Nocturne Red the level 2 Shalore Wyrmic by Snakers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassWyrmic
Level / Exp2 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic12 (base 10)
Willpower16 (base 13)
Cunning11 (base 10)

Resources

Life-15/127
Psi106/106
Equilibrium0
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy9
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save9
Spell Save9
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Talent Acidic Spray is ready to use.

Nocturne Red picks up (d.):
clarifying linen wizard hat of frost (+16%) (1 def, 0 armour).
Nocturne Red picks up (e.):
spiked iron mail armour of fire resistance (2 def, 4 armour).
Nocturne Red picks up (b.):
iron greatsword of persecution (17-27.2 power, 1 apr).
Talent Rune: Shielding is ready to use.

Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


Arraff the human casts Flame.

Ran for 2 turns (stop reason: taken damage).

Nocturne Red is on fire!

Arraff the human's Flame hits
Nocturne Red for 49 fire damage.
Burning from Arraff the human hits
Nocturne Red for 19 fire damage.

Nocturne Red casts Rune: Shielding.

A shield forms around Nocturne Red.

Nocturne Red uses his
quiet steel torque of mindblast!
Arraff the human rushes out!

Arraff the human casts Pulverizing Auger.

Tree turns into grass.

Your shield crumbles under the damage!

The shield around Nocturne Red crumbles.

Nocturne Red is dazed!

Arraff the human hits Nocturne Red for (53 absorbed), 0 physical, (7 absorbed), 0 temporal, (10 absorbed), 0 nature, (7 absorbed), 0 darkness, (23 absorbed), 57 physical (57 total damage).
Nocturne Red hits Arraff the human for 73 mind damage.
Nocturne Red is not dazed anymore.

Saving game...