Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Ghoul |
Class | Demonologist |
Level / Exp | 45 / 41% |
Size | medium |
Lifes / Deaths | Killed by ultimate gwelgoroth at level 13 on the 9th Flare 122nd year of Ascendancy at 03:47 / 11Killed by Elotta the Guardian at level 17 on the 9th Flare 122nd year of Ascendancy at 17:51 Killed by Liselle the skeleton warrior at level 19 on the 10th Flare 122nd year of Ascendancy at 04:58 Killed by Liselle the skeleton warrior at level 19 on the 10th Flare 122nd year of Ascendancy at 07:36 Killed by thaurhereg at level 19 on the 10th Flare 122nd year of Ascendancy at 14:01 Killed by ritch flamespitter at level 26 on the 6th Dusk 122nd year of Ascendancy at 09:41 Killed by Silodata the elven guard at level 26 on the 6th Dusk 122nd year of Ascendancy at 11:25 Killed by Eleriamina the mean looking elven guard at level 38 on the 9th Dusk 122nd year of Ascendancy at 19:42 Killed by fire drake at level 44 on the 45th Dusk 122nd year of Ascendancy at 00:53 Killed by Sannarea the human at level 45 on the 45th Dusk 122nd year of Ascendancy at 08:08 Killed by Ghoul Demonolista at level 45 on the 45th Dusk 122nd year of Ascendancy at 09:33 |
Primary Stats
Strength | 110.5 (base 60) |
Dexterity | 67 (base 49) |
Constitution | 55 (base 15) |
Magic | 120.5 (base 60) |
Willpower | 49 (base 10) |
Cunning | 40 (base 10) |
Resources
Life | 1786/1786 |
Stamina | 330/330 |
Vim | 276/276 |
Healing Factor | 1.35 |
Regeneration | 8.1675000000001 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -57.333333333333% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | -18 |
Infravision | 15 |
See Stealth | 47.359939435378 |
See Invisible | 47.359939435378 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 241 |
Accuracy | 61 |
Crit Chance | 25% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 63 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +19% |
Blight | +29% |
Arcane | +7% |
Cold | +31% |
All | 0% |
Lightning | +67% |
Light | +6% |
Mind | +15% |
Physical | +26% |
Darkness | +31% |
Fire | +28% |
Nature | +29% |
Offense: Damage Penetration
Acid | +5% |
Blight | +15% |
Physical | +18% |
Mind | +42% |
Lightning | +20% |
Darkness | +29% |
Cold | +20% |
Fire | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 56 (30%) |
Defense | 46 |
Ranged Defense | 50 |
Fatigue | 2 |
Physical Save | 57 |
Spell Save | 48 |
Mental Save | 56 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 31%( 70%) |
Physical | + 13%( 70%) |
Cold | + 63%( 70%) |
All | + 13%( 70%) |
Lightning | + 70%( 70%) |
Light | + 21%( 70%) |
Mind | + 43%( 70%) |
Darkness | + 69%( 70%) |
Fire | + 70%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 90% |
Confusion Resistance | 29% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 32% |
Silence Resistance | 20% |
Bleed Resistance | 100% |
Teleport Resistance | 10% |
Disarm Resistance | 76% |
Pinning Resistance | 47% |
Instadeath Resistance | 100% |
Knockback Resistance | 36% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
A compliation of all your achievements earnt. Heroic AchievementsYou are 20% of the way to your next Rank. You have killed: 17 Uniques 4 Bosses 4 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed skeleton mage skull. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of hardened leather boots 'Malintir' (19 def, 3 armour) pair of hardened leather boots 'Malintir' (19 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +3 Defense: +19 (+7 eff.) Fatigue: +3% Damage when hit (Melee): 8 mind Changes stats: +6 Dex / +8 Mag / +10 Lck Changes resistances: +10% cold / +10% fire Changes damage: +8% acid / +8% blight Grants telepathy: Dragon Critical mult.: +15.00% Stealth bonus: +9 Mental save: +6 (+2 eff.) Disease immunity: +32% Hate when firing a critical mind attack: +2.00 Spellpower: +5 (+2 eff.) Mindpower: +4 (+1 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | arcing pouch of stralite shots of erosion (23/23, 42.5-51 power, 5 apr) arcing pouch of stralite shots of erosion (23/23, 42.5-51 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 23 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +11 lightning / +9 temporal / +8 nature Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Velyritira' brass lantern 'Velyritira'Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour: +6 Changes stats: +8 Cun Changes resistances: +3% light Spell save: +6 (+2 eff.) Silence immunity: +20% Pinning immunity: +5% Teleport immunity: +10% Light radius: -18 Infravision radius: +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Maluldil (1 def, 0 armour) Maluldil (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Con / +3 Mag Changes resistances: +18% blight / +9% fire Changes damage: +7% arcane / +12% blight Disease immunity: +15% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On hands | Glorokira the dwarven-steel gauntlets (0 def, 2 armour) Glorokira the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +2 Damage (Melee): 16 acid / 6 fire / 6 lightning / 6 cold Changes stats: +4 Str / +4 Dex / +8 Mag / +4 Wil / +7 Cun Changes resistances: +7% acid / +7% light / +9% cold / +3% mind / +11% darkness Changes damage: +8% acid Talent cooldown: Double Strike (-1 turn) Critical mult.: +6.00% Physical save: +17 (+5 eff.) Mental save: +8 (+3 eff.) Disarm immunity: +43% Maximum life: +30.00 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 93.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ash totem of thorny skin 'Tempesttrencher' [power 28] (18 cooldown) ash totem of thorny skin 'Tempesttrencher' [power 28] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +3% blight / +3% lightning Maximum wards: +3 acid / +2 nature / +2 light Changes resistances penetration: +20% lightning / +5% blight Changes damage: +9% blight / +3% lightning Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | Beriroddaruilar the Wildbreaker Beriroddaruilar the Wildbreaker Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +8 (+3 eff.) Changes stats: +5 Cun Changes resistances: +26% lightning / +32% fire / +9% nature Changes resistances penetration: +10% nature / +10% mind Changes damage: +13% lightning / +16% fire / +6% mind Mental save: +8 (+3 eff.) Confusion immunity: +29% Vim when hitting in melee: +3.00 Hate when firing a critical mind attack: +2.00 Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
On fingers | stralite ring 'Dayoblivion' stralite ring 'Dayoblivion' Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +5 Mag / +15 Wil / +6 Cun Changes resistances: +6% fire Changes resistances penetration: +10% fire Changes damage: +6% light / +6% fire Blindness immunity: +32% Disarm immunity: +33% Pinning immunity: +42% Stun/Freeze immunity: +40% Knockback immunity: +36% Life regen: +2.30 Vim each turn: +1.00 Vim when hitting in melee: +0.00 Maximum life: +39.00 Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Infravision radius: +4 See stealth: +17 See invisible: +17 Rings can have magical properties. |
Around neck | stralite amulet 'Tulegobers' stralite amulet 'Tulegobers'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -15% Effects on melee hit: * 20% chance to disease * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +5 Dex / +4 Mag / +6 Cun / +6 Con Changes resistances: +9% acid Changes resistances penetration: +5% acid / +10% blight Changes damage: +3% acid Life regen: +3.50 Stamina each turn: +0.90 Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +36.00 Movement speed: +10% Amulets can have magical properties. |
In main hand | Camublek the Brandtide (48-67.2 power, 5 apr) Camublek the Brandtide (48-67.2 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 48.0 - 67.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +13 Armour: +27 Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 fire Changes stats: +2 Dex Changes resistances: +9% fire / +1% physical Changes resistances penetration: +12% mind / +20% cold / +11% darkness / +18% physical Changes damage: +6% fire Stamina each turn: +0.20 Only die when reaching: -60.00 life Blunt and deadly. |
Around waist | Carriontrial CarriontrialCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +10 Defense: +11 (+4 eff.) Damage when hit (Melee): 16 nature Changes stats: +6 Wil Changes resistances: +10% fire / +6% mind / +9% cold Changes resistances penetration: +20% mind Changes damage: +9% mind / +12% nature / +6% darkness Critical mult.: +10.00% Physical save: +18 (+5 eff.) Mental save: +18 (+6 eff.) Maximum life: +126.00 A belt that goes around your waist. |
In off hand | shocking stralite shield (10 def, 2 armour, 52-62.4 power, 134.5 block) shocking stralite shield (10 def, 2 armour, 52-62.4 power, 134.5 block) |
Cloak | elven-silk cloak 'Thunderjeer' (3 def, 6 armour) elven-silk cloak 'Thunderjeer' (3 def, 6 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +15 Armour: +6 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 physical Changes stats: +3 Wil Changes resistances: +25% darkness / +6% lightning Changes resistances penetration: +18% darkness Changes damage: +25% darkness Critical mult.: +21.00% Stealth bonus: +36 Mental save: +7 (+3 eff.) Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Berarim the elven-silk robe (5 def, 0 armour) Berarim the elven-silk robe (5 def, 0 armour) |
Inventory
vision rune of the duelist (radius 9; dur 16; see demon) vision rune of the duelist (radius 9; dur 16; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 24) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any demon around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying gold amulet of mastery (0.16 Corruption / Doom shield) clarifying gold amulet of mastery (0.16 Corruption / Doom shield)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% mind Talent mastery: +0.16 Corruption / Doom shield Confusion immunity: +20% Amulets can have magical properties. |
cleansing copper amulet of dexterity (+3) cleansing copper amulet of dexterity (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% nature / +12% blight Poison immunity: +20% Disease immunity: +24% Amulets can have magical properties. |
restful copper amulet of mastery (0.10 Corruption / Doom covenant) restful copper amulet of mastery (0.10 Corruption / Doom covenant)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Talent mastery: +0.10 Corruption / Doom covenant Life regen: +1.10 Amulets can have magical properties. |
psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Vim when hit: +0.00 Vim when hitting in melee: +0.00 Rings can have magical properties. |
savior's gold ring of perseverance savior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +9 (+3 eff.) Stun/Freeze immunity: +24% Life regen: +0.80 Vim when hit: +0.00 Vim when hitting in melee: +0.00 Rings can have magical properties. |
savior's gold ring of sensing savior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +8 (+3 eff.) Blindness immunity: +25% Vim when hit: +0.00 Vim when hitting in melee: +0.00 Infravision radius: +3 See stealth: +5 See invisible: +9 Rings can have magical properties. |
steel ring 'Blastsaw' steel ring 'Blastsaw'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun / +2 Dex Changes resistances: +10% acid / +15% fire / +14% cold / +19% lightning Changes damage: +3% lightning Silence immunity: +21% Mana each turn: +0.14 Vim when hitting in melee: +0.00 Light radius: +3 See invisible: +12 Rings can have magical properties. |
iron dagger of massacre (14.5-18.85 power, 5 apr) iron dagger of massacre (14.5-18.85 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.5 - 18.9 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Sharp, short and deadly. |
Radhosathad the steel longsword (14-19.6 power, 11 apr) Radhosathad the steel longsword (14-19.6 power, 11 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to torment the target Damage Shield penetration (this weapon only): +22% When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes resistances: +3% temporal Changes resistances penetration: +6% mind / +7% darkness Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. |
acidic dwarven-steel longsword of daylight (24-33.6 power, 4 apr) acidic dwarven-steel longsword of daylight (24-33.6 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid / +5 light Damage against: +7% Undead When wielded/worn: Sharp, long, and deadly. |
iron longsword (10.5-14.7 power, 2 apr) iron longsword (10.5-14.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Sharp, long, and deadly. |
Armahell the Sootjam (32-44.8 power, 5 apr) Armahell the Sootjam (32-44.8 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stats: 50% Mag, 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 17% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +47 insidious poison / +15 temporal / +8 darkness / +13 nature Burst (radius 1) on hit: +8 arcane When wielded/worn: Physical crit. chance: +11.0% Physical power: +9 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes resistances: +3% darkness Changes resistances penetration: +10% arcane / +5% darkness Changes damage: +3% arcane One-handed war axes. |
stralite waraxe 'Radiancemaster' (41.5-58.1 power, 5 apr) stralite waraxe 'Radiancemaster' (41.5-58.1 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +17 acid / +8 darkness Burst (radius 1) on hit: +8 light When wielded/worn: Armour penetration: +12 Physical crit. chance: +20.0% Effects on melee hit: * 30% chance to blind Changes resistances: +3% light / +7% all Changes resistances penetration: +21% nature Critical mult.: +18.00% Light radius: +3 One-handed war axes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+0 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Lorudralathahor the linen cloak (1 def, 0 armour) Lorudralathahor the linen cloak (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +6 Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 arcane / 4 temporal Changes stats: +2 Wil / +2 Mag Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +3% temporal Critical mult.: +11.00% Stealth bonus: +6 Spell save: +6 (+2 eff.) Maximum mana: +45.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: -10% cold / +20% fire Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Lelichik (7 def, 5 armour) Lelichik (7 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +7 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 temporal Changes stats: +3 Cun / +9 Mag Changes resistances: +28% acid / +6% temporal Changes resistances penetration: +10% acid / +17% temporal / +13% physical Changes damage: +20% acid / +14% temporal / +13% light / +17% physical / +12% darkness Physical save: +23 (+6 eff.) Mana each turn: +0.25 Maximum mana: +67.00 Spellpower: +34 (+9 eff.) Spell crit. chance: +22% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe (0 def, 0 armour) shimmering linen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +11% arcane Maximum mana: +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bokofast the pair of rough leather boots (0 def, 1 armour) Bokofast the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Str / +7 Con Changes resistances: +3% acid / +3% temporal Changes damage: +6% physical Reduces incoming crit damage: 5.00% Cut immunity: +20% Stun/Freeze immunity: +10% Teleport immunity: +10% Size category: +1 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.2 Power cost: 23 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) storm dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 (+3 eff.) Armour: +2 Damage (Melee): 7 lightning Changes stats: +4 Dex Changes resistances: +7% lightning Changes damage: +6% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Borezor (6 def, 7 armour) Borezor (6 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +3% Changes stats: +8 Dex Changes resistances: +11% blight / +4% physical / +28% darkness Changes resistances penetration: +10% mind Reduces incoming crit damage: 5.00% Physical save: +38 (+10 eff.) Spell save: +8 (+2 eff.) Mental save: +10 (+4 eff.) Disarm immunity: +5% Infravision radius: +8 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
Yarerath the iron helm (0 def, 9 armour) Yarerath the iron helm (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +3 Cun / +3 Wil Changes resistances: +3% light / +9% cold / +3% nature / +3% fire Allows you to breathe in: water Spell save: +20 (+6 eff.) Blindness immunity: +15% Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindwoven linen wizard hat of darkness (+16%) (1 def, 0 armour) mindwoven linen wizard hat of darkness (+16%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% darkness Changes damage: +11% darkness Psi each turn: +0.10 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Physical save: +10 (+3 eff.) A cap made of leather. |
Emolle the dwarven-steel mail armour (3 def, 8 armour) Emolle the dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +4 Wil Changes resistances: +7% physical Changes damage: +6% physical Physical save: +15 (+4 eff.) Life regen: +0.20 Stamina each turn: +0.40 Only die when reaching: -80.00 life Infravision radius: +3 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
dwarven-steel plate armour 'Blackspitter' (5 def, 11 armour) dwarven-steel plate armour 'Blackspitter' (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 blight / 13 physical / 12 darkness Changes resistances: +21% acid / +6% blight Changes resistances penetration: +15% darkness Changes damage: +9% darkness Life regen: +2.50 Maximum life: +50.00 Healing mod.: +15% A suit of armour made of metal plates. |
iron plate armour of fire resistance (3 def, 7 armour) iron plate armour of fire resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +15% fire A suit of armour made of metal plates. |
dwarven-steel shield 'Smearsquall' (16 def, 2 armour, 31-37.2 power, 77 block) dwarven-steel shield 'Smearsquall' (16 def, 2 armour, 31-37.2 power, 77 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +77 Damage (Melee): +20 blight Burst (radius 1) on hit: +8 blight / +8 nature When wielded/worn: Armour: +2 Defense: +16 (+6 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +3% blight / +0% physical Reduce damage by fixed amount: +0 physical Changes damage: +9% nature Talent granted: +3 Block Deflect projectiles away: +7% Handheld deflection devices. |
iron shield (4 def, 2 armour, 9.5-11.4 power, 21 block) iron shield (4 def, 2 armour, 9.5-11.4 power, 21 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +0% physical Reduce damage by fixed amount: +0 physical Talent granted: +1 Block Handheld deflection devices. |
steel shield of mind resistance (+12%) (6 def, 2 armour, 13.5-16.2 power, 42.5 block) steel shield of mind resistance (+12%) (6 def, 2 armour, 13.5-16.2 power, 42.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.5 - 16.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +42 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +12% mind / +0% physical Reduce damage by fixed amount: +0 physical Talent granted: +2 Block Handheld deflection devices. |
stralite shield (10 def, 2 armour, 48.5-58.2 power, 142 block) stralite shield (10 def, 2 armour, 48.5-58.2 power, 142 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +142 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
151 alchemist agate 151 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [daelach] (level 32, finger) demon seed [daelach] (level 32, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [dolleg] (level 37, offhand) demon seed [dolleg] (level 37, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +29% blight Reduce damage by fixed amount: +19 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 24, finger) demon seed [dúathedlen] (level 24, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [dúathedlen] (level 33, offhand) demon seed [dúathedlen] (level 33, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (15% life). The seed of a demon. |
demon seed [dúathedlen] (level 36, finger) demon seed [dúathedlen] (level 36, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, finger) demon seed [fire imp] (level 24, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (50% life). The seed of a demon. |
demon seed [forge-giant] (level 35, offhand) demon seed [forge-giant] (level 35, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +4 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 36, body) demon seed [forge-giant] (level 36, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 37, finger) demon seed [forge-giant] (level 37, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 23, finger) demon seed [quasit] (level 23, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 24, offhand) demon seed [quasit] (level 24, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +22% physical Reduce damage by fixed amount: +12 physical Demon status: alive (15% life). The seed of a demon. |
demon seed [thaurhereg] (level 17, finger) demon seed [thaurhereg] (level 17, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [uruivellas] (level 22, finger) demon seed [uruivellas] (level 22, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
Tarrodunaran the Stormweeper (dig speed 6 turns) Tarrodunaran the Stormweeper (dig speed 6 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+1 eff.) Fatigue: -8% Changes stats: +5 Str / +4 Mag Changes resistances: +12% darkness / +6% cold Changes resistances penetration: +10% lightning / +19% physical Critical mult.: +13.00% Mental save: +9 (+3 eff.) Poison immunity: +5% Disarm immunity: +20% Maximum mana: +38.00 Spell crit. chance: +7% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gydatta the ash wand of clairvoyance [power 10] (6 cooldown) Gydatta the ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +12% cold Changes damage: +12% acid Spell save: +9 (+3 eff.) Cut immunity: +10% Stun/Freeze immunity: +10% It can be used to reveal the area around you, dispelling darkness (radius 10, power 92 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
demon seed [fire imp] (level 2, mainhand) demon seed [fire imp] (level 2, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (15% life). The seed of a demon. |
Achievements
By Ghoul Demonolista the Ghoul Demonologist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Ghoul Demonolista the Ghoul Demonologist level 20
10th Flare 122nd year of Ascendancy at 15:53 see stats
By Ghoul Demonolista the Ghoul Demonologist level 30
7th Dusk 122nd year of Ascendancy at 00:57 see stats
By Ghoul Demonolista the Ghoul Demonologist level 40
9th Dusk 122nd year of Ascendancy at 22:23 see stats
By Ghoul Demonolista the Ghoul Demonologist level 34
8th Dusk 122nd year of Ascendancy at 20:36 see stats
By Ghoul Demonolista the Ghoul Demonologist level 28
6th Dusk 122nd year of Ascendancy at 14:03 see stats
By Ghoul Demonolista the Ghoul Demonologist level 25
2nd Dusk 122nd year of Ascendancy at 15:50 see stats
By Ghoul Demonolista the Ghoul Demonologist level 44
12nd Dusk 122nd year of Ascendancy at 10:49 see stats
Log
Talent Block is ready to use.
Talent Shattered Mind is ready to use.
Talent Demon Seed is ready to use.
Talent Rune: Shielding is ready to use.
Talent Osmosis Shield is ready to use.
Talent Bleak Outcome is ready to use.
Talent Blood Lock is ready to use.
Talent Perfect Strike is ready to use.
Talent Ghoulish Leap is ready to use.
Talent Rain of Fire is ready to use.
Talent Blood Vengeance is ready to use.
Talent Rune: Shielding is ready to use.
Talent Wraithform is ready to use.
Talent Willful Tormenter is ready to use.
Talent Overkill is ready to use.
Talent Bind Demon is ready to use.
Talent Rush is ready to use.
Talent Flame of Urh'Rok is ready to use.
Talent Precise Strikes is ready to use.
Talent Hardened Core is ready to use.
Talent Fearscape is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
Ghoul Demonolista uses Assault.
Your daelach is healed!
Your fire imp is brought back to life!
Saving game...