

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 29 / 87% |
| Size | big |
| Lifes / Deaths | Killed by corrupted mastocytic feeder at level 10 on the 16th Retaking 124th year of Ascendancy at 06:55 / 63Killed by corrupted acidic digestor at level 10 on the 16th Retaking 124th year of Ascendancy at 09:30 Killed by corrupted mastocytic feeder at level 10 on the 16th Retaking 124th year of Ascendancy at 11:26 Killed by corrupted mastocytic feeder at level 10 on the 16th Retaking 124th year of Ascendancy at 12:48 Killed by corrupted protoplasmic controller at level 10 on the 16th Retaking 124th year of Ascendancy at 14:51 Killed by Islina the Blightborn at level 10 on the 16th Retaking 124th year of Ascendancy at 17:00 Killed by Islina the Blightborn at level 10 on the 16th Retaking 124th year of Ascendancy at 18:57 Killed by Begath the shalore at level 17 on the 38th Retaking 124th year of Ascendancy at 07:07 Killed by carrion worm mass at level 18 on the 40th Retaking 124th year of Ascendancy at 11:56 Killed by fire drake at level 20 on the 46th Retaking 124th year of Ascendancy at 21:04 Killed by Dozing Siloldawyn at level 20 on the 46th Retaking 124th year of Ascendancy at 21:57 Killed by Dozing Voryma at level 20 on the 46th Retaking 124th year of Ascendancy at 22:43 Killed by Sleeping Xera at level 20 on the 46th Retaking 124th year of Ascendancy at 23:23 Killed by ritch flamespitter at level 21 on the 47th Retaking 124th year of Ascendancy at 00:24 Killed by Sleeping Xera at level 21 on the 47th Retaking 124th year of Ascendancy at 01:05 Killed by Sleeping Xera at level 21 on the 47th Retaking 124th year of Ascendancy at 02:22 Killed by naga myrmidon at level 21 on the 47th Retaking 124th year of Ascendancy at 16:26 Killed by Beron the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 17:30 Killed by Beron the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 18:25 Killed by Anateir the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 18:53 Killed by Beron the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 19:32 Killed by Beron the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 20:01 Killed by Lansa the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 20:33 Killed by Lansa the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 21:21 Killed by Beron the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 21:52 Killed by Beron the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 22:27 Killed by Lansa the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 23:08 Killed by Lansa the shalore at level 23 on the 11st Revenge 124th year of Ascendancy at 23:44 Killed by Oncon the human at level 23 on the 13rd Revenge 124th year of Ascendancy at 19:27 Killed by Andrrnn the human at level 24 on the 14th Revenge 124th year of Ascendancy at 10:35 Killed by Elen the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 06:50 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 07:55 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 08:54 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 09:23 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 09:48 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 11:08 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 11:48 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 12:56 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 13:29 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 14:29 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 15:23 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 17:13 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 17:50 Killed by Azimdoren the shalore at level 24 on the 38th Revenge 124th year of Ascendancy at 18:56 Killed by ultimate telugoroth at level 24 on the 38th Revenge 124th year of Ascendancy at 20:05 Killed by Elielzel the shalore at level 25 on the 2nd Pain 124th year of Ascendancy at 11:22 Killed by Erin the shalore at level 25 on the 2nd Pain 124th year of Ascendancy at 11:45 Killed by Katsah the shalore at level 25 on the 5th Pain 124th year of Ascendancy at 04:52 Killed by orc blood mage (subdued) at level 27 on the 26th Pain 124th year of Ascendancy at 00:03 Killed by Edin the shalore at level 29 on the 32nd Pain 124th year of Ascendancy at 19:27 Killed by temporal multi-hued drake hatchling at level 29 on the 34th Pain 124th year of Ascendancy at 19:10 Killed by armoured skeleton warrior at level 29 on the 35th Pain 124th year of Ascendancy at 00:22 Killed by Ce'Niwe the paradox grave wight at level 29 on the 35th Pain 124th year of Ascendancy at 01:39 Killed by Ce'Niwe the paradox grave wight at level 29 on the 35th Pain 124th year of Ascendancy at 03:00 Killed by timeswapped forge-giant at level 29 on the 35th Pain 124th year of Ascendancy at 04:38 Killed by armoured skeleton warrior at level 29 on the 35th Pain 124th year of Ascendancy at 05:26 Killed by Ce'Niwe the paradox grave wight at level 29 on the 35th Pain 124th year of Ascendancy at 07:15 Killed by Ce'Niwe the paradox grave wight at level 29 on the 35th Pain 124th year of Ascendancy at 10:47 Killed by paradox thaurhereg at level 29 on the 35th Pain 124th year of Ascendancy at 13:47 Killed by armoured skeleton warrior at level 29 on the 35th Pain 124th year of Ascendancy at 15:18 Killed by armoured skeleton warrior at level 29 on the 35th Pain 124th year of Ascendancy at 16:23 Killed by Ce'Niwe the paradox grave wight at level 29 on the 35th Pain 124th year of Ascendancy at 19:00 Killed by splitted greater multi-hued wyrm at level 29 on the 35th Pain 124th year of Ascendancy at 21:21 |
Primary Stats
| Strength | 76 (base 48) |
| Dexterity | 15 (base 10) |
| Constitution | 64 (base 38) |
| Magic | 9 (base 10) |
| Willpower | 52 (base 20) |
| Cunning | 45 (base 30) |
Resources
| Life | 909/909 |
| Steam | 100/100 |
| Healing Factor | 1.7477058531188 |
| Regeneration | 25.388884929421 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 47 |
| Crit Chance | 14% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 47 |
| Crit Chance | 14% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +8% |
| Physical | +8% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +18% |
Defense: Base
| Armour (hardiness) | 42.317011280365 (92.903125182002%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 41 |
| Physical Save | 44 |
| Spell Save | 27 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 31%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 29%( 70%) |
| Temporal | + 30%( 70%) |
| Physical | + 41%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.2 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.9 steam per turn. Can be activated for an instant burst of 54 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Talent granted: +1 Rocket Boots Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | preserving brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight / +3% all Spell save: +6 (+3 eff.) Life regen: +1.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | hardened leather gloves of butchering (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +7 Physical power: +6 (+1 eff.) Armour: +2 Changes resistances: +5% blight Talent granted: +3 Project Saw Spell save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+4 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +13% acid / +15% fire / +13% lightning / +16% cold Rings make your fingers look great! |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 243 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Delonarigen (42-62 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Base power: 41.5 - 62.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +71 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +27 (+9 eff.) Armour penetration: +24 Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Effects on melee hit: * 10 arcane resource burn * 10% chance to reduce armor by 6% Changes resistances: +5% arcane / +15% temporal Changes resistances penetration: +18% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | blurring hardened leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Stealth bonus: +6 Physical save: +5 (+1 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | swashbuckler's stralite steamsaw (32-47 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.5 - 47.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +70 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +2 Str / +4 Dex Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Cloak of Daggers (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +6 Cun Physical save: +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 116 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
| Main armor | enlightening dwarven-steel mail armour of command (12 def, 15 armour) Requires: - Heavy armour training - Strength 28 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +20% Defense: +12 (+4 eff.) Fatigue: +15% Changes stats: +4 Cun / +4 Wil Mental save: +23 (+8 eff.) A suit of armour made of mail. |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 145 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 117; dur 4; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 117 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+4 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
marksman's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Armour penetration: +9 Defense: +10 (+4 eff.) Changes stats: +5 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Con Spell save: +11 (+6 eff.) Maximum stamina: +21.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.balanced voratun dagger (38-50 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +12 (+4 eff.) Disarm immunity: +35% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced voratun greatsword of persecution (62-100 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage against: +24% Unnatural When wielded/worn: Changes stats: +5 Str / +13 Dex / +12 Mag / +13 Wil / +12 Cun / +19 Con Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.ethereal dragonbone starstaff of greater warding (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +26 (+9 eff.) Maximum wards: +3 light Changes damage: +30% light Talents granted: +3 Ward +1 Command Staff Spellpower: +21 (+4 eff.) Spell crit. chance: +5% Damage Shield penetration: +16% Damage Shield Power: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elven-silk robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-4 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+6 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 15.68 mind and 14.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.36 mind and 3.00 darkness damage per turn and increases cooldowns by 25%. Haunted: Causes the target to suffer 6.17 mind and 5.51 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
hardened leather hat 'Nightmonster' (10 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +20 (+5 eff.) Armour: +6 Defense: +10 (+4 eff.) Fatigue: +3% Damage when hit (Melee): 6 darkness Changes damage: +6% light Infravision radius: +3 A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level.radiant voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +1 Wil Changes resistances: +17% blight / +20% darkness Light radius: +2 A suit of armour made of metal plates. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
dwarven-steel pickaxe of quickening (dig speed 22 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple healing salve [power 125] simple healing salve [power 125]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 125 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
dwarven steel gripPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Iron Grip Disarm immunity: +80% Tinkers can be attached to normal items to improve them with steam power! |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+8 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 51 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Vengor the Orc Sawbutcher level 15
30th Retaking 124th year of Ascendancy at 20:33 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Vengor the Orc Sawbutcher level 14
25th Retaking 124th year of Ascendancy at 02:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Vengor the Orc Sawbutcher level 29
32nd Pain 124th year of Ascendancy at 22:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vengor the Orc Sawbutcher level 10
16th Retaking 124th year of Ascendancy at 05:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vengor the Orc Sawbutcher level 20
41st Retaking 124th year of Ascendancy at 18:55 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Vengor the Orc Sawbutcher level 29
27th Pain 124th year of Ascendancy at 06:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Vengor the Orc Sawbutcher level 25
41st Revenge 124th year of Ascendancy at 11:33 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Vengor the Orc Sawbutcher level 18
40th Retaking 124th year of Ascendancy at 11:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Vengor the Orc Sawbutcher level 22
49th Retaking 124th year of Ascendancy at 07:42 see stats
Log
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Vengor is poisoned!
Vengor HEALS from nature damage!
Something hits Vengor for 14 physical, 22 nature, 6 healing (36 total damage) [6 healing].
Vengor's deep wound closes.
Vengor HEALS from nature damage!
Poison from Splitted greater multi-hued wyrm hits Vengor for 14 physical, 0 nature, 6 healing (14 total damage) [6 healing].
Resting starts...
Vengor resists the banishment!
Vengor shrugs off the effect 'Blinded'!
Rested for 1 turns (stop reason: detrimental status effect).
Something hits Vengor for 79 physical, 122 acid (201 total damage).
Vengor is not stunned anymore.
Vengor HEALS from nature damage!
Poison from Splitted greater multi-hued wyrm hits Vengor for 14 physical, 0 nature, 8 healing (14 total damage) [8 healing].
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Vengor recovers sight.
Vengor HEALS from nature damage!
Poison from Splitted greater multi-hued wyrm hits Vengor for 14 physical, 22 nature, 8 healing (36 total damage) [8 healing].
Splitted greater multi-hued wyrm breathes fire!
Splitted greater multi-hued wyrm hits Vengor for 43 physical damage.
Vengor the level 29 orc sawbutcher was sliced to death by a splitted greater multi-hued wyrm on level 1 of Pocket of Distorted Time.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Splitted greater multi-hued wyrm killed Vengor!























































































