DeathKnight the level 5 Skeleton Sun Paladin by Stoned

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp5 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 24)
Dexterity23 (base 10)
Constitution10 (base 10)
Magic20 (base 20)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life-26/219
Positive32/62
Stamina127/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage45
Accuracy30
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.118138619369 (56.297102139833%)
Defense11
Ranged Defense11
Fatigue18
Physical Save16
Spell Save11
Mental Save11

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 11%( 70%)
Temporal+ 21%( 70%)
Lightning+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance41%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance40%
Poison Resistance100%
Knockback Resistance41%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
2/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

On feet
On fingers
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Stunning Blow is ready to use.
Talent Rune: Shielding is ready to use.
Talent Path of the Sun is ready to use.
Talent Healing Light is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


You pickup 0.65 gold pieces.

DeathKnight picks up (a.):
biting gale rune of the sneak (damage 52; dur 4; cd 23).
Ran for 4 turns (stop reason: at door).


DeathKnight casts
Rune: Shielding.
A shield forms around DeathKnight.

DeathKnight casts
Sun Ray.
Skeleton magus resists the blinding light!

DeathKnight hits Skeleton magus for 86 light damage.
Skeleton magus casts
Flame.
Your shield crumbles under the damage!

The shield around DeathKnight crumbles.

DeathKnight is on fire!


Burning from Skeleton magus hits
DeathKnight for 44 fire damage.
Skeleton magus hits DeathKnight for (130 absorbed), 2 fire (2 total damage).
DeathKnight uses
Stunning Blow.
DeathKnight casts
Path of the Sun.
DeathKnight's sun path area effect hits Skeleton magus for
13 light damage.
Skeleton magus casts
Manathrust.
Burning from Skeleton magus hits
DeathKnight for 44 fire damage.
Skeleton magus hits DeathKnight for 183 arcane damage.
DeathKnight the level 5 skeleton sun paladin was scorched to death by a skeleton magus on level 1 of Blighted Ruins.