bad the level 16 Cornac Archer by Haethei

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp16 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 35)
Dexterity51 (base 43)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning18 (base 12)

Resources

Life309/309
Stamina101/112
Healing Factor1.4
Regeneration1.75

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision6
See Stealth20.155423598945
See Invisible20.155423598945

Offense: Mainhand

Damage93
Accuracy56
Crit Chance7%
APR19
Speed0.80

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)18 (64.692942254812%)
Defense46
Ranged Defense47
Fatigue0
Physical Save22
Spell Save8
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance41%
Silence Resistance23%
Instadeath Resistance100%
Confusion Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
2/5
0/5
0/5
Technique / Reflexes1.41
1/5
2/5
5/5
0/5
Technique / Marksmanship1.50
5/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
3/5
0/5
0/5
Technique / Mobility1.20
2/5
4/5
3/5
3/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
failed
done
active
done
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By bad the Cornac Archer level 15
51st Haze 122nd year of Ascendancy at 19:52
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By bad the Cornac Archer level 15
36th Haze 122nd year of Ascendancy at 06:59
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By bad the Cornac Archer level 10
1st Summertide 122nd year of Ascendancy at 09:33
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By bad the Cornac Archer level 14
75th Dusk 122nd year of Ascendancy at 13:59
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By bad the Cornac Archer level 6
78th Pyre 122nd year of Ascendancy at 05:26
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By bad the Cornac Archer level 13
42nd Dusk 122nd year of Ascendancy at 15:48
see stats

Log

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!


You are yanked out of this place!


You gain 3.88 gold from the transmogrification of
survivor's alchemist's lamp of clarity.
You gain 2.52 gold from the transmogrification of
blazing quiver of yew arrows (20/20, 140% power, 10 apr).
You gain 1.48 gold from the transmogrification of
prismatic cured leather armour of stability (2 def, 4 armour).
You gain 1.88 gold from the transmogrification of
prismatic steel mail armour of spell shielding (2 def, 6 armour).
You gain 0.65 gold from the transmogrification of
mindwoven cashmere robe (2 def, 0 armour).
You gain 2.38 gold from the transmogrification of
steel waraxe of vileness (107% power, 3 apr).
You gain 2.51 gold from the transmogrification of
yew starstaff of might (120% power, 4 apr, physical element).
You gain 2.33 gold from the transmogrification of
dwarven-steel mace of daylight (132% power, 4 apr).
You gain 21.85 gold from the transmogrification of
Sewerrune the dwarven-steel longsword (125% power, 4 apr).
You gain 5.46 gold from the transmogrification of
throat-seeking ash longbow of true flight.
You gain 0.50 gold from the transmogrification of
steel greatmaul (130% power, 2 apr).
You gain 2.09 gold from the transmogrification of
steel battleaxe of erosion (127% power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 14%; cure magical, physical).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You gain 24.00 gold from the transmogrification of
3 topaz.
You gain 16.00 gold from the transmogrification of
2 aquamarine.
You gain 12.00 gold from the transmogrification of
onyx.
You gain 8.00 gold from the transmogrification of
opal.
Bad deactivates Concealment.

Bad deactivates Trained Reactions.

Bad deactivates Intuitive Shots.