Stich the level 7 Cornac Rogue by Cearn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity23 (base 23)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning28 (base 26)

Resources

Life173/173
Stamina108/108
Healing Factor1.1
Regeneration0.935

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy32
Crit Chance13%
APR5
Speed1.00

Offense: Offhand

Damage20
Accuracy32
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save7
Spell Save7
Mental Save13

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
5/5
1/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Poisons1.30
4/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
4/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
2/5

Effects

talent
talent
beneficial effect

Quests

done
done
active

Equipment

Tool
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You pickup 0.95 gold pieces.
You pickup 0.75 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Stich deactivates Lacerating Strikes.

Stich activates Lacerating Strikes.

Stich deactivates Apply Poison.

Stich activates Apply Poison.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.92 gold from the transmogrification of
storm iron gauntlets (0 def, 1 armour).
You gain 2.44 gold from the transmogrification of
steady iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (104% power, 2 apr, blight element).
You gain 2.41 gold from the transmogrification of
elm magestaff of illumination (100% power, 2 apr, cold element).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 1.00 gold from the transmogrification of
Surefire.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Stich deactivates Apply Poison.

Stich deactivates Lacerating Strikes.