ss0001 the level 6 Cornac Alchemist by sunhu0528

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassAlchemist
Level / Exp6 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution13 (base 13)
Magic27 (base 27)
Willpower13 (base 11)
Cunning10 (base 10)

Resources

Life156/156
Mana120/120
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy16
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save8
Spell Save14
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
2/5
1/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On fingers
Quiver
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Log

You pickup 0.65 gold pieces.
You pickup 0.70 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.55 gold pieces.

Ss0001 picks up (t.):
ametrine.
Ss0001 picks up (u.):
citrine.
Ss0001 picks up (u.):
citrine.
Ss0001 picks up (v.):
zircon.
Ss0001 picks up (u.):
citrine.
Ss0001 picks up (k.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Ss0001 deactivates Flame Infusion.