Necrohoof the level 40 Whitehoof Necromancer by Keyai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignArena
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassNecromancer
Level / Exp40 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity40 (base 34)
Constitution66 (base 60)
Magic80 (base 60)
Willpower11 (base 14)
Cunning27 (base 11)

Resources

Life838/838
Mana353/353
Soul9/12
Healing Factor1.4888369623247
Regeneration7.3697429635074

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage42
Accuracy32
Crit Chance8%
APR25
Speed1.00

Offense: Spell

Spellpower61
Crit Chance29%
Speed1

Offense: Mind

Mindpower18
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+35%

Defense: Base

Armour (hardiness)0 (30%)
Defense26
Ranged Defense26
Fatigue0
Physical Save26
Spell Save30
Mental Save14

Defense: Resistances

Blight+ 18%( 70%)
All+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
1/5
1/5
2/5
Spell / Master of flesh1.50
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
5/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Eradication1.40
1/5
5/5
0/5
0/5
Spell / Master of bones1.70
5/5
1/5
5/5
4/5
Spell / Animus1.50
2/5
1/5
1/5
2/5
Spell / Master necromancer1.50
5/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
2/5
5/5
Spell / Necrosis1.30
5/5
5/5
5/5
5/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent

Quests

active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
Around waist
Main armor

Inventory

Achievements

Arena Battler 20 (Nightmare (Roguelike) difficulty) Got to wave 20 in the arena.
By Necrohoof the Whitehoof Necromancer level 28
76th Pyre 122nd year of Ascendancy at 15:28
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Necrohoof the Whitehoof Necromancer level 10
74th Pyre 122nd year of Ascendancy at 20:31
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Necrohoof the Whitehoof Necromancer level 20
75th Pyre 122nd year of Ascendancy at 16:55
see stats
Level 30 (Nightmare (Roguelike) difficulty) Got a character to level 30.
By Necrohoof the Whitehoof Necromancer level 30
77th Pyre 122nd year of Ascendancy at 01:25
see stats
Level 40 (Nightmare (Roguelike) difficulty) Got a character to level 40.
By Necrohoof the Whitehoof Necromancer level 40
79th Pyre 122nd year of Ascendancy at 09:35
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Necrohoof the Whitehoof Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:43
see stats

Log


Your summoned ghoul disappears.
Your hiemal shield regenerates to full!
You pickup 0.65 gold pieces.

There is an item here:
elven-wood vilestaff of channeling (25-30 power, 5 apr, fire element)
There is an item here:
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
Lore found:
Sceptre of the Archlich
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 5 turns (stop reason: dialog is displayed).


Necrohoof picks up (b.):
Sceptre of the Archlich (40-48 power, 12 apr, darkness element).
Necrohoof picks up (d.):
elven-wood vilestaff of channeling (25-30 power, 5 apr, fire element).
Connection to online server lost, trying to reconnect.
Connection to online server established.
New shimmer option unlocked: Sceptre of the Archlich
Necrohoof wears (replacing
lifebinding elven-wood starstaff of breaching (25-30 power, 5 apr, temporal element)): Sceptre of the Archlich (40-48 power, 12 apr, darkness element).

Necrohoof casts
Call of the Crypt.
Armoured skeleton warrior activates
Bone Shield.
Armoured skeleton warrior activates
Ruin.

Resting starts...

Talent Call of the Crypt is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Saving game...

Saving done.