Tenth the level 6 Cornac Cursed by mylada

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassCursed
Level / Exp6 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity12 (base 10)
Constitution16 (base 16)
Magic10 (base 10)
Willpower25 (base 18)
Cunning14 (base 10)

Resources

Life206/206
Hate61/100
Healing Factor0.85605722461406
Regeneration0.21401430615351

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy28
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)10.522593642275 (63.098591549296%)
Defense10
Ranged Defense13
Fatigue9
Physical Save17
Spell Save12
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance40%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5
Cursed / Gloom1.30
3/5
0/5
0/5
0/5
Cursed / Rampage1.00
2/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
1/5
0/5
0/5
Cursed / Cursed form1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

beneficial effect

Quests

done
active

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Tenth picks up (p.): citrine.
Tenth picks up (q.):
zircon.
Tenth picks up (p.):
citrine.
Tenth picks up (l.):
agate.
Tenth picks up (m.):
spinel.
Tenth picks up (s.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


New shimmer option unlocked: iron greatsword
Tenth wears (replacing
acidic iron greatmaul (Shrouds) (17.5-26.25 power, 1 apr)): iron greatsword of massacre (Corpses) (25.5-40.8 power, 1 apr).

New shimmer option unlocked: River's Fury (Misfortune)
Tenth wears (replacing
iron greatsword of massacre (Corpses) (25.5-40.8 power, 1 apr)): River's Fury (Misfortune) (23-32.2 power, 8 apr).

Tenth wears (replacing
River's Fury (Misfortune) (23-32.2 power, 8 apr)): iron greatsword of massacre (Corpses) (25.5-40.8 power, 1 apr).

Tenth wears (replacing
grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour)): pair of rough leather boots of uncanny dodging (2 def, 1 armour).

Tenth can not wear (main armor):
spiked iron plate armour (3 def, 7 armour) (not enough stat).
You gain 1.20 gold from the transmogrification of
potent elm magestaff (Nightmares) (12-14.4 power, 2 apr, cold element).
You gain 1.23 gold from the transmogrification of
nature's mossy mindstar (Misfortune) (2-2.2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (Shrouds) (25.5-38.25 power, 1 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 8; power 20; dur 3).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.

Saving game...

Saving done.