Ndimiima the level 8 Halfling Rogue by kenaitar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassRogue
Level / Exp8 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity35 (base 32)
Constitution11 (base 10)
Magic10 (base 10)
Willpower15 (base 10)
Cunning24 (base 18)

Resources

Life207/207
Stamina134/134
Equilibrium0
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage35
Accuracy43
Crit Chance16%
APR9
Speed1.00

Offense: Offhand

Damage27
Accuracy43
Crit Chance16%
APR9
Speed1.00

Offense: Spell

Spellpower14
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+21%
Mind+12%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (49.309173272933%)
Defense36
Ranged Defense36
Fatigue0
Physical Save8
Spell Save15
Mental Save26

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 6%( 70%)
Fire+ 37%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
4/5
1/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
3/5
0/5
4/5

Effects

beneficial effect
beneficial effect

Quests

done
done
done
active
done

Equipment

On head
On fingers
On fingers
Around waist
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Ndimiima's awareness returns to normal.
Ndimiima picks up (c.):
gifted mossy mindstar of resolve (3-3.3 power, 12 apr, nature damage).
Ndimiima picks up (b.):
acidic iron battleaxe of daylight (15-22.5 power, 1 apr).
Ndimiima picks up (c.):
acidic iron longsword of massacre (16.5-23.1 power, 2 apr).
Ndimiima picks up (h.):
River's Fury (23-32.2 power, 8 apr).
Lore found:
River's Fury
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: dialog is displayed).


Ndimiima wears:
grounding rough leather belt.

Resting starts...

Talent Expose Weakness is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Flurry is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 43 turns (stop reason: all resources and life at maximum).


Ndimiima picks up (n.):
agate.
Ran for 40 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 22 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 29 turns (stop reason: at door).