource burn ----- def ----- Resists +6% blight +3% temporal Heal yourself and all friendly characters within 10 spaces for 324 Puts all charms on 12 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 60. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By rouge the Cornac Rogue level 14
5th Flare 122nd year of Ascendancy at 00:14 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By rouge the Cornac Rogue level 27
58th Haze 122nd year of Ascendancy at 06:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By rouge the Cornac Rogue level 24
10th Haze 122nd year of Ascendancy at 03:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By rouge the Cornac Rogue level 10
2nd Mirth 122nd year of Ascendancy at 03:50 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By rouge the Cornac Rogue level 20
69th Dusk 122nd year of Ascendancy at 14:41 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By rouge the Cornac Rogue level 30
72nd Haze 122nd year of Ascendancy at 18:01 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By rouge the Cornac Rogue level 30
73rd Haze 122nd year of Ascendancy at 10:01 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By rouge the Cornac Rogue level 16
20th Dusk 122nd year of Ascendancy at 12:11 see stats
Santassacre! (Insane (Adventure) difficulty)
Killed the little helper elves after saving them!By rouge the Cornac Rogue level 30
73rd Haze 122nd year of Ascendancy at 10:04 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By rouge the Cornac Rogue level 28
59th Haze 122nd year of Ascendancy at 13:23 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By rouge the Cornac Rogue level 26
45th Haze 122nd year of Ascendancy at 03:35 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By rouge the Cornac Rogue level 30
1st Decay 122nd year of Ascendancy at 04:24 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By rouge the Cornac Rogue level 11
3rd Mirth 122nd year of Ascendancy at 16:21 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By rouge the Cornac Rogue level 26
46th Haze 122nd year of Ascendancy at 17:30 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By rouge the Cornac Rogue level 26
46th Haze 122nd year of Ascendancy at 02:23 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By rouge the Cornac Rogue level 23
4th Haze 122nd year of Ascendancy at 21:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By rouge the Cornac Rogue level 16
8th Dusk 122nd year of Ascendancy at 23:10 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By rouge the Cornac Rogue level 30
3rd Decay 122nd year of Ascendancy at 11:49 see stats
Log
Garrote from Rouge performs a melee critical strike against The Divine Writhing Mass!
The Divine Writhing Mass shrugs off the critical damage!
Garrote from Rouge hits The Divine Writhing Mass for 12 physical, 13 arcane, 7 fire, 11 light, 6 acid (49 total damage).
Dark Whispers from The Divine Writhing Mass hits Malyu for 99 darkness damage.
--------------------------------
Rouge uses Snap.
The Divine Writhing Mass casts Dark Whispers.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Malyu is knocked back!
Rouge resists the knockback!
The Divine Writhing Mass's prismatic repulsion area effect hits Malyu for 9 light, 6 darkness (15 total damage).
The Divine Writhing Mass's prismatic repulsion area effect hits rouge for 5 light, 4 darkness (9 total damage).
The Divine Writhing Mass's sanctity area effect hits Malyu for 19 light damage.
The Divine Writhing Mass's sanctity area effect hits rouge for 9 light damage.
Dark Whispers from The Divine Writhing Mass hits rouge for 80 darkness damage.
The Divine Writhing Mass's defensive darkness area effect hits rouge for 45 darkness damage.
The Divine Writhing Mass's defensive darkness area effect hits Malyu for 48 darkness damage.
Garrote from Rouge strangles The Divine Writhing Mass!
Garrote from Rouge performs a melee critical strike against The Divine Writhing Mass!
Garrote from Rouge hits The Divine Writhing Mass for 24 physical, 13 arcane, 7 fire, 11 light, 6 acid (61 total damage).
Dark Whispers from The Divine Writhing Mass hits Malyu for 164 darkness damage.
The Divine Writhing Mass casts Terminus.
Malyu regains their strength.
Saving game...












































































































































