Risk the level 6 Cornac Rogue by forceinfinity

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp6 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 11)
Dexterity22 (base 22)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning21 (base 21)

Resources

Life160/160
Stamina105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy31
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy31
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (49.309173272933%)
Defense24
Ranged Defense24
Fatigue0
Physical Save8
Spell Save7
Mental Save15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
2/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

On fingers
Around waist
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

You pickup 0.50 gold pieces.
You pickup 0.85 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.90 gold pieces.

Risk picks up (e.):
agate.
Risk picks up (m.):
citrine.
Risk picks up (e.):
agate.
Risk picks up (f.):
spinel.
Risk picks up (e.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 34 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Risk wears:
mule's copper ring.

You gain 1.79 gold from the transmogrification of
spiked iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Risk deactivates Apply Poison.