Far East Death Squad the level 50 Kruk Yeti Reaver by repli

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceKruk Yeti
ClassReaver
Level / Exp50 / 1028%
Sizebig
Lifes / Deaths

Primary Stats

Strength151 (base 60)
Dexterity61 (base 29)
Constitution35 (base 10)
Magic74 (base 60)
Willpower32 (base 10)
Cunning95 (base 60)

Resources

Life1818/1818
Steam100/100
Vim161/161
Healing Factor1.4029268292684
Regeneration3.0162926829271

Speed

Mental0%
Attack0%
Movement+9.9999999999998%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision5
See Stealth70.661147899674
See Invisible70.661147899674
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage259
Accuracy70
Crit Chance52%
APR34
Speed1.00

Offense: Offhand

Damage192
Accuracy70
Crit Chance50%
APR34
Speed1.00

Offense: Spell

Spellpower44
Crit Chance24%
Speed1

Offense: Mind

Mindpower42
Crit Chance24%
Speed1

Offense: Damage Bonus

Lightning+45%
Nature+43%
Acid+49%
Blight+43%
Physical+33%
Fire+83%
All+18%

Offense: Damage Penetration

Physical+10%
Acid+40%

Defense: Base

Armour (hardiness)126.72307323196 (93.924050632911%)
Defense30
Ranged Defense38
Fatigue0
Physical Save41
Spell Save55
Mental Save56

Defense: Resistances

Acid+ 70%( 70%)
Blight+ 70%( 70%)
Arcane+ 58%( 70%)
Cold+ 70%( 70%)
All+ 56%( 70%)
Darkness+ 66%( 70%)
Temporal+ 70%( 70%)
Physical+ 66%( 70%)
Mind+ 67%( 70%)
Fire+ 70%( 70%)
Lightning+ 70%( 70%)

Defense: Immunities

Disarm Resistance100%
Silence Resistance40%
Confusion Resistance15%
Knockback Resistance10%
Stun Resistance100%
Instadeath Resistance100%
Blind Resistance70%

Inscriptions (4/4)

Implants
Implants
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
3/5
1/5
3/5
5/5
Corruption / Bone1.30
1/5
2/5
1/5
5/5
Corruption / Reaving combat1.30
5/5
5/5
1/5
3/5
Corruption / Rot1.30
5/5
1/5
4/5
1/5
Corruption / Vim1.30
1/5
5/5
1/5
1/5
Corruption / Sanguisuge1.30
1/5
5/5
0/5
0/5
Corruption / Plague1.30
4/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.10
1/5
5/5
1/5
0/5
Race / Yeti1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.30
3/5
5/5
0/5
5/5
5/5
0/5
Steamtech / Physics1.00
4/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
3/5
3/5
0/5
0/5
Corruption / Torment1.30
1/5
3/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Far East Death Squad the Kruk Yeti Reaver level 10
28th Retaking 124th year of Ascendancy at 14:37
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Far East Death Squad the Kruk Yeti Reaver level 11
39th Retaking 124th year of Ascendancy at 10:13
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Far East Death Squad the Kruk Yeti Reaver level 31
20th Loss 124th year of Ascendancy at 19:48
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Far East Death Squad the Kruk Yeti Reaver level 50
1st Revenge 125th year of Ascendancy at 19:26
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Far East Death Squad the Kruk Yeti Reaver level 10
25th Retaking 124th year of Ascendancy at 06:45
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Far East Death Squad the Kruk Yeti Reaver level 20
2nd Pain 124th year of Ascendancy at 18:04
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Far East Death Squad the Kruk Yeti Reaver level 30
5th Dearth 124th year of Ascendancy at 09:32
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Far East Death Squad the Kruk Yeti Reaver level 40
27th Destruction 124th year of Ascendancy at 01:45
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Far East Death Squad the Kruk Yeti Reaver level 50
13rd Retaking 125th year of Ascendancy at 10:45
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Far East Death Squad the Kruk Yeti Reaver level 50
32nd Retaking 125th year of Ascendancy at 21:22
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Far East Death Squad the Kruk Yeti Reaver level 36
33rd Loss 124th year of Ascendancy at 16:16
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Far East Death Squad the Kruk Yeti Reaver level 50
1st Revenge 125th year of Ascendancy at 23:04
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Far East Death Squad the Kruk Yeti Reaver level 36
44th Loss 124th year of Ascendancy at 19:16
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Far East Death Squad the Kruk Yeti Reaver level 50
1st Revenge 125th year of Ascendancy at 12:31
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Far East Death Squad the Kruk Yeti Reaver level 44
36th Remembrance 125th year of Ascendancy at 02:09
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Far East Death Squad the Kruk Yeti Reaver level 25
24th Pain 124th year of Ascendancy at 02:43
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Far East Death Squad the Kruk Yeti Reaver level 36
33rd Loss 124th year of Ascendancy at 20:11
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Far East Death Squad the Kruk Yeti Reaver level 14
6th Revenge 124th year of Ascendancy at 10:13
see stats

Log

Far East Death Squad is not affected anymore by the salve.
Talent Infusion: Movement is ready to use.
Talent Infusion: Heroism is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.

Far East Death Squad uses a pain suppressor salve.

Saving game...

Saving done.

Far East Death Squad deactivates Infestation.

Far East Death Squad deactivates Willful Tormenter.

Far East Death Squad deactivates Blood Vengeance.

Far East Death Squad deactivates Ruin.

Far East Death Squad deactivates Overkill.

Far East Death Squad is not affected anymore by the salve.

Far East Death Squad deactivates Bone Shield.