













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 33 / 19% |
| Size | big |
| Lifes / Deaths | Killed by Brelgeaur at level 20 on the 2nd Wealth 122nd year of Ascendancy at 21:45 1 / 5Killed by Adisera the elven cultist at level 27 on the 1st Dearth 122nd year of Ascendancy at 19:59 Killed by elven cultist at level 27 on the 1st Dearth 122nd year of Ascendancy at 22:17 Killed by Adoyatta the elven blood mage at level 28 on the 3rd Dearth 122nd year of Ascendancy at 23:07 Killed by elven tempest at level 29 on the 5th Dearth 122nd year of Ascendancy at 05:30 |
Primary Stats
| Strength | 113 (base 39) |
| Dexterity | 21 (base 19) |
| Constitution | 74 (base 58) |
| Magic | 11 (base 10) |
| Willpower | 57 (base 35) |
| Cunning | 10 (base 10) |
Resources
| Life | 1613/1613 |
| Stamina | 318/318 |
| Healing Factor | 1.5134426229509 |
| Regeneration | 7.9455737704923 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
| See Stealth | 36 |
| See Invisible | 31 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 40 |
| Crit Chance | 28% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +12% |
| Temporal | +10% |
| Physical | +16% |
| Arcane | +13% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +16% |
| Acid | +13% |
| Blight | +15% |
| Physical | +20% |
| Cold | +10% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 106.04390435485 (93.924050632911%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 75 |
| Spell Save | 62 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 22%( 74%) |
| Blight | + 13%( 74%) |
| Arcane | + 31%( 74%) |
| Cold | + 63%( 74%) |
| All | + 10%( 74%) |
| Darkness | + 27%( 74%) |
| Light | + 15%( 74%) |
| Temporal | + 45%( 74%) |
| Nature | + 15%( 74%) |
Defense: Immunities
| Stun Resistance | 51% |
| Bleed Resistance | 70% |
| Confusion Resistance | 30% |
| Teleport Resistance | 10% |
| Knockback Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 615 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinyriann (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Changes stats: +1 Dex Changes resistances: +3% blight Changes resistances penetration: +20% physical Changes damage: +6% physical Spell save: +3 (+1 eff.) A pair of boots made of leather. |
| Light source | dwarven lantern 'Adyrikira'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +5% arcane Reduces incoming crit damage: 15.00% Physical save: +16 (+4 eff.) Spell save: +19 (+5 eff.) Mental save: +25 (+6 eff.) Cut immunity: +20% Confusion immunity: +20% Teleport immunity: +10% Maximum life: +71.00 Light radius: +5 See stealth: +25 See invisible: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Lorildil (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 18% chance to reduce all saves and defense by 24 Damage (Melee): 14 temporal / 29 mind / 21 darkness Damage (Ranged): 17 temporal Changes stats: +3 Str / +3 Mag / +1 Wil / +2 Con Changes resistances: +10% temporal Changes damage: +7% temporal Mental save: -11 (-3 eff.) Life regen: +5.00 Stamina each turn: +1.20 Hate when firing a critical mind attack: +1.00 Maximum stamina: +40.00 Mindpower: +4 (+2 eff.) See invisible: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Raincut the iron pickaxe (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 10% chance to reduce armor by 20% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str / +4 Wil Changes resistances: +3% temporal Changes damage: +9% cold / +3% temporal Mental crit. chance: +6% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Cyradawen the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con / +4 Wil Changes resistances: +13% arcane Changes resistances penetration: +15% blight Changes damage: +13% arcane Spell save: +15 (+4 eff.) Mental save: +8 (+2 eff.) Mana when firing critical spell: +2.00 Maximum stamina: +14.00 Spellpower: +6 (+4 eff.) Rings can have magical properties. |
| On fingers | savior's stralite ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +10 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +14 (+3 eff.) Blindness immunity: +32% Infravision radius: +4 See stealth: +11 See invisible: +15 Rings can have magical properties. |
| Around neck | MaleregodrabersInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +6 Defense: +5 (+3 eff.) Changes stats: +2 Str / +4 Wil / +3 Con Changes resistances cap: +4% all Physical save: +12 (+3 eff.) Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 218 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Polath the Woeclash (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 20% Damage (Melee): +12 darkness Damage (radius 2) on crit: +44 acid / +33 cold / +35 nature / +20 lightning When wielded/worn: Armour penetration: +18 Physical crit. chance: +10.0% Damage when hit (Melee): 6 cold Changes resistances: +15% cold Changes resistances penetration: +13% acid / +10% cold / +12% nature / +16% lightning Changes damage: +3% darkness Critical mult.: +15.00% Movement speed: +20% One-handed war axes. |
| Around waist | hardened leather belt 'Blindstreak'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 50% * 20% chance to reduce damage dealt by 20% Damage when hit (Melee): 2 darkness Changes resistances: +6% light Changes damage: +12% light / +3% darkness Physical save: +7 (+1 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Koriregolin' (0 def, 6 armour, 26.5-31.8 power, 73 block)Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.5 - 31.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +73 On weapon hit: * 10 arcane resource burn Damage (Melee): +16 cold Damage (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +6 Fatigue: +8% Damage (Melee): 17 lightning Damage when hit (Melee): 3 lightning On shield block: * Deals 125 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +5 Str / +3 Dex / +2 Wil Changes resistances: +6% temporal / +12% cold / +6% nature / +5% arcane Talent granted: +1 Block Handheld deflection devices. |
| Cloak | thick elven-silk cloak of the voidstalker (3 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Changes resistances: +20% temporal / +19% darkness / +20% cold Defense after a teleport: +21 Resist all after a teleport: +10% New effects duration reduction after a teleport: +17% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eclipsetorrent (0 def, 17 armour)Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 20% Damage when hit (Melee): 10 mind Changes resistances: +13% acid / +12% cold Grants telepathy: Dragon Humanoid/Orc All Allows you to breathe in: water A suit of armour made of metal plates. |
Inventory
heroism infusion of the warrior (die at -741; dur 6; cd 34)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -741 life. The duration and life will increase by 1% for every 1% life you have lost (currently 741 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.Brightrot the gold amulet Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +18% blight / +15% cold / +18% nature / +15% darkness Changes resistances penetration: +25% fire Physical save: +9 (+2 eff.) Poison immunity: +58% Disease immunity: +28% Amulets can have magical properties. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
This item will automatically be transmogrified when you leave the level.truestriking voratun battleaxe of daylight (59-88.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +13 light Damage against: +20% Undead When wielded/worn: Accuracy: +20 (+6 eff.) Armour penetration: +9 Changes resistances penetration: +10% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.truestriking stralite greatsword of massacre (59-94.4 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +9 Changes resistances penetration: +14% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.elven-wood longbow 'Corpsereeve' Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon hit: * 20% chance to slow global speed by 50% Damage (Ranged): +8 cold / +20 nature Damage (radius 2) on crit: +8 fire / +16 cold When wielded/worn: Accuracy: +18 (+6 eff.) Physical crit. chance: +8.0% Changes resistances penetration: +10% nature Changes damage: +21% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Arcdream the voratun longsword (50-70 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 50% When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 2 lightning Changes resistances: +6% cold / +21% fire / +6% light / +3% nature Spell save: +3 (+1 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.voratun longsword 'Kilnobeisance' (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +18 nature Damage (radius 2) on crit: +16 fire When wielded/worn: Changes resistances: +15% temporal / +3% cold / +9% nature / +6% mind Mental save: +9 (+2 eff.) Healing mod.: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Bleakravager (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 20% Changes resistances: +6% darkness Changes resistances penetration: +25% darkness Changes damage: +6% fire / +6% darkness / +20% temporal Talent granted: +1 Command Staff Critical mult.: +14.00% Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +9 (+6 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Beledheba the Thunderqueller (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +15 darkness Damage (radius 1) on hit: +16 lightning Damage (radius 2) on crit: +12 lightning Damage against: +18% Living When wielded/worn: Damage when hit (Melee): 10 lightning Changes damage: +6% lightning Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% One-handed war axes. |
Lustrevalor (14.5-20.3 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 20% Damage (Melee): +9 darkness Damage (radius 1) on hit: +20 light Damage against: +8% Living When wielded/worn: Disease immunity: +10% Cut immunity: +10% Life regen: +4.00 Healing mod.: +5% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe 'Lightningglamour' (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 24 Damage (Melee): +20 nature Damage (radius 2) on crit: +12 mind When wielded/worn: Changes resistances: +12% light Changes resistances penetration: +20% mind Changes damage: +27% lightning One-handed war axes. |
Poliminn (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +9% temporal / +6% fire Critical mult.: +10.00% Physical save: +11 (+2 eff.) Mental save: +9 (+2 eff.) Poison immunity: +20% Confusion immunity: +20% Only die when reaching: -50.00 life Maximum psi: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.linen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +7% all Spellpower: +12 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.insulating pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +6% fire / +7% cold Stamina each turn: +0.30 Maximum stamina: +17.00 A pair of boots made of leather. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
This item will automatically be transmogrified when you leave the level.brawler's hardened leather gloves of the iron hand (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +6 Str / +4 Dex / +3 Wil / +2 Cun / +3 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) Disarm immunity: +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.eldritch cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +3 Wil Mana each turn: +1.60 Mana when hit: +1.50 Maximum mana: +46.00 Spellpower: +7 (+5 eff.) Mindpower: +4 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Brandwill the stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 50% Changes resistances: +18% blight / +3% fire / +16% nature Changes resistances penetration: +10% light / +25% fire Changes damage: +30% light / +6% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Glaremaster the steel mail armour (2 def, 12 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Armour: +12 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes resistances: +21% cold Changes resistances penetration: +10% mind Changes damage: +12% light Stamina each turn: +2.00 Light radius: +2 A suit of armour made of mail. |
Noneg the Dimsquall (3 def, 15 armour)Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+2 eff.) Fatigue: +12% Damage (Melee): 17 acid / 9 fire Damage when hit (Melee): 12 acid / 10 fire Changes resistances: +17% acid / +6% temporal / +3% darkness / +21% cold / +14% fire Changes damage: +6% darkness / +12% temporal A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening stralite mail armour of Eyal (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +6 Cun / +5 Wil Mental save: +14 (+3 eff.) Life regen: +7.00 Maximum life: +48.00 Healing mod.: +13% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour 'Windborn' (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 50% Changes resistances: +27% fire Changes resistances penetration: +20% mind / +15% nature Changes damage: +9% mind Grants telepathy: Humanoid/Orc Mental save: +18 (+4 eff.) Mindpower: +15 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.volcanic reinforced leather armour (12 def, 13 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +12 (+6 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +16% fire / +12% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.voratun plate armour 'Ulilar' (18 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +18 (+9 eff.) Fatigue: +22% Changes resistances: +3% physical / +27% cold Grants telepathy: Dragon Demon/Major Humanoid/Orc Demon/Minor Infravision radius: +3 A suit of armour made of metal plates. |
Blackpeal the dwarven-steel shield (0 def, 12 armour, 30.5-36.6 power, 112.5 block)Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +112 When wielded/worn: Armour: +12 Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 20% On shield block: * Cause enemies within radius 6 to bleed for 254 physical damage over 5 turns (1/turn) Changes stats: +7 Con Changes resistances: +21% acid Talent granted: +1 Block Physical save: +7 (+1 eff.) Light radius: +3 See invisible: +3 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of yew arrows (19/19, 30.5-42.7 power, 10 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.5 - 42.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 187 physical damage Damage (Ranged): +17 physical Arrows are used with bows to pierce your foes to death. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 55.40 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 55.40 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 61% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Muzor the stralite torque of clear mind [power 3] (40 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +3% blight / +12% temporal Mental save: +3 (+1 eff.) Cut immunity: +20% It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 40 turns. When used: * Increase the duration of 1 beneficial effects by 2. * Reduce fatigue by 36% for 2 turns. * Gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.Glacierfist the elven-wood totem of stinging [power 384] (15 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +9% lightning / +6% cold / +9% light / +3% darkness Spell save: +9 (+2 eff.) It can be used to sting an enemy dealing 384 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 17% for 2 turns. * Increase the duration of 2 beneficial effects by 2. * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.evasive elven-wood wand of conjuration [power 432] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 432 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Gain a 15% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Brelgeaur the Dwarf Bulwark level 17
28th Profit 122nd year of Ascendancy at 14:58 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Brelgeaur the Dwarf Bulwark level 32
21st Loss 122nd year of Ascendancy at 08:59 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Brelgeaur the Dwarf Bulwark level 24
28th Wealth 122nd year of Ascendancy at 18:50 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brelgeaur the Dwarf Bulwark level 32
29th Loss 122nd year of Ascendancy at 01:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Brelgeaur the Dwarf Bulwark level 10
31st Voratun 122nd year of Ascendancy at 18:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Brelgeaur the Dwarf Bulwark level 20
1st Wealth 122nd year of Ascendancy at 21:13 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Brelgeaur the Dwarf Bulwark level 30
33rd Dearth 122nd year of Ascendancy at 07:26 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Brelgeaur the Dwarf Bulwark level 19
42nd Profit 122nd year of Ascendancy at 16:54 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Brelgeaur the Dwarf Bulwark level 29
5th Dearth 122nd year of Ascendancy at 07:11 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Brelgeaur the Dwarf Bulwark level 27
2nd Dearth 122nd year of Ascendancy at 14:34 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Brelgeaur the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 10:33 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Brelgeaur the Dwarf Bulwark level 13
1st Profit 122nd year of Ascendancy at 13:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Brelgeaur the Dwarf Bulwark level 23
16th Wealth 122nd year of Ascendancy at 11:22 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Brelgeaur the Dwarf Bulwark level 16
16th Profit 122nd year of Ascendancy at 15:31 see stats
Log
Brelgeaur performs a melee critical strike against Isuvea the war bear!
Brelgeaur prepares for the next kill!.
Brelgeaur hits Isuvea the war bear for 131 physical, 0 arcane, 21 cold, 31 lightning, 40 darkness, 52 mind, 28 temporal, 601 physical, 13 darkness, 17 lightning (933 total damage).
Brelgeaur hits War bear for 44 acid, 29 cold, 29 nature, 20 lightning, 44 acid, 29 cold, 29 nature, 20 lightning (245 total damage).
Brelgeaur killed Isuvea the war bear!
Brelgeaur slows down.
Brelgeaur hits War bear for 176 physical, 13 darkness, 17 lightning, 22 darkness, 20 mind, 15 temporal (263 total damage).
Brelgeaur uses Shield Pummel.
You collect a new ingredient: bear paw (1).
Brelgeaur prepares for the next kill!.
Brelgeaur hits War bear for 147 physical, 0 arcane, 24 cold, 29 lightning, 37 darkness, 33 mind (270 total damage).
Brelgeaur killed War bear!
Brelgeaur picks up (g.): Arcdream the voratun longsword (50-70 power, 6 apr).
Brelgeaur slows down.
Talent Assault is ready to use.
Talent Shield Pummel is ready to use.
Talent Shield Slam is ready to use.
There is a way to the next level here (press '' or right click to use).
Brelgeaur deactivates Chant of Fortitude.
Brelgeaur deactivates Daunting Presence.
Brelgeaur deactivates Shield Wall.

























































































