











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 26 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Wrathroot at level 26 on the 6th Regrowth 123rd year of Ascendancy at 03:01 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 11) |
| Dexterity | 65 (base 55) |
| Constitution | 24 (base 13) |
| Magic | 8 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 68 (base 51) |
Resources
| Life | -127/819 |
| Stamina | 200/210 |
| Healing Factor | 1.3772674059366 |
| Regeneration | 0.34431685148415 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 42.724250866975 |
| See Invisible | 45.724250866975 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 61 |
| Crit Chance | 38% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 61 |
| Crit Chance | 37% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +15% |
| Mind | +15% |
| Cold | +30% |
| All | 0% |
Offense: Damage Penetration
| Acid | +7% |
| Lightning | +7% |
| Mind | +10% |
| Physical | +10% |
| Cold | +20% |
| Nature | +9% |
Defense: Base
| Armour (hardiness) | 36 (87.155997060385%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 23 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Nature | + 46%( 70%) |
| Temporal | + 26%( 70%) |
| Blight | + 16%( 70%) |
| Acid | + 21%( 70%) |
| Cold | + 21%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Bleed Resistance | 50% |
| Confusion Resistance | 22% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 64% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 4/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed black mamba head. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed red crystal shard. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed electric eel tail. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Glolle' (5 def, 6 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Melee Ret 2 physical ----- def ----- Armour +6 Defense +5 (+1 eff.) Crit.chn- 10.00% Die.at -80.00 life ---------- misc Psi/ret +0.08 Infravis +2 A pair of boots made of leather. |
| Quiver | Salatha the pouch of iron shots (23/23, 110% power, 4 apr)3.0 T1 shot ammo [Rare] Psionic Power 110% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Capacity 23 Ranged+ +6 physical On Hit: * 10% chance to reduce all saves and defense by 30 * 20% chance to knock the target back 3 spaces and deal 196 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Adorin'1.0 T3 lite [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Phys.crit +1.0% Crit.mult +10.00% Phys.pwr +15 (+5 eff.) ----- def ----- Resists +15% temporal Max.HP +54.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | leafwalker's dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% nature Spell.save +5 (+2 eff.) Max.HP +64.00 Heal.mod +12% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic dwarven-steel gauntlets of strength (+3) (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +7 Fatigue +3% Mind.save +7 (+2 eff.) Max.HP +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 10/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Glorissra0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Mind.pwr +30 (+10 eff.) Res.pen +10% mind ----- def ----- Resists +9% acid Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
| On fingers | psionicist's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) Max.HP +25.00 Disarm- +26% Pinning- +28% Knockbk- +24% Rings make your fingers look great! |
| Around neck | copper amulet 'Xuyavea'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical Acc +10 (+2 eff.) ----- def ----- Defense +25 (+6 eff.) Crit.chn- 15.00% Phys.save +6 (+3 eff.) Heal.mod +14% Cut- +50% Def/telep +15 Res/telep +15% Dur/telep +15% Heal: Puts all charms on 29 cooldown Level 3.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 316 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Frostwrack (118% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 118% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +13 acid +10 nature While equipped: dps ---------- Dmg.mod +30% cold Res.pen +7% acid +15% cold +9% nature Apr +7 ----- def ----- Resists +9% cold Sharp, short and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | stormbringer's steel dagger of crippling (107% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Nature/Master Power 107% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +5 lightning +5 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Mov.spd +22% Res.pen +7% lightning +5% cold Sharp, short and deadly. |
| Cloak | Ulybar the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Cun ----- def ----- Defense +1 (+0 eff.) Die.at -20.00 life Max.HP +30.00 ---------- misc Stam/turn +1.00 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion (speed 400%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
starlit copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% light +12% darkness Blind- +21% Amulets make your neck look great! |
Hasin the Darkbiter (120% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 121% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 25% While equipped: dps ---------- Res.pen +10% physical Acc +16 (+4 eff.) Apr +10 ----- def ----- Resists +12% mind +15% darkness Massive two-handed battleaxes. |
truestriking steel longsword of enduring (107% power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Nature/Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Con +7 Wil dps ---------- Res.pen +6% physical Acc +8 (+2 eff.) Apr +6 ----- def ----- Max.HP +18.00 Sharp, long, and deadly. |
truestriking steel mace (109% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +6 (+1 eff.) Apr +7 Blunt and deadly. |
Eilinitta (107% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature On Crit.r2 +8 physical While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Dmg.mod +6% physical ----- def ----- Resists +2% physical Crit.chn- 15.00% One-handed war axes. |
steel waraxe 'Dimspike' (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 acid +20 light +8 darkness On Hit: * 20% chance to reduce armor by 13% While equipped: dps ---------- Dmg.mod +15% light Res.pen +6% physical Acc +11 (+2 eff.) Apr +7 Melee Ret 4 darkness One-handed war axes. |
truestriking steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 105% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +6 (+1 eff.) Apr +6 Sharp, short and deadly. |
Isitha the Loamrigor (6 def, 12 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% physical Melee Ret 4 nature ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +7% Resists +15% temporal +23% cold ---------- misc Max.stam +20.00 A suit of armour made of leather. |
enlightening steel plate armour of the deep (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +7% cold Mind.save +14 (+4 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
voratun helm 'Deledoldir' (0 def, 5 armour) =Water=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +4 Str +1 Dex +2 Mag +1 Cun +20 Lck dps ---------- Phys.crit +13.0% Spell.crit +12% Mind.crit +9% Dmg.mod +6% arcane ----- def ----- Armour +5 Fatigue +5% Resists +12% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Lanesina the Thalore Rogue level 19
45th Haze 122nd year of Ascendancy at 20:30 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lanesina the Thalore Rogue level 9
69th Dusk 122nd year of Ascendancy at 15:50 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lanesina the Thalore Rogue level 24
2nd Regrowth 123rd year of Ascendancy at 20:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lanesina the Thalore Rogue level 10
75th Dusk 122nd year of Ascendancy at 04:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lanesina the Thalore Rogue level 20
52nd Haze 122nd year of Ascendancy at 21:03 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lanesina the Thalore Rogue level 24
1st Regrowth 123rd year of Ascendancy at 13:55 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Lanesina the Thalore Rogue level 19
51st Haze 122nd year of Ascendancy at 06:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lanesina the Thalore Rogue level 6
60th Dusk 122nd year of Ascendancy at 15:22 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lanesina the Thalore Rogue level 22
5th Allure 123rd year of Ascendancy at 05:34 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lanesina the Thalore Rogue level 15
8th Haze 122nd year of Ascendancy at 19:22 see stats
Log
Lanesina uses Infusion: Healing.
Wrathroot hits Lanesina for (37 to ice), 56 darkness (56 total damage).
Lanesina is free from the ice.
Talent Infusion: Wild is ready to use.
Wrathroot casts Freeze.
Lanesina is encased in ice!
Wrathroot hits Lanesina for 295 cold damage.
Lanesina's mind surges with critical power!
Lanesina resists the sleep!
Lanesina deactivates Stealth.
Lanesina's Stealth has been deactivated!
Wrathroot hits Lanesina for (37 to ice), 56 darkness (56 total damage).
Skeleton warrior uses Stunning Blow.
Skeleton warrior slows down.
Lanesina resists the stunning blow!
Melee retaliation hits Iceblock for 4 nature, 19 nature, 2 physical (24 total damage).
Skeleton warrior hits Lanesina for (47 to ice), 70 physical (70 total damage).
Wrathroot casts Black Ice.
Wrathroot hits Lanesina for (41 to ice), 61 cold (61 total damage).
Lanesina uses Infusion: Wild.
Lanesina lessens the pain.
Lanesina uses Infusion: Wild.
Lanesina is cured!
Lanesina resists the vile poison!
Melee retaliation hits Iceblock for 4 nature, 20 nature, 2 physical, 4 nature, 20 nature, 2 physical (49 total damage).
Lanesina hits Iceblock for 47 physical, 29 physical (75 total damage).
Wrathroot hits Lanesina for (24 to ice), 36 darkness (36 total damage).
Lanesina the level 26 thalore rogue was shadowed to death by Wrathroot and digested by treants on level 4 of Old Forest.


























































































