










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Hulk! 1.4.8 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Hulk |
| Class | Adventurer |
| Level / Exp | 72 / 26% |
| Size | big |
| Lifes / Deaths | Killed by Mirror Challenge of Brutus at level 72 on the 12nd Haze 122nd year of Ascendancy at 15:50 / 1 |
Primary Stats
| Strength | 1107.0241049524 (base 82) |
| Dexterity | 1088.0482099047 (base 67) |
| Constitution | 1023.0482099047 (base 15) |
| Magic | 1045.0241049524 (base 22) |
| Willpower | 1102.0482099047 (base 67) |
| Cunning | 1050.0482099047 (base 23) |
Resources
| Paradox | 300 |
| Mana | 1835/5886 |
| Equilibrium | 20 |
| Vim | 425/443 |
| Life | -344494/1657551 |
| Hate | 100/100 |
| Stamina | 2823/2852 |
| Negative | 0/263 |
| Healing Factor | 2.4336889442034 |
| Regeneration | 24453.933628365 |
Speed
| Mental | +43.57182813409% |
| Attack | 0% |
| Movement | -90% |
| Spell | +9.9920072216264E-12% |
| Global | +232.78603380356% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 12 |
| See Stealth | 544.96991457201 |
| See Invisible | 585.01812447667 |
Offense: Mainhand
| Damage | 2065 |
| Accuracy | 244 |
| Crit Chance | 576% |
| APR | 76 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 293 |
| Crit Chance | 100% |
| Speed | 0.9999999999999 |
Offense: Mind
| Mindpower | 209 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -22% |
| Acid | -25% |
| Blight | -16% |
| Arcane | -14% |
| Fire | -28% |
| All | -28% |
Offense: Damage Penetration
| Physical | +21% |
| Arcane | +68% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 52.243096880454 (49.872611464968%) |
| Defense | 208 |
| Ranged Defense | 210 |
| Fatigue | 21 |
| Physical Save | 185 |
| Spell Save | 195 |
| Mental Save | 191 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | 0%( 70%) |
| Cold | + 23%( 70%) |
| All | 0%( 70%) |
| Mind | -7%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 56%( 70%) |
| Physical | -279%( 75%) |
| Darkness | + 71%( 82%) |
| Fire | + 15%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Confusion Resistance | 100% |
| Fear Resistance | 63% |
| Teleport Resistance | 15% |
| Blind Resistance | 50% |
| Disarm Resistance | 40% |
| Pinning Resistance | 31% |
| Silence Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 73% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
| Cursed / Gloom | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Corruption / Wrath | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Chronomancy / Temporal Guardian | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Superiority | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Corruption / Torture | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat veteran | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Chronomancy / Temporal Combat | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Slaughter | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Tactical | 1.70 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Bloodthirst | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Two-handed weapons | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Corruption / Heart of Fire | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Enhancement | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Poisons | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Magical combat | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Phantasm | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Corruption / Reaving combat | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Arcane | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Aether | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Fire | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Assassination | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Corruption / Brutality | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Dirty fighting | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Shadow magic | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Lethality | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat training | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Wild-gift / Harmony | 2.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Conditioning | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Chronomancy / Fate Weaving | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Scoundrel | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Cursed aura | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Celestial / Chants | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Corruption / Demonic strength | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Corruption / Oppression | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Celestial / Hymns | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Divination | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Conveyance | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Cursed form | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Effects
| talent | Blade Flurry |
| talent | Berserker |
| talent | Lacerating Strikes |
| talent | Blur Sight |
| talent | Apply Poison |
| talent | Elemental Harmony |
| talent | Pure Aether |
| talent | Exploit Weakness |
| talent | Phantasmal Shield |
| talent | Shattering Impact |
| talent | Shadow Combat |
| talent | Cleave |
| talent | Daunting Presence |
| talent | Horrifying Blows |
| talent | Gloom |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 39% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 10. Illness |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 46. Bloodlust |
| beneficial effect | Infinite Dungeon Challenge: Mirror Match (Level 336) Challenge |
| detrimental effect | The target is on fire, taking 176814.72 fire damage per turn. Burning |
| beneficial effect | The target's accuracy and power have been increased by 13. 1 Fateweaver |
| detrimental effect | The target is poisoned, taking 1496.41 nature damage per turn. Deadly Poison |
| detrimental effect | Huge cut that bleeds, doing 34017.06 physical damage per turn. Bleeding |
| beneficial effect | Increases global speed by 83%. Elemental Harmony |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 13%. Strength and Willpower are increased by 5. Poisons and diseases have a 30% chance of being neutralized each turn. Cursed Form |
| detrimental effect | The gloom reduces damage the target inflicts by 41%. Gloom Weakness |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +14% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | Reduces global action speed by 20%. Slow |
| beneficial effect | The thrill of combat improves the target's maximum life by 15%, life regeneration by 33.84, and stamina regeneration by 6.77. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 93% chance to get an automatic counter attack when avoiding a melee attack. (6.3 counters remaining) Counter Attacking |
| detrimental effect | The target is disabled, reducing movement speed by 145% and accuracy by 152. Disable |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.0): 27%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 17% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 16 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 27%) of triggering a radius 7 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| detrimental effect | The target's defenses have been breached, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%. Breach |
| beneficial effect | The target is recovering 50547 life each turn. Recovery |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| detrimental effect | The target is dismayed. The next melee attack against the target will be a guaranteed critical hit. Dismayed |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| detrimental effect | This character's flames are feeding the source, healing them for 53 per turn and giving them 31 vim. Devouring flames |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| detrimental effect | The target physical resistance is reduced by 275%. Lowered physical resistance |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 118%. Scoundrel's Strategies |
| beneficial effect | The target's defense and saves have been increased by 13. 1 Spin |
| beneficial effect | Knows where you are! Hunter! |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (13). Armor Corroded |
| detrimental effect | The target is pinned and on fire, taking 321.79 fire damage per turn. They are also silenced. Fiery Grasp |
| detrimental effect | The target is suffering from distracting wounds, and has a 27% chance to fail to use a talent and injure itself for 2235 physical damage. Fumble |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
Quests
Wake up and kill the dreaming horror boss 'Sileminne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 160) | failed |
Wake up and kill the dreaming horror boss 'Xanariwe the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 233) | failed |
Wake up and kill the dreaming horror boss 'Voruralaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 245) | failed |
Wake up and kill the dreaming horror boss 'Ivinn the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 271) | failed |
Wake up and kill the dreaming horror boss 'Velilenne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 287) | failed |
Wake up and kill the dreaming horror boss 'Layema the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 77) | failed |
Wake up and kill the dreaming horror boss 'Velamira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 83) | failed |
Wake up and kill the dreaming horror boss 'Xanath the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 90) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 100) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 101) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 103)You completed the challenge and received: Random Artifact: Amodar (20-24 power, 4 apr, blight element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 107) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 113) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 118) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 120) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 122) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 124) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 125) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 127) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 128) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 134) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 135) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 139) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 148) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 152) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 153) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 154) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 157) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 166) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 169) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 180) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 182) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 185) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 190) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 196) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 203) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 204) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 205) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 207) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 210) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 211) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 212) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 218) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 219) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 227) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 235) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 242) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 247) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 254) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 260) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 264) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 267) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 270) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 273) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 280) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 281) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 282) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 284) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 286) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 288) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29)You completed the challenge and received: Random Artifact: Lustreweeper (25-30 power, 5 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 293) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 294) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 297) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 300) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 31)You completed the challenge and received: Random Artifact: Thunderhunt | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 311) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 312) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 314) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 315) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 322) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 327) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 35) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 38) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 39) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 41) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 42) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 44) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 47) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 50) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 54) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 58) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 60) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 61) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 63) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 65) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 80) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 96) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 98) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 111) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 119) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 131) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 156) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 158) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 174) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 181) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 197) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 198) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 215) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 220) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 225) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 244) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 268) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 299) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 306) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 336) | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 51) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 64) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 87) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 93) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 10)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 121)You completed the challenge and received: Random Artifact: Carrionnull (8 def, 2 armour, 83 block) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 126)You completed the challenge and received: Random Artifact: Blindshine (Nightmares) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 130)You completed the challenge and received: Random Artifact: Weepwitch (Nightmares) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 14)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 144)You completed the challenge and received: Random Artifact: Blazequill (Corpses) (43-60.2 power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 146)You completed the challenge and received: Random Artifact: Splendourbreacher (Corpses) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 165)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 167)You completed the challenge and received: Random Artifact: Scaldradiance (Shrouds) (35-49 power, 5 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 171)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 176)You completed the challenge and received: Random Artifact: Gleamwire (Misfortune) (19 def, 4 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 191)You completed the challenge and received: Random Artifact: Sparkwing (Nightmares) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 248)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 256)You completed the challenge and received: Random Artifact: Stormbearer (Madness) (26.5-34.45 power, 9 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 259)You completed the challenge and received: Random Artifact: Filthkill (Corpses) (0 def, 5 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 298)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 324)You completed the challenge and received: Random Artifact: Brighttreason (Corpses) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 332)You completed the challenge and received: Random Artifact: Willownight (Corpses) (16-17.6 power, 40 apr, nature damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 34)You completed the challenge and received: Random Artifact: Ravenblow (47-75.2 power, 3 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 36)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 59)You completed the challenge and received: Random Artifact: Blackrend (0 def, 5 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 68)You completed the challenge and received: Random Artifact: Strikehunter of healing [power 205] (20 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 69)You completed the challenge and received: Random Artifact: Shimmerking (44-61.6 power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 89)You completed the challenge and received: Random Artifact: Sunthorn | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 102)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 104) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 109) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 142) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 159) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 162) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 173) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 175) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 177) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 188)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 189)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 192) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 216) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 22) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 223) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 232) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 236) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 239) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 24) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 243) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 26) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 263) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 274) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 275) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 296) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 301) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 308) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 318)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 321)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 33) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 331) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 334) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 45) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 49) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 52) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 71) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 72) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 74) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 8) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 97) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 99) | failed |
Leave the level in less than 117 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (117) (Level 163)Turns left: -1 | failed |
Leave the level in less than 129 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (129) (Level 92)Turns left: -1 | failed |
Leave the level in less than 147 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (147) (Level 115)Turns left: 106 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 150 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (150) (Level 20)Turns left: -1 | failed |
Leave the level in less than 156 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (156) (Level 335)Turns left: 109 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 171 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (171) (Level 258)Turns left: 73 You completed the challenge and received: Random Artifact: Glareshine (Shrouds) (30-36 power, 6 apr, acid element) | done |
Leave the level in less than 18 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (18) (Level 326)Turns left: 12 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 186 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (186) (Level 81)Turns left: -1 | failed |
Leave the level in less than 216 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (216) (Level 226)Turns left: -1 | failed |
Leave the level in less than 216 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (216) (Level 305)Turns left: 65 You completed the challenge and received: Random Artifact: Torchhack (Misfortune) (26-31.2 power, 5 apr, fire element) | done |
Leave the level in less than 219 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (219) (Level 213)Turns left: -1 | failed |
Leave the level in less than 255 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (255) (Level 105)Turns left: 200 You completed the challenge and received: Random Artifact: Getyhad (0 def, 0 armour) | done |
Leave the level in less than 255 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (255) (Level 265)Turns left: 237 You completed the challenge and received: Random Artifact: Umbrakiller (Misfortune) (20-24 power, 4 apr, fire element) | done |
Leave the level in less than 267 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (267) (Level 202)Turns left: -1 | failed |
Leave the level in less than 282 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (282) (Level 237)Turns left: 229 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 315 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (315) (Level 231)Turns left: 275 You completed the challenge and received: Random Artifact: Flashnaught (Misfortune) (37.5-48.75 power, 9 apr) | done |
Leave the level in less than 411 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (411) (Level 123)Turns left: -1 | failed |
Leave the level in less than 42 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (42) (Level 15)Turns left: 24 You completed the challenge and received: Random Artifact: iron pickaxe (dig speed 36 turns) | done |
Leave the level in less than 420 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (420) (Level 241)Turns left: 325 You completed the challenge and received: Random Artifact: Xanolralaith (Nightmares) (69-103.5 power, 10 apr) | done |
Leave the level in less than 438 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (438) (Level 79)Turns left: -1 | failed |
Leave the level in less than 444 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (444) (Level 132)Turns left: -1 | failed |
Leave the level in less than 474 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (474) (Level 309)Turns left: 362 You completed the challenge and received: Random Artifact: Lisybeth (Nightmares) (42-58.8 power, 6 apr) | done |
Leave the level in less than 507 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (507) (Level 140)Turns left: 191 You completed the challenge and received: Random Artifact: Forestdredge (Shrouds) (17 def, 13 armour) | done |
Leave the level in less than 519 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (519) (Level 234)Turns left: 74 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 582 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (582) (Level 138)Turns left: 438 You completed the challenge and received: Random Artifact: Demonstone (Misfortune) | done |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 307)Turns left: -1 | failed |
Leave the level in less than 768 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (768) (Level 133)Turns left: 584 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 84 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (84) (Level 221)Turns left: 53 You completed the challenge and received: Random Artifact: Radiancebearer (Madness) (0 def, 2 armour) | done |
Leave the level in less than 90 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (90) (Level 310)Turns left: 70 You completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Elenalen (Shrouds) (17 def, 21 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +12 (+0 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Armour: +21 Defense: +17 (+2 eff.) Ranged Defense: +17 (+2 eff.) Fatigue: +4% Changes stats: +9 Str Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of steel shots 'Phoenixoracle' (21/21, 23.5-28.2 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 23.5 - 28.2 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 21 On weapon hit: * 20% chance to torment the target * 10% chance to knock the target back Damage (Ranged): +8 fire / +20 physical / +19 mind / +12 darkness Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +4 mind / +4 fire Damage against: +5% Living Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Dagestir' (Misfortune)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +6% nature Physical save: +12 (+2 eff.) Mental save: +7 (+1 eff.) Teleport immunity: +15% Light radius: +6 See stealth: +14 See invisible: +11 Healing mod.: +16% Curse of Misfortune A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Flashobsidian the voratun helm (Corpses) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 53% chance to corrode armour by 30% Damage when hit (Melee): 4 lightning / 5 physical Changes stats: +5 Str / +9 Dex / +8 Wil Changes resistances: +6% acid / +12% temporal / +25% darkness / +6% light / +12% blight / +6% fire / +6% nature / +6% lightning Changes damage: +3% acid / +6% lightning Spell save: +3 (+0 eff.) Mental save: +15 (+1 eff.) Infravision radius: +7 Curse of Corpses It can be used to activate talent Skullcracker, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 7106.3 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Gilorig' (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes stats: +5 Str Changes damage: +9% blight Maximum life: +21.00 Maximum stamina: +19.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Brenetosadir the steel ring (Nightmares)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+0 eff.) Fatigue: -6% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 12 mind Changes stats: +5 Cun / +6 Dex Changes resistances: +3% light Maximum encumbrance: +26 Stun/Freeze immunity: +25% Life regen: +1.40 Curse of Nightmares Rings can have magical properties. |
| On fingers | Berizilavon (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +17 (+1 eff.) Changes stats: +9 Mag / +9 Wil / +4 Cun Spellpower: +22 (+2 eff.) Mindpower: +16 (+1 eff.) Infravision radius: +3 Curse of Nightmares Rings can have magical properties. |
| Around waist | Nokan (Madness)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +20 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +6 Str / +6 Con Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +15% mind Critical mult.: +15.00% Physical save: +15 (+2 eff.) Spell save: +12 (+1 eff.) Mental save: +40 (+4 eff.) Mindpower: +6 (+1 eff.) Light radius: +4 See invisible: +21 Size category: +1 Curse of Madness A belt that goes around your waist. |
| In main hand | Lustrehunt the voratun greatmaul (Corpses) (88.5-132.75 power, 4 apr)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 88.5 - 132.8 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Accuracy: +21 (+1 eff.) Armour penetration: +41 Physical crit. chance: +21.0% Physical power: +6 (+0 eff.) Damage when hit (Melee): 12 mind / 8 physical Changes stats: +1 Str Changes resistances: +2% physical Changes resistances penetration: +21% physical Critical mult.: +31.00% Spell save: +18 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 (+1 eff.) Light radius: +2 Curse of Corpses Massive two-handed mauls. |
| On hands | Gloves of the Firm Hand (Corpses) (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Mag, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). Curse of Corpses These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | dwarven-steel plate armour 'Heatbore' (Nightmares) (11 def, 17 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +11 (+1 eff.) Fatigue: +24% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% cold / +9% fire Mental save: +13 (+1 eff.) Life regen: +3.30 Stamina each turn: +0.90 Spellpower: +2 (+0 eff.) Curse of Nightmares A suit of armour made of metal plates. |
| Cloak | Voratha the elven-silk cloak (Shrouds) (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+0 eff.) Armour penetration: +10 Defense: +9 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +6 Dex / +4 Mag / +4 Wil / +5 Cun Changes resistances: +29% temporal / +26% darkness / +3% cold Changes resistances penetration: +10% arcane Changes damage: +3% blight Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Spell save: +10 (+1 eff.) Silence immunity: +5% Confusion immunity: +5% Vim when firing critical spell: +1.00 Maximum vim: +30.00 Spellpower: +2 (+0 eff.) Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +25% Curse of Shrouds It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 Curse of Shrouds It can be used to summon an elder vampire to your side for 15 turns, costing 29 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (5771% regen over 10 turns; 289 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 5771% for 10 turns and instantly restoring 289 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
5 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Duvirig the Ashmaim (Shrouds)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +10 Dex / +2 Mag / +21 Wil / +7 Cun Changes resistances penetration: +15% fire Mental save: +35 (+3 eff.) Confusion immunity: +25% Maximum hate: +6.00 Mindpower: +27 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +94 Curse of Shrouds Amulets can have magical properties. |
Ereligamas the gold amulet (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 20 arcane Changes stats: +10 Mag / +4 Wil Changes resistances: +18% acid Changes damage: +12% blight Spell save: +12 (+1 eff.) Mental save: +9 (+1 eff.) Disease immunity: +30% Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +21 Maximum mana: +41.00 Maximum vim: +50.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +4% Curse of Nightmares Amulets can have magical properties. |
Fiery Choker (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). Curse of Madness A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Vox (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% Curse of Corpses No force can hope to silence the wearer of this amulet. |
Zemekkys' Broken Hourglass (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. Curse of Corpses It can be used to activate talent Time Stop (costing 24 power out of 80/80) : Effective talent level: 1.0 Power cost: 24 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
steel amulet 'Unrarion' (Shrouds)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 16 blight Changes stats: +7 Cun / +2 Dex Changes damage: +9% blight Curse of Shrouds Amulets can have magical properties. |
voratun amulet 'Ebonypower' (Nightmares)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+1 eff.) Defense: +20 (+2 eff.) Damage when hit (Melee): 4 darkness Changes stats: +10 Cun / +6 Con / +17 Lck Changes resistances: +12% darkness Changes damage: +6% darkness Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +40 (+4 eff.) Cut immunity: +15% Pinning immunity: +5% Knockback immunity: +10% Teleport immunity: +20% Life regen: +3.00 Maximum life: +80.00 Reduce all damage from unseen attackers: 19% Curse of Nightmares Amulets can have magical properties. |
Aeryrig the steel ring (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+0 eff.) Physical crit. chance: +5.0% Physical power: +8 (+0 eff.) Damage when hit (Melee): 24 arcane Critical mult.: +45.00% Life regen: +0.60 Mana when firing critical spell: +5.00 Only die when reaching: -60.00 life Spellpower: +9 (+1 eff.) Spell crit. chance: +7% Mindpower: +17 (+2 eff.) Healing mod.: +15% Heals friendly targets nearby when you use a nature summon: +40 Curse of Nightmares Rings can have magical properties. |
Ivema (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +6% acid Changes damage: +30% mind Mental save: +6 (+1 eff.) Confusion immunity: +20% Curse of Shrouds Rings can have magical properties. |
Voidoath the voratun ring (Nightmares)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 blight / 28 arcane Changes stats: +4 Str / +4 Wil Changes resistances penetration: +44% darkness Changes damage: +15% nature Mental save: +15 (+1 eff.) Confusion immunity: +43% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Curse of Nightmares Rings can have magical properties. |
Glodhessra the voratun battleaxe (Nightmares) (76-114 power, 4 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.0 - 114.0 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +20% Damage (Melee): +35 cold When wielded/worn: Changes resistances: +9% darkness Changes resistances penetration: +19% acid / +20% blight / +21% fire / +24% lightning / +24% cold Changes damage: +9% arcane / +12% blight Physical save: +40 (+4 eff.) Cut immunity: +10% Confusion immunity: +25% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Curse of Nightmares Massive two-handed battleaxes. |
Islunne (Corpses) (28-42 power, 2 apr)Requires: - Magic 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Mag Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +2 (+0 eff.) Armour: +2 Life regen: +0.60 Stamina each turn: +0.60 Curse of Corpses Massive two-handed battleaxes. |
voratun battleaxe 'Growtooth' (Nightmares) (68-102 power, 4 apr)Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% Damage Shield penetration (this weapon only): +76% When wielded/worn: Accuracy: +17 (+1 eff.) Armour: +6 Damage when hit (Melee): 12 nature Changes stats: +10 Dex Changes resistances: +5% physical Life regen: +1.20 Stamina each turn: +1.80 Maximum life: +30.00 Healing mod.: +35% Curse of Nightmares Massive two-handed battleaxes. |
The Black Maul (Corpses) (70-105 power, 15 apr)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+1 eff.) Physical power: +12 (+0 eff.) Changes damage: +0% all Talent masteries: +0.20 Technique / Two-handed assault +0.20 Corruption / Brutality Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. Curse of Corpses It can be used to activate talent Reckless Strike (costing 12 power out of 25/25) : Effective talent level: 3.6 Power cost: 12 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 270% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Ulfundil (Corpses) (69-103.5 power, 4 apr)Requires: - Magic 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% * disrupts spell-casting Damage Shield penetration (this weapon only): +50% Damage (Melee): +8 acid / +28 temporal / +28 nature Damage against: +42% Unnatural When wielded/worn: Armour penetration: +21 Physical crit. chance: +4.0% Armour: +10 Defense: +9 (+1 eff.) Ranged Defense: +9 (+1 eff.) Changes stats: +4 Dex Changes resistances penetration: +19% physical Changes damage: +9% acid / +20% physical Stamina each turn: +0.80 Curse of Corpses Massive two-handed mauls. |
steel greatmaul 'Gutira' (Misfortune) (35-52.5 power, 2 apr)Requires: - Magic 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 35.0 - 52.5 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +18% Living When wielded/worn: Accuracy: +2 (+0 eff.) Changes stats: +2 Con Curse of Misfortune Massive two-handed mauls. |
Colaryem (Madness) (48-76.8 power, 12 apr)Requires: - Magic 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Curse of Madness This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Healreaper (Madness) (61.5-98.4 power, 4 apr)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Burst (radius 1) on hit: +21 fire / +4 temporal Burst (radius 2) on crit: +16 ice When wielded/worn: Accuracy: +12 (+0 eff.) Armour: +12 Defense: +12 (+1 eff.) Damage when hit (Melee): 4 nature / 4 temporal Changes resistances: +9% temporal Changes resistances penetration: +12% cold Changes damage: +6% temporal Disarm immunity: +48% Curse of Madness Massive two-handed swords. |
voratun greatsword 'Flashwrest' (Shrouds) (84.5-135.2 power, 4 apr)Requires: - Magic 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 80% chance to blind * 25% chance to remove a magical effect Damage (Melee): +20 lightning / +27 nature Burst (radius 1) on hit: +4 lightning When wielded/worn: Accuracy: +13 (+1 eff.) Armour penetration: +20 Changes stats: +6 Cun Changes resistances: +9% light / +10% arcane Changes resistances penetration: +20% light / +21% physical Changes damage: +6% light / +15% lightning Mental crit. chance: +2% Curse of Shrouds Massive two-handed swords. |
Bokodegogas the Daysweep (Misfortune)Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * 75% chance to corrode armour by 30% * 75% chance to inflict 15% damage reduction * 75% chance to blind Burst (radius 1) on hit: +8 light / +6 darkness When wielded/worn: Changes resistances: +21% light / +24% acid Changes resistances penetration: +21% physical Changes damage: +9% acid / +21% physical / +15% darkness / +27% light Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Sparkwing (Nightmares)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +27 acid When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes resistances: +3% lightning / +3% temporal Changes resistances penetration: +10% lightning / +5% mind / +10% acid Changes damage: +36% acid / +33% physical / +15% mind / +6% lightning Grants telepathy: Dragon Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Mental save: +9 (+1 eff.) Mental crit. chance: +1% Curse of Nightmares Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Balancewreath' (Madness)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +29 acid Burst (radius 1) on hit: +2 nature When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +1.0% Ammo reloads per turn: +8 Changes stats: +11 Mag / +3 Con Changes resistances: +1% physical Changes resistances penetration: +56% physical / +15% temporal Changes damage: +24% acid / +15% temporal / +49% physical Talent mastery: +0.30 Chronomancy / Bow Threading Critical mult.: +20.00% Maximum encumbrance: +50 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Madness Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Polana' (Shrouds)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 74% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +67 lightning When wielded/worn: Changes resistances: +3% blight / +6% acid Changes resistances penetration: +10% temporal / +10% mind / +38% physical Changes damage: +59% lightning / +24% temporal / +15% acid Damage Shield penetration: +90% Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Eye of Winter (Nightmares) (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 0% Mag, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). Curse of Nightmares This mindstar glows with a dim cool light, but seems somehow incomplete. |
Obsidianrend the dragonbone starstaff (Nightmares) (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +25 (+2 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage (Melee): 12 % chance of confusion Damage when hit (Melee): 12 arcane Changes stats: +6 Wil / +6 Mag Changes resistances: +4% physical / +3% light / +6% darkness Changes damage: +30% light / +6% darkness Talent granted: +1 Command Staff Blindness immunity: +5% Cut immunity: +5% Disarm immunity: +15% Teleport immunity: +20% Only die when reaching: -80.00 life Maximum mana: +95.00 Spellpower: +35 (+3 eff.) Spell crit. chance: +19% Damage Shield penetration: +30% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Beragas the Singehash (Nightmares)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +25 (+1 eff.) Changes stats: +7 Str / +3 Dex / +2 Mag / +6 Wil / +2 Cun / +10 Con Changes resistances: +9% acid / +15% fire Changes damage: +9% arcane Reduces incoming crit damage: 26.00% Physical save: +14 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+1 eff.) Maximum life: +110.00 Size category: +2 Curse of Nightmares A belt that goes around your waist. |
Shadepulverizer (Corpses)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Armour: +2 Changes stats: +9 Dex / +12 Cun / +10 Lck Changes resistances: +12% acid / +6% temporal / +9% arcane Changes resistances penetration: +10% darkness Changes damage: +9% darkness Trap disarming bonus: +24 Stealth bonus: +13 Physical save: +15 (+2 eff.) Poison immunity: +10% Pinning immunity: +10% Stamina each turn: +0.80 Only die when reaching: -60.00 life Mindpower: +12 (+1 eff.) Mental crit. chance: +15% Infravision radius: +6 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Corpses A belt that goes around your waist. |
hardened leather belt 'Scorchrip' (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+0 eff.) Damage when hit (Melee): 8 fire Changes stats: +5 Wil / +5 Mag Changes resistances: +18% fire Changes resistances penetration: +10% arcane Changes damage: +6% arcane Critical mult.: +9.00% Mental save: +7 (+1 eff.) Maximum life: +48.00 Spell crit. chance: +4% Curse of Nightmares A belt that goes around your waist. |
insulating rough leather belt (Corpses)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% fire Curse of Corpses A belt that goes around your waist. |
Scalddeath (Corpses) (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +3 (+0 eff.) Defense: +2 (+0 eff.) Fatigue: -3% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 fire Changes stats: +1 Cun / +1 Dex Changes resistances: +13% temporal / +11% darkness / +6% fire Changes damage: +3% fire Defense after a teleport: +18 Resist all after a teleport: +10% New effects duration reduction after a teleport: +20% Curse of Corpses It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
kruk cloak (Madness) (2 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Curse of Madness A stylish kruk-style cloak, to look awesome. |
Aetherwalk (Misfortune) (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) Curse of Misfortune It can be used to phase door up to range 6, within radius 2 of the target location, costing 12 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Radheratir (Shrouds) (5 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+0 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Changes stats: +5 Dex / +2 Wil / +5 Lck Changes resistances: +9% acid Changes damage: +12% mind Stealth bonus: +7 Physical save: +7 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Curse of Shrouds A pair of boots made of leather. |
pair of drakeskin leather boots 'Mardantir' (Shrouds) (28 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +28 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +5% Changes stats: +4 Cun / +4 Dex Changes resistances: +6% acid / +18% cold / +12% nature Changes damage: +9% arcane / +33% temporal Blindness immunity: +30% Poison immunity: +10% Cut immunity: +20% Silence immunity: +50% Disarm immunity: +15% Confusion immunity: +60% Stun/Freeze immunity: +47% Knockback immunity: +15% Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
undeterred pair of iron boots of evasion (Shrouds) (11 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 (+1 eff.) Fatigue: +2% Silence immunity: +21% Confusion immunity: +22% Stun/Freeze immunity: +22% Activating this item is instant. Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 279 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aerokira (Misfortune) (14 def, 15 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +14 (+1 eff.) Fatigue: +8% Changes stats: +4 Dex / +2 Wil / +7 Cun Changes resistances: +9% acid Grants telepathy: Demon/Minor Demon/Major Mental save: +19 (+2 eff.) Light radius: +2 Curse of Misfortune A suit of armour made of mail. |
Balethad the voratun mail armour (Corpses) (20 def, 36 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +36 Defense: +20 (+2 eff.) Ranged Defense: +15 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 18 physical Changes resistances: +12% acid / +12% temporal / +6% darkness / +15% cold / +5% arcane Changes resistances penetration: +10% acid Allows you to breathe in: water Reduces incoming crit damage: 10.00% Mental save: +9 (+1 eff.) Only die when reaching: -20.00 life Curse of Corpses A suit of armour made of mail. |
Drarig the stralite mail armour (Misfortune) (17 def, 26 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical power: +8 (+0 eff.) Armour: +26 Defense: +17 (+2 eff.) Fatigue: +16% Changes stats: +5 Cun / +6 Wil Changes resistances: +9% light Critical mult.: +15.00% Mental save: +22 (+2 eff.) Blindness immunity: +15% Cut immunity: +10% Stamina each turn: +1.40 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +4% Curse of Misfortune A suit of armour made of mail. |
Belorerach the Darkminister (Corpses) (15 def, 17 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +15 (+1 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 acid Changes stats: +9 Str / +19 Dex / +9 Mag / +8 Wil / +19 Cun Changes resistances: +6% acid / +30% cold / +9% darkness / +9% temporal Changes resistances penetration: +10% nature / +10% acid Changes damage: +12% darkness / +15% temporal Maximum life: +70.00 Curse of Corpses A suit of armour made of leather. |
Death's Embrace (Madness) (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+2 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+1 eff.) Curse of Madness It can be used to turn yourself invisible (power 359, based on Cunning and Magic) for 10 turns, costing 24 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Eel-skin armour (Corpses) (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Corpses It can be used to activate talent Call Lightning (costing 9 power out of 50/50) : Effective talent level: 2.0 Power cost: 9 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 126.24 to 378.72 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Blinddredge (Shrouds) (9 def, 22 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 (+1 eff.) Fatigue: +26% Effects on melee hit: * 60% chance to inflict 15% damage reduction Damage when hit (Melee): 8 arcane / 12 light / 16 darkness Changes stats: +2 Cun / +6 Wil Changes resistances: +13% acid / +22% darkness / +39% blight / +40% cold / +9% fire Changes damage: +6% arcane / +6% fire Allows you to breathe in: water Equilibrium when hit: +0.16 Psi when hit: +0.16 Maximum hate: +4.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +6% Light radius: +2 Curse of Shrouds A suit of armour made of metal plates. |
Tulethel the Shimmersteel (Madness) (22 def, 21 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +21 Defense: +22 (+2 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: +22% Effects on melee hit: * 30 arcane resource burn Changes stats: +3 Cun Changes resistances: +15% acid / +9% temporal / +36% darkness / +9% light / +12% lightning Changes resistances penetration: +15% lightning Mental save: +15 (+1 eff.) Blindness immunity: +15% Poison immunity: +15% Disease immunity: +35% Knockback immunity: +15% Only die when reaching: -120.00 life Curse of Madness A suit of armour made of metal plates. |
Ereliroddarin the steel shield (Misfortune) (12 def, 11 armour, 86.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +11 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +8% Changes resistances: +18% cold Talent granted: +2 Block Physical save: +3 (+1 eff.) Curse of Misfortune Handheld deflection devices. |
21 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4103 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
18 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern (Madness)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity (Shrouds)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+1 eff.) Light radius: +5 See stealth: +6 See invisible: +7 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By Brutus the Hulk Adventurer level 8
78th Pyre 122nd year of Ascendancy at 16:46 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Brutus the Hulk Adventurer level 18
8th Mirth 122nd year of Ascendancy at 21:17 see stats
Earth Master (Madness (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Brutus the Hulk Adventurer level 34
6th Dusk 122nd year of Ascendancy at 00:13 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Brutus the Hulk Adventurer level 16
7th Mirth 122nd year of Ascendancy at 10:38 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By Brutus the Hulk Adventurer level 30
7th Flare 122nd year of Ascendancy at 07:44 see stats
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Brutus the Hulk Adventurer level 6
77th Pyre 122nd year of Ascendancy at 01:59 see stats
Infinite x100 (Madness (Roguelike) difficulty)
Got to level 100 of the infinite dungeon.By Brutus the Hulk Adventurer level 37
13rd Dusk 122nd year of Ascendancy at 06:05 see stats
Infinite x150 (Madness (Roguelike) difficulty)
Got to level 150 of the infinite dungeon.By Brutus the Hulk Adventurer level 50
38th Dusk 122nd year of Ascendancy at 04:52 see stats
Infinite x20 (Madness (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Brutus the Hulk Adventurer level 11
1st Mirth 122nd year of Ascendancy at 20:26 see stats
Infinite x200 (Madness (Roguelike) difficulty)
Got to level 200 of the infinite dungeon.By Brutus the Hulk Adventurer level 60
55th Dusk 122nd year of Ascendancy at 23:09 see stats
Infinite x30 (Madness (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Brutus the Hulk Adventurer level 14
4th Mirth 122nd year of Ascendancy at 11:28 see stats
Infinite x300 (Madness (Roguelike) difficulty)
Got to level 300 of the infinite dungeon.By Brutus the Hulk Adventurer level 70
4th Haze 122nd year of Ascendancy at 19:52 see stats
Infinite x40 (Madness (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By Brutus the Hulk Adventurer level 17
8th Mirth 122nd year of Ascendancy at 13:05 see stats
Infinite x50 (Madness (Roguelike) difficulty)
Got to level 50 of the infinite dungeon.By Brutus the Hulk Adventurer level 20
10th Mirth 122nd year of Ascendancy at 11:15 see stats
Infinite x60 (Madness (Roguelike) difficulty)
Got to level 60 of the infinite dungeon.By Brutus the Hulk Adventurer level 24
3rd Summertide 122nd year of Ascendancy at 18:45 see stats
Infinite x70 (Madness (Roguelike) difficulty)
Got to level 70 of the infinite dungeon.By Brutus the Hulk Adventurer level 29
6th Flare 122nd year of Ascendancy at 05:15 see stats
Infinite x80 (Madness (Roguelike) difficulty)
Got to level 80 of the infinite dungeon.By Brutus the Hulk Adventurer level 31
10th Flare 122nd year of Ascendancy at 16:52 see stats
Infinite x90 (Madness (Roguelike) difficulty)
Got to level 90 of the infinite dungeon.By Brutus the Hulk Adventurer level 35
7th Dusk 122nd year of Ascendancy at 02:26 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Brutus the Hulk Adventurer level 10
1st Mirth 122nd year of Ascendancy at 00:45 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Brutus the Hulk Adventurer level 20
10th Mirth 122nd year of Ascendancy at 03:19 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Brutus the Hulk Adventurer level 30
7th Flare 122nd year of Ascendancy at 02:50 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Brutus the Hulk Adventurer level 40
19th Dusk 122nd year of Ascendancy at 18:52 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Brutus the Hulk Adventurer level 50
37th Dusk 122nd year of Ascendancy at 01:32 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Brutus the Hulk Adventurer level 18
9th Mirth 122nd year of Ascendancy at 00:54 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Brutus the Hulk Adventurer level 3
74th Pyre 122nd year of Ascendancy at 14:01 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Brutus the Hulk Adventurer level 3
74th Pyre 122nd year of Ascendancy at 14:01 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Brutus the Hulk Adventurer level 3
74th Pyre 122nd year of Ascendancy at 15:16 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Brutus the Hulk Adventurer level 11
2nd Mirth 122nd year of Ascendancy at 06:26 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Brutus the Hulk Adventurer level 6
76th Pyre 122nd year of Ascendancy at 12:44 see stats
Log
Mayugamira the xorn resists!
Terror slows down.
Terror shrugs off the effect 'Frozen'!
Terror slows down.
Terror slows down.
Zubutta the orc berserker slows down.
Terror slows down.
Layurelaith the dredgling slows down.
Terror is dismayed!
Brutus moves reluctantly!
Brutus is weakened by the gloom.
Brutus is dismayed!
Brutus's temporal clone moves reluctantly!
Brutus's temporal clone is dismayed!
Mirror Challenge of Brutus speeds up.
Mirror Challenge of Brutus has recovered!
Your hatred grows even as your life fades! (+36 hate)
Stone golem is not intimidated!
Mirror Challenge of Brutus is not intimidated!
Giant lightning ant has regained its confidence.
Stone golem is not intimidated!
Mirror Challenge of Brutus is not intimidated!
Poison bursts out of Brutus's corpse!
Terror is poisoned!
Terror is poisoned!
Terror is poisoned!
Terror is poisoned!
Brutus's temporal clone is poisoned!
Brutus's remains glow with a strange light.
Saving game...
















































































































































































































































