grelby the level 8 Skeleton Wanderer by hadlov

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassWanderer
Level / Exp8 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 12)
Dexterity30 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower24 (base 16)
Cunning39 (base 32)

Resources

Life228/228
Stamina157/157
Psi94/94
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth16
See Invisible15

Offense: Mainhand

Damage46
Accuracy38
Crit Chance12%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance10%
Speed1

Offense: Mind

Mindpower38
Crit Chance11%
Speed1

Offense: Damage Bonus

Blight+3%
Fire+23%

Defense: Base

Armour (hardiness)27.551211628464 (88.607947236566%)
Defense14
Ranged Defense14
Fatigue29
Physical Save23
Spell Save12
Mental Save24

Defense: Resistances

Fire+ 43%( 70%)
Blight+ 6%( 70%)
Physical+ 3%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Poisons1.20
5/5
4/5
1/5
0/5
Technique / Shield offense1.00
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
1/5
0/5
0/5
0/5

Generic Talents

Psionic / Dream Forge1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Technique / Mobility1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Grelby deactivates
Apply Poison.
Grelby activates
Apply Poison.
Grelby deactivates
Chant of Fortress.
Grelby activates
Chant of Fortress.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Space around you starts to dissolve...


Grelby activates
Numbing Poison.
Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
elm totem of thorny skin [power 15] (20 cooldown).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.67 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 0.91 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 2.71 gold from the transmogrification of
flaming iron mace of paradox (13-18 power, 2 apr).
You gain 2.32 gold from the transmogrification of
flaming iron mace of daylight (12-18 power, 2 apr).
You gain 2.85 gold from the transmogrification of
Surefire.
An illusion appears around Thought-forged bowman making her appear human.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.