shanking 1.7 the level 2 Cornac Rogue by VigilantWill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp2 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life-24/112
Stamina93/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.855343200023
See Invisible21.855343200023

Offense: Mainhand

Damage22
Accuracy25
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy25
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save7
Spell Save7
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shanking 1.7 picks up (b.):
arcing iron greatmaul (118% power, 1 apr).
You pickup 0.85 gold pieces.

You pickup 0.75 gold pieces.

Shanking 1.7 picks up (f.):
rough leather armour (3 def, 2 armour).
Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Skeleton warrior briefly catches sight of you!
Skeleton magus briefly catches sight of you!
Skeleton warrior briefly catches sight of you!

Shanking 1.7 deactivates
Stealth.
Skeleton warrior notices you at the last moment!

Skeleton warrior resists the vile poison!

shanking 1.7 hits Skeleton warrior for 27 physical, 16 physical (43 total damage).

Skeleton warrior hits shanking 1.7 for (8 parried), 27 physical (27 total damage).
Shanking 1.7 uses
Infusion: Healing.
shanking 1.7 receives 50 healing from Infusion: Healing.
shanking 1.7 hits Skeleton warrior for 23 physical, 20 physical (43 total damage).
Skeleton magus casts
Manathrust.
Skeleton warrior hits shanking 1.7 for 31 physical damage.
Skeleton magus hits Skeleton warrior for 104 arcane damage.
Skeleton magus hits shanking 1.7 for 104 arcane damage.
shanking 1.7 the level 2 cornac rogue was dweomered to death by a skeleton magus on level 1 of Trollmire.