





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 22 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 42 (base 42) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 32 (base 30) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 403/403 |
| Hate | 100/100 |
| Vim | 144/144 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 1.032967032967 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 39 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 39 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 5.5 (43.636363636364%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 12 |
| Physical Save | 22 |
| Spell Save | 18 |
| Mental Save | 10 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 25%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 214 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| Main armor | Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In off hand | caustic dwarven-steel waraxe of massacre (29-40.6 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +5% acid Life regen: +1.00 One-handed war axes. |
| Around waist | spiritwalker's hardened leather belt of resiliencePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.31 Maximum life: +30.00 Maximum mana: +27.00 A belt that goes around your waist. |
| In main hand | flaming dwarven-steel longsword of massacre (31.5-44.1 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, long, and deadly. |
Inventory
balanced dwarven-steel waraxe of erosion (20-28 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 nature / +8 temporal When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+9 eff.) Disarm immunity: +22% One-handed war axes. |
dwarven-steel waraxe (18.5-25.9 power, 4 apr)Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
dwarven-steel waraxe (20.5-28.7 power, 4 apr)Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Achievements
Log
Cais picks up (G.): rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour).
Cais picks up (p.): creative living mindstar (18-19.8 power, 40 apr, mind damage).
Cais picks up (r.): projecting vined mindstar of venom (6-6.6 power, 18 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).
You give caustic dwarven-steel waraxe of massacre (29-40.6 power, 4 apr) to worm that walks (servant of Cais).
You gain 1.17 gold from the transmogrification of icy pouch of dwarven-steel shots of accuracy (20/23, 32.5-39 power, 3 apr).
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 6.15 gold from the transmogrification of rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour).
You gain 2.81 gold from the transmogrification of enlightening steel mail armour of lightning resistance (2 def, 6 armour).
You gain 3.57 gold from the transmogrification of blood-soaked pair of hardened leather boots of disengagement (0 def, 3 armour).
You gain 3.47 gold from the transmogrification of mindwoven cashmere robe of life (2 def, 0 armour).
You gain 4.55 gold from the transmogrification of mighty dwarven-steel steamgun of fire.
You gain 6.21 gold from the transmogrification of magewarrior's short ash starstaff of warding (15-18 power, 3 apr, physical element).
You gain 4.74 gold from the transmogrification of projecting vined mindstar of venom (6-6.6 power, 18 apr, mind damage).
You gain 3.77 gold from the transmogrification of dreamer's thorny mindstar of persecution (8.5-9.35 power, 24 apr, nature damage).
You gain 2.73 gold from the transmogrification of creative living mindstar (18-19.8 power, 40 apr, mind damage).
You gain 3.86 gold from the transmogrification of balanced dwarven-steel greatsword of amnesia (35-56 power, 2 apr).
You gain 1.95 gold from the transmogrification of insidious poison infusion of the wizard (51 nature damage, 27% healing reduction).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Character control switched to worm that walks (servant of Cais).
Worm that walks (servant of Cais) wears (replacing dwarven-steel waraxe (18.5-25.9 power, 4 apr)): flaming dwarven-steel longsword of massacre (31.5-44.1 power, 4 apr).
Worm that walks (servant of Cais) wears (replacing dwarven-steel waraxe (20.5-28.7 power, 4 apr)): caustic dwarven-steel waraxe of massacre (29-40.6 power, 4 apr).
Worm that walks (servant of Cais) deactivates Ruin.
Worm that walks (servant of Cais) deactivates Worm that Walks Link.
































