red water the level 50 Kruk Yeti Skirmisher by repli

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceKruk Yeti
ClassSkirmisher
Level / Exp50 / 1453%
Sizebig
Lifes / Deaths

Primary Stats

Strength160.52 (base 60)
Dexterity189.52 (base 60)
Constitution104 (base 28)
Magic91 (base 10)
Willpower96 (base 11)
Cunning196.52 (base 60)

Resources

Life1768/1811
Stamina201/442
Steam100/100
Healing Factor1.514598540146
Regeneration10.511627039456

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth74.61454434619
See Invisible72.61454434619
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage322
Accuracy101
Crit Chance125%
APR52
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower59
Crit Chance58%
Speed1

Offense: Mind

Mindpower66
Crit Chance62%
Speed1

Offense: Damage Bonus

Acid+24%
Physical+85%
Cold+24%
All+18%
Lightning+36%
Light+33%
Temporal+48%
Fire+24%
Nature+24%

Offense: Damage Penetration

Acid+20%
Light+5%
Temporal+30%
Physical+84%
Nature+25%

Defense: Base

Armour (hardiness)40 (58.536585365854%)
Defense64
Ranged Defense66
Fatigue0
Physical Save62
Spell Save51
Mental Save67

Defense: Resistances

Acid+ 72%( 73%)
Blight+ 73%( 73%)
Physical+ 73%( 73%)
Mind+ 73%( 73%)
All+ 68%( 73%)
Lightning+ 73%( 73%)
Temporal+ 71%( 73%)
Cold+ 72%( 73%)
Fire+ 72%( 73%)
Nature+ 71%( 73%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance25%
Disarm Resistance100%
Confusion Resistance20%
Knockback Resistance40%
Stun Resistance90%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (5/5)

Implants
Runes
Infusions
Implants
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
1/5
5/5
5/5
Technique / Buckler Training1.30
5/5
4/5
4/5
1/5
Cunning / Poisons1.20
3/5
1/5
3/5
0/5
Cunning / Called Shots1.30
4/5
5/5
5/5
5/5
Technique / Skirmisher - Slings1.30
5/5
5/5
3/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
5/5
1/5
1/5
Race / Yeti1.00
1/5
1/5
1/5
1/5
Steamtech / Chemistry1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
5/5
1/5
1/5
5/5
0/5
0/5
Technique / Conditioning0.80
1/5
4/5
0/5
0/5
Technique / Mobility1.30
2/5
2/5
2/5
3/5
Steamtech / Physics1.00
4/5
2/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
beneficial effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By red water the Kruk Yeti Skirmisher level 34
18th Loss 124th year of Ascendancy at 09:02
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By red water the Kruk Yeti Skirmisher level 11
45th Retaking 124th year of Ascendancy at 10:34
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By red water the Kruk Yeti Skirmisher level 33
4th Loss 124th year of Ascendancy at 10:59
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By red water the Kruk Yeti Skirmisher level 50
20th Retaking 125th year of Ascendancy at 05:41
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By red water the Kruk Yeti Skirmisher level 10
31st Retaking 124th year of Ascendancy at 15:38
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By red water the Kruk Yeti Skirmisher level 20
6th Pain 124th year of Ascendancy at 04:44
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By red water the Kruk Yeti Skirmisher level 30
37th Dearth 124th year of Ascendancy at 23:02
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By red water the Kruk Yeti Skirmisher level 40
10th Destruction 124th year of Ascendancy at 00:01
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By red water the Kruk Yeti Skirmisher level 50
1st Renewal 124th year of Ascendancy at 05:51
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By red water the Kruk Yeti Skirmisher level 50
51st Remembrance 125th year of Ascendancy at 00:23
see stats
Overpowered! (Insane (Roguelike) difficulty) Did over 6000 damage in one attack.
By red water the Kruk Yeti Skirmisher level 50
48th Remembrance 125th year of Ascendancy at 02:54
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By red water the Kruk Yeti Skirmisher level 37
38th Loss 124th year of Ascendancy at 17:17
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By red water the Kruk Yeti Skirmisher level 36
27th Loss 124th year of Ascendancy at 02:14
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By red water the Kruk Yeti Skirmisher level 23
30th Pain 124th year of Ascendancy at 00:47
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By red water the Kruk Yeti Skirmisher level 50
19th Retaking 125th year of Ascendancy at 21:59
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By red water the Kruk Yeti Skirmisher level 43
32nd Destruction 124th year of Ascendancy at 21:54
see stats
The Rat Lich (Insane (Roguelike) difficulty) Killed the terrible Rat Lich.
By red water the Kruk Yeti Skirmisher level 50
1st Renewal 124th year of Ascendancy at 10:25
see stats
The Restless Dead (Insane (Roguelike) difficulty) Disturbed an old battlefield and survived the consequences.
By red water the Kruk Yeti Skirmisher level 46
39th Destruction 124th year of Ascendancy at 01:30
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By red water the Kruk Yeti Skirmisher level 46
39th Destruction 124th year of Ascendancy at 01:58
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By red water the Kruk Yeti Skirmisher level 23
31st Pain 124th year of Ascendancy at 01:04
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By red water the Kruk Yeti Skirmisher level 37
28th Loss 124th year of Ascendancy at 00:04
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By red water the Kruk Yeti Skirmisher level 31
40th Dearth 124th year of Ascendancy at 21:53
see stats

Log

Red water uses Swift Shot.

Red water uses Hurricane Shot.

Swift Shot is still on cooldown for 4 turns.

Red water uses Hurricane Shot.

Red water uses Tumble.

Red water digs in his
Boots of the Hunter.
Red water prepares for the next kill!


Red water uses Kneecapper.

Red water slows down.

Red water's Kneecapper performs a ranged critical strike against Ancient Automated Archive (arcane and psi)!
Red water's Kneecapper hits Ancient Automated Archive (arcane and psi) for
3307 physical damage.
Red water's Kneecapper killed Ancient Automated Archive (arcane and psi)!

Red water uses Tumble.

Red water uses Infusion: Heroism.

Red water uses a pain suppressor salve.

red water receives 189 healing from Hardened leather belt 'Radhikalthodas' .
Saving game...

Saving done.

Saving game...

Saving done.

Red water deactivates Trained Reactions.

Red water no longer feels strong.

Red water deactivates Counter Shot.

Red water deactivates Apply Poison.

Red water deactivates Crippling Poison.

Red water deactivates Insidious Poison.

Red water is not affected anymore by the salve.