







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. |
| Campaign | Arena |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 16 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton assassin at level 16 on the 75th Pyre 122nd year of Ascendancy at 22:46 5 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 34 (base 31) |
| Magic | 45 (base 43) |
| Willpower | 13 (base 10) |
| Cunning | 16 (base 13) |
Resources
| Life | -4/403 |
| Positive | 75/75 |
| Negative | 17/50 |
| Healing Factor | 1.4228236643734 |
| Regeneration | 27.730833218638 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.387433486312% |
| Spell | +5.2210919425953% |
| Global | +126.99412590558% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 5 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 11% |
| Speed | 0.95037979699504 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +18% |
| Darkness | +28% |
| Light | +19% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 21 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 20 |
| Mental Save | 23 |
Defense: Resistances
| Light | + 35%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (95% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 96 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Star fury | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Hymn of Shadows |
| talent | Jumpgate |
| talent | Hymn Nocturnalist |
| talent | Chant of Fortitude |
| detrimental effect | The target is on fire, taking 33.50 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 2.17 nature damage per turn. Poison |
| beneficial effect | Increases global action speed by 27%. Speed |
| beneficial effect | Increases the effectiveness of all healing the target receives by 25%. Empowered Healing |
| beneficial effect | A flow of life spins around the target, regenerating 19.24 life per turn. Regeneration |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +1% Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
| On fingers | rogue's steel ring of light (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
| On fingers | titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings can have magical properties. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | potent elm starstaff (107% power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 107% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% darkness Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +31 A belt that goes around your waist. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Psi each turn: +0.10 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| Main armor | shimmering linen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +11% arcane / +7% all Maximum mana: +10.00 Spellpower: +10 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heat beam rune (43 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold amulet of teleportationPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Teleport immunity: +50% It can be used to teleport you randomly (rad 30), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
marksman's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+8 eff.) Changes stats: +4 Dex Rings can have magical properties. |
voratun ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Mental save: +7 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal A belt that goes around your waist. |
marauder's cured leather armour (6 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex Physical save: +7 (+3 eff.) A suit of armour made of leather. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Insane (Adventure) difficulty)
Got to wave 20 in the arena.By Inqusitor Elli the Shalore Anorithil level 16
75th Pyre 122nd year of Ascendancy at 20:08 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Inqusitor Elli the Shalore Anorithil level 10
75th Pyre 122nd year of Ascendancy at 02:38 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Inqusitor Elli the Shalore Anorithil level 2
74th Pyre 122nd year of Ascendancy at 12:16 see stats
Log
Talent Shadow Blast is ready to use.
Burning from Skeleton mage hits Inqusitor Elli for 34 fire damage.
Hymn of Shadows hits Green ooze for 24 darkness damage.
Hymn of Shadows hits Green ooze for 24 darkness damage.
Poison from Green ooze hits Inqusitor Elli for 2 nature damage.
A shield forms around green ooze.
A shield forms around skeleton assassin.
A shield forms around Inqusitor Elli.
Skeleton assassin receives 21 healing from Inqusitor Elli's healing light area effect.
Inqusitor Elli receives 23 healing from Inqusitor Elli's healing light area effect.
Green ooze receives 20 healing from Inqusitor Elli's healing light area effect.
Skeleton assassin uses Flurry.
Inqusitor Elli evades Skeleton assassin.
The shield around skeleton assassin crumbles.
Your shield crumbles under the damage!
The shield around Inqusitor Elli crumbles.
Inqusitor Elli resists the mind attack!
Skeleton assassin hits Inqusitor Elli for (13 absorbed), 0 physical, (10 absorbed), 14 physical, 5 temporal, 3 mind, 3 nature, 13 physical, 21 physical, 5 temporal, 6 mind (70 total damage).
Inqusitor Elli hits Skeleton assassin for (16 absorbed), 0 light, (5 absorbed), 12 darkness, 16 light, 17 darkness, 16 light, 17 darkness, 16 light, 17 darkness, 16 light, 17 darkness (144 total damage).
Inqusitor Elli the level 16 shalore anorithil was mentally tortured to death by a skeleton assassin on level 21 of The Arena.
Skeleton assassin killed Inqusitor Elli!
Inqusitor Elli stops burning.
Inqusitor Elli stops regenerating health quickly.
Inqusitor Elli stops being poisoned.
Inqusitor Elli deactivates Jumpgate.
Inqusitor Elli deactivates Hymn Nocturnalist.
Inqusitor Elli is no longer out of phase.
Inqusitor Elli slows down.
Inqusitor Elli deactivates Hymn of Shadows.
Inqusitor Elli deactivates Chant of Fortitude.




















































