










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 50 / 1636% |
| Size | medium |
| Lifes / Deaths | Killed by Zubibrewen the bee swarm at level 19 on the 53rd Dusk 122nd year of Ascendancy at 08:39 0 / 9Killed by Salyriwe the greater telugoroth at level 28 on the 5th Allure 123rd year of Ascendancy at 00:47 Killed by Vorurimina the teluvorta at level 28 on the 5th Allure 123rd year of Ascendancy at 03:34 Killed by Porybeth the patchwork troll at level 36 on the 19th Pyre 123rd year of Ascendancy at 17:27 Killed by Zubomira the gigantic corrosive tunneler at level 40 on the 50th Pyre 123rd year of Ascendancy at 22:08 Killed by Xanirimina the fire drake hatchling at level 50 on the 2nd Decay 123rd year of Ascendancy at 02:28 Killed by Elandar at level 50 on the 5th Allure 124th year of Ascendancy at 14:04 Killed by Elandar at level 50 on the 5th Allure 124th year of Ascendancy at 16:01 Killed by skeleton master archer at level 50 on the 5th Allure 124th year of Ascendancy at 16:04 |
| Antimagic | Follower |
Primary Stats
| Strength | 93 (base 60) |
| Dexterity | 141 (base 60) |
| Constitution | 90 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 67 (base 21) |
| Cunning | 68 (base 21) |
Resources
| Life | -108/1770 |
| Stamina | 412/446 |
| Equilibrium | 0 |
| Healing Factor | 1.7806751521859 |
| Regeneration | 45.674317653568 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1 |
| Infravision | 14 |
| See Stealth | 95.254422990467 |
| See Invisible | 95.254422990467 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 210 |
| Accuracy | 101 |
| Crit Chance | 40% |
| APR | 42 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +23% |
| Physical | +52% |
| All | +2% |
| Darkness | +11% |
| Light | +8% |
| Temporal | +11% |
| Arcane | +8% |
| Fire | +35% |
| Nature | +29% |
Offense: Damage Penetration
| Nature | +78% |
| Acid | +10% |
| Light | +33% |
| Physical | +40% |
| Blight | +10% |
| Arcane | +15% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50 (38.536585365854%) |
| Defense | 76 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 67 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 36%( 70%) |
| All | -8%( 70%) |
| Lightning | -5%( 70%) |
| Temporal | -5%( 70%) |
| Darkness | -2%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 49% |
| Disarm Resistance | 95% |
| Bleed Resistance | 5% |
| Confusion Resistance | 15% |
| Knockback Resistance | 50% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1079% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 864 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 12 turns. While Heroism is active, you will only die when reaching -1084 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 101.14 fire damage per turn. Burning |
| detrimental effect | The target is poisoned, taking 5.57 nature damage per turn and decreasing all heals received by 42%. Insidious Poison |
| beneficial effect | You gain 35% resistance against arcane. Resolve |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target is recovering 60 life each turn. Recovery |
| beneficial effect | The target has 39% chance to evade melee and ranged attacks and gains 56 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You failed to protect the lone alchemist from death by slimy ooze. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost anorithil from death by Zubibrewen the bee swarm. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3154. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shineonslaught the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 20 light / 24 fire Changes stats: +15 Lck / +8 Dex Changes resistances: +15% fire Changes resistances penetration: +25% fire / +15% nature / +33% light Changes damage: +18% nature / +9% fire Stealth bonus: +15 A pair of boots made of leather. |
| Quiver | Belgork's Quiver of DOOM (18/19, 165% power, 18 apr)Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 19 Turns elapse between self-loadings: 6 On weapon hit: * 47 arcane resource burn * Slows global speed by 20% * 44% chance to cause random gloom * 10% chance to knock the target back * 25% chance to put talents on cooldown Damage (Ranged): +12 lightning / +69 physical / +46 mind Burst (radius 1) on hit: +12 lightning / +8 mind Arrows are used with bows to pierce your foes to death. This object's appearance was changed to quiver of dragonbone arrows. |
| Light source | Silywe the SpiderbiterInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * Slows global speed by 35% Changes stats: +11 Cun / +7 Wil Changes resistances: +3% blight / +12% acid Critical mult.: +20.00% Physical save: +18 (+4 eff.) Spell save: +54 (+14 eff.) Mental save: +31 (+7 eff.) Confusion immunity: +5% Light radius: -6 Infravision radius: +12 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Glaremight' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 light Changes resistances: +22% nature Changes resistances penetration: +15% nature Changes damage: +6% light Spell save: +6 (+2 eff.) Maximum life: +75.00 Light radius: +3 Healing mod.: +19% A cap made of leather. This object's appearance was changed to iron helm. |
| Tool | Malachik the ash totem of thorny skin [power 31] (8/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Physical save: +30 (+7 eff.) Spell save: +30 (+8 eff.) Mental save: +42 (+9 eff.) Stun/Freeze immunity: +20% Only die when reaching: -60.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Belgork's Ring of DOOMCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 (+5 eff.) Armour: +6 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +20 Dex / +10 Wil / +18 Cun Changes resistances: +6% darkness Grants telepathy: Humanoid/Orc Critical mult.: +9.00% Mental save: +26 (+6 eff.) Cut immunity: +5% Disarm immunity: +50% Pinning immunity: +49% Stun/Freeze immunity: +5% Knockback immunity: +50% Maximum life: +45.00 Rings can have magical properties. |
| On fingers | Giligorn the SatyrwreathCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+5 eff.) Armour penetration: +17 Physical power: +12 (+3 eff.) Defense: +10 (+2 eff.) Damage when hit (Melee): 8 nature Changes stats: +11 Str / +15 Dex / +2 Mag / +13 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.4 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Fulozor the CureobsidianInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 12 nature Changes resistances penetration: +25% nature Changes damage: +9% nature / +9% fire Physical save: +9 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In main hand | Belgork's Bow of DOOMRequires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +38 nature Burst (radius 1) on hit: +6 darkness When wielded/worn: Accuracy: +18 (+3 eff.) Physical crit. chance: +9.0% Changes resistances: +3% lightning / +3% temporal / +3% fire Changes resistances penetration: +10% acid / +30% physical / +23% nature Changes damage: +50% physical / +15% fire Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. This object's appearance was changed to Surefire. |
| On hands | Eremegorn (0 def, 8 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +5 Str / +2 Dex / +4 Wil / +7 Con Changes resistances: +3% nature / +6% acid Talent mastery: +0.20 Technique / Grappling Spell save: +3 (+1 eff.) Mental save: +12 (+3 eff.) Disarm immunity: +45% Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.29 Maximum life: +80.00 Light radius: +2 Infravision radius: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Stralite Sand Shredder. |
| Main armor | drakeskin leather armour 'Shadewire' (5 def, 14 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 blight Changes resistances: +42% acid / +15% cold / +3% blight Changes resistances penetration: +10% blight Changes damage: +6% darkness / +21% blight Allows you to breathe in: water Life regen: +12.80 Maximum life: +70.00 Healing mod.: +30% A suit of armour made of leather. |
| Cloak | Falustir the Darkkill (3 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +31 (+5 eff.) Armour: +10 Defense: +3 (+0 eff.) Fatigue: -8% Damage when hit (Melee): 12 darkness Changes resistances: +18% blight / +26% cold / +17% nature Changes resistances penetration: +10% physical Changes damage: +3% darkness / +9% temporal Life regen: +2.70 Stamina each turn: +0.80 Maximum life: +107.00 Maximum stamina: +36.00 Healing mod.: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Yeti-fur Cloak. |
| Around neck | BraniregorimInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+0 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -9% Damage when hit (Melee): 12 physical Changes stats: +9 Str / +20 Dex / +20 Wil / +9 Cun / +9 Con Changes resistances penetration: +15% arcane Changes damage: +6% arcane Life regen: +0.90 Stamina each turn: +1.30 Maximum life: +20.00 Maximum stamina: +20.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 26/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring 'Firespitter'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 16 light / 4 fire Changes stats: +9 Cun Changes resistances: +40% acid / +41% cold / +9% nature / +6% darkness Changes resistances penetration: +10% physical Changes damage: +20% acid / +19% cold Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum hate: +15.00 Healing mod.: +28% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Belgork's Boots Of DOOM (0 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +4 (+1 eff.) Armour: +9 Fatigue: -15% Effects on melee hit: * Slows global speed by 35% Changes resistances: +6% light Maximum encumbrance: +96 Physical save: +20 (+5 eff.) Silence immunity: +20% Life regen: +3.70 Healing mod.: +25% A pair of boots made of leather. This object's appearance was changed to pair of hardened leather boots. |
Betada (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour: +5 Fatigue: -3% Changes stats: +10 Str / +2 Mag / +10 Con Changes damage: +10% physical Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Maximum encumbrance: +50 Physical save: +13 (+3 eff.) Stamina each turn: +1.30 Maximum stamina: +52.00 Infravision radius: +2 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +14% cold Allows you to breathe in: water A cap made of leather. This object's appearance was changed to iron helm. |
Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+5 eff.) Mindpower: +10 (+4 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Moldtrial the drakeskin leather armour (14 def, 31 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +31 Defense: +14 (+3 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 15% Changes stats: +10 Cun / +10 Dex Changes resistances: +11% acid / +75% cold / +3% light / +3% temporal Allows you to breathe in: water Spell save: +35 (+9 eff.) Stamina each turn: +0.80 Only die when reaching: -20.00 life A suit of armour made of leather. |
troll-hide drakeskin leather armour of lightning resistance (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +30% lightning Life regen: +15.00 Maximum life: +52.00 Healing mod.: +30% A suit of armour made of leather. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
barbed quiver of dragonbone arrows of daylight (22/22, 164% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 164% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing Damage (Ranged): +24 light / +30 bleed Damage against: +45% Undead Arrows are used with bows to pierce your foes to death. |
inquisitor's quiver of dragonbone arrows of persecution (18/18, 162% power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 162% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 18 On weapon hit: * disrupts spell-casting On weapon crit: * burns latent spell energy Damage (Ranged): +35 manaburn arcane Damage against: +45% Unnatural Arrows are used with bows to pierce your foes to death. |
voratun pickaxe 'Voryba' (dig speed 6 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +8 (+2 eff.) Armour: +12 Defense: +7 (+1 eff.) Fatigue: -8% Changes stats: +7 Str Changes resistances: +8% physical / +3% light / +3% cold Changes damage: +3% physical Critical mult.: +11.00% Maximum life: +10.00 Healing mod.: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 340.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dragonbone totem of thorny skin 'Belerilaith' [power 74] (8/20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +4 Str / +2 Dex / +2 Con Changes resistances: +12% fire Changes damage: +18% physical It can be used to harden the skin for 7 turns increasing armour by 74 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 12 stamina. 100% chance to regenerate 12 stamina. 100% chance to regenerate 14 equilibrium. Natural totems are made by powerful wilders to store nature power. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Belgork the Thalore Archer level 32
42nd Regrowth 123rd year of Ascendancy at 11:03 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Belgork the Thalore Archer level 28
2nd Wintertide 123rd year of Ascendancy at 14:17 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Belgork the Thalore Archer level 11
8th Dusk 122nd year of Ascendancy at 10:12 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Belgork the Thalore Archer level 39
28th Pyre 123rd year of Ascendancy at 06:03 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Belgork the Thalore Archer level 44
9th Flare 123rd year of Ascendancy at 10:35 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Belgork the Thalore Archer level 38
25th Pyre 123rd year of Ascendancy at 02:40 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Belgork the Thalore Archer level 50
3rd Allure 124th year of Ascendancy at 14:30 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Belgork the Thalore Archer level 24
21st Haze 122nd year of Ascendancy at 13:04 see stats
Catch that Plumpkin! (Insane (Adventure) difficulty)
Finish the Plumpkin event.By Belgork the Thalore Archer level 25
25th Haze 122nd year of Ascendancy at 22:19 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Belgork the Thalore Archer level 50
25th Haze 123rd year of Ascendancy at 11:26 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Belgork the Thalore Archer level 23
71st Dusk 122nd year of Ascendancy at 12:10 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Belgork the Thalore Archer level 45
11st Dusk 123rd year of Ascendancy at 04:17 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Belgork the Thalore Archer level 36
21st Pyre 123rd year of Ascendancy at 15:32 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Belgork the Thalore Archer level 29
33rd Regrowth 123rd year of Ascendancy at 14:49 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Belgork the Thalore Archer level 26
2nd Decay 122nd year of Ascendancy at 05:22 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Belgork the Thalore Archer level 19
52nd Dusk 122nd year of Ascendancy at 22:04 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Belgork the Thalore Archer level 34
58th Regrowth 123rd year of Ascendancy at 22:18 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Belgork the Thalore Archer level 34
52nd Regrowth 123rd year of Ascendancy at 19:40 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Belgork the Thalore Archer level 50
72nd Haze 123rd year of Ascendancy at 01:13 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Belgork the Thalore Archer level 45
11st Dusk 123rd year of Ascendancy at 06:53 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Belgork the Thalore Archer level 28
2nd Wintertide 123rd year of Ascendancy at 13:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Belgork the Thalore Archer level 10
1st Dusk 122nd year of Ascendancy at 22:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Belgork the Thalore Archer level 20
53rd Dusk 122nd year of Ascendancy at 16:35 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Belgork the Thalore Archer level 30
33rd Regrowth 123rd year of Ascendancy at 15:24 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Belgork the Thalore Archer level 40
39th Pyre 123rd year of Ascendancy at 05:36 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Belgork the Thalore Archer level 50
41st Dusk 123rd year of Ascendancy at 15:13 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Belgork the Thalore Archer level 41
69th Pyre 123rd year of Ascendancy at 19:32 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Belgork the Thalore Archer level 50
38th Haze 123rd year of Ascendancy at 20:30 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By Belgork the Thalore Archer level 49
40th Dusk 123rd year of Ascendancy at 18:09 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Belgork the Thalore Archer level 48
30th Dusk 123rd year of Ascendancy at 23:11 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Belgork the Thalore Archer level 23
6th Haze 122nd year of Ascendancy at 14:06 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Belgork the Thalore Archer level 34
52nd Regrowth 123rd year of Ascendancy at 04:48 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Belgork the Thalore Archer level 41
70th Pyre 123rd year of Ascendancy at 11:45 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Belgork the Thalore Archer level 30
33rd Regrowth 123rd year of Ascendancy at 20:35 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Belgork the Thalore Archer level 37
21st Pyre 123rd year of Ascendancy at 17:16 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Belgork the Thalore Archer level 41
71st Pyre 123rd year of Ascendancy at 00:58 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Belgork the Thalore Archer level 25
25th Haze 122nd year of Ascendancy at 22:00 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Belgork the Thalore Archer level 28
2nd Wintertide 123rd year of Ascendancy at 14:17 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Belgork the Thalore Archer level 25
39th Haze 122nd year of Ascendancy at 21:26 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Belgork the Thalore Archer level 44
9th Dusk 123rd year of Ascendancy at 11:57 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Belgork the Thalore Archer level 41
58th Pyre 123rd year of Ascendancy at 04:36 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Belgork the Thalore Archer level 19
53rd Dusk 122nd year of Ascendancy at 07:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Belgork the Thalore Archer level 15
34th Dusk 122nd year of Ascendancy at 12:23 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Belgork the Thalore Archer level 50
5th Allure 124th year of Ascendancy at 16:01 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Belgork the Thalore Archer level 31
40th Regrowth 123rd year of Ascendancy at 01:59 see stats
Log
Belgork's Fragmentation Shot performs a ranged critical strike against Cold drake!
Cold drake is crippled.
Cold drake slows down.
Cold drake resists the mind attack!
Cold drake is silenced!
Argoniel become impervious to physical effects.
Argoniel is crippled.
Argoniel resists the mind attack!
Belgork's Fragmentation Shot performs a ranged critical strike against Ruin banshee!
Ruin banshee is crippled.
Ruin banshee slows down.
Ruin banshee moves reluctantly!
Ruin banshee is silenced!
Belgork's Fragmentation Shot hits Ruin banshee for 646 physical, 10 lightning, 72 physical, 44 arcane, 47 nature, 19 mind (839 total damage).
Belgork's Fragmentation Shot hits Argoniel for 208 physical, 2 lightning, 54 physical, 16 arcane, 40 nature, 4 mind (324 total damage).
Belgork's Fragmentation Shot hits Elandar for 179 physical, 0 lightning, 42 physical, 8 arcane, 38 nature, 0 mind, 0 lightning, 0 darkness, 0 mind (267 total damage).
Belgork's Fragmentation Shot hits Cold drake for 944 physical, 12 lightning, 105 physical, 0 arcane, 44 nature, 23 mind (1128 total damage).
Fire imp spits flames!
Belgork is recovering from the damage!
Belgork is invigorated by the attack!
Fire imp hits Belgork for 112 fire damage.
Elandar stops regenerating health quickly.
Elandar casts Manathrust.
Belgork is invigorated by the attack!
Belgork evades Argoniel.
Elandar hits Ruin banshee for 568 arcane damage.
Elandar hits Belgork for 686 arcane damage.
Skeleton master archer shoots!
Belgork deflects the projectile from Skeleton master archer but fumbles!
Saving game...























































































