










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 32 / 77% |
Size | medium |
Lifes / Deaths | Killed by disarming trap at level 12 on the 17th Dusk 122nd year of Ascendancy at 22:45 / 127Killed by Ce'Nurikira the ghoulking at level 12 on the 18th Dusk 122nd year of Ascendancy at 05:15 Killed by Porada the skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 08:00 Killed by Porada the skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 08:11 Killed by Porada the skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 08:26 Killed by Porada the skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 08:34 Killed by Forgery of Haze (Celia) at level 13 on the 18th Dusk 122nd year of Ascendancy at 17:10 Killed by Satanaelo at level 13 on the 19th Dusk 122nd year of Ascendancy at 16:32 Killed by dreaming horror at level 21 on the 47th Haze 122nd year of Ascendancy at 01:48 Killed by dreaming horror at level 21 on the 47th Haze 122nd year of Ascendancy at 05:20 Killed by Layakira the fiery orc wyrmic at level 22 on the 49th Haze 122nd year of Ascendancy at 22:52 Killed by Elomina the treant at level 22 on the 50th Haze 122nd year of Ascendancy at 15:04 Killed by Elomina the treant at level 22 on the 50th Haze 122nd year of Ascendancy at 15:16 Killed by orc soldier at level 22 on the 51st Haze 122nd year of Ascendancy at 07:47 Killed by Greater Mummy Lord at level 22 on the 51st Haze 122nd year of Ascendancy at 10:36 Killed by Greater Mummy Lord at level 22 on the 51st Haze 122nd year of Ascendancy at 10:56 Killed by Greater Mummy Lord at level 22 on the 51st Haze 122nd year of Ascendancy at 12:00 Killed by Greater Mummy Lord at level 22 on the 51st Haze 122nd year of Ascendancy at 15:13 Killed by Greater Mummy Lord at level 22 on the 51st Haze 122nd year of Ascendancy at 15:33 Killed by Ilenre the halfling at level 22 on the 76th Haze 122nd year of Ascendancy at 08:33 Killed by Xeryriavea the dire wolf at level 23 on the 7th Decay 122nd year of Ascendancy at 10:57 Killed by Xeryriavea the dire wolf at level 23 on the 7th Decay 122nd year of Ascendancy at 11:19 Killed by Jael the halfling at level 23 on the 4th Regrowth 123rd year of Ascendancy at 13:48 Killed by Sanraj the thalore at level 23 on the 56th Regrowth 123rd year of Ascendancy at 13:44 Killed by Satanaelo at level 23 on the 10th Pyre 123rd year of Ascendancy at 10:17 Killed by Goldath the cutpurse at level 24 on the 33rd Pyre 123rd year of Ascendancy at 07:51 Killed by Ivita the rogue at level 24 on the 33rd Pyre 123rd year of Ascendancy at 09:49 Killed by elven corruptor at level 25 on the 39th Pyre 123rd year of Ascendancy at 09:57 Killed by elven corruptor at level 25 on the 39th Pyre 123rd year of Ascendancy at 10:11 Killed by elven elite warrior at level 25 on the 40th Pyre 123rd year of Ascendancy at 06:36 Killed by Velarinor the ogre mauler at level 25 on the 40th Pyre 123rd year of Ascendancy at 22:59 Killed by elven corruptor at level 26 on the 41st Pyre 123rd year of Ascendancy at 22:36 Killed by quasit squad leader at level 27 on the 9th Mirth 123rd year of Ascendancy at 06:44 Killed by Greater Mummy Lord at level 27 on the 10th Flare 123rd year of Ascendancy at 02:53 Killed by Greater Mummy Lord at level 27 on the 10th Flare 123rd year of Ascendancy at 06:12 Killed by Greater Mummy Lord at level 27 on the 10th Flare 123rd year of Ascendancy at 10:06 Killed by Greater Mummy Lord at level 27 on the 10th Flare 123rd year of Ascendancy at 11:18 Killed by war hound at level 28 on the 26th Dusk 123rd year of Ascendancy at 09:04 Killed by Urkis, the High Tempest at level 28 on the 26th Dusk 123rd year of Ascendancy at 18:03 Killed by Satanaelo at level 28 on the 26th Dusk 123rd year of Ascendancy at 18:17 Killed by Urkis, the High Tempest at level 28 on the 26th Dusk 123rd year of Ascendancy at 18:34 Killed by Lisominor the snow giant chieftain at level 28 on the 27th Dusk 123rd year of Ascendancy at 05:32 Killed by Vorymina the bloated horror at level 28 on the 28th Dusk 123rd year of Ascendancy at 19:41 Killed by Vorymina the bloated horror at level 28 on the 28th Dusk 123rd year of Ascendancy at 20:22 Killed by Satanaelo at level 28 on the 37th Dusk 123rd year of Ascendancy at 20:43 Killed by Satanaelo at level 28 on the 38th Dusk 123rd year of Ascendancy at 04:03 Killed by Cyrura the sandworm at level 29 on the 39th Dusk 123rd year of Ascendancy at 13:27 Killed by Anategad the shalore at level 29 on the 65th Dusk 123rd year of Ascendancy at 01:10 Killed by Layutha the Guardian at level 29 on the 13rd Haze 123rd year of Ascendancy at 04:57 Killed by headless horror at level 29 on the 13rd Haze 123rd year of Ascendancy at 07:39 Killed by Glerita the grave wight at level 29 on the 13rd Haze 123rd year of Ascendancy at 08:14 Killed by Wefsi the Guardian at level 29 on the 13rd Haze 123rd year of Ascendancy at 12:08 Killed by armoured skeleton warrior at level 29 on the 13rd Haze 123rd year of Ascendancy at 13:07 Killed by Wefsi the Guardian at level 29 on the 13rd Haze 123rd year of Ascendancy at 13:42 Killed by eternal bone giant at level 29 on the 13rd Haze 123rd year of Ascendancy at 14:35 Killed by skeleton warrior at level 29 on the 13rd Haze 123rd year of Ascendancy at 15:26 Killed by Wefsi the Guardian at level 29 on the 13rd Haze 123rd year of Ascendancy at 17:36 Killed by Wefsi the Guardian at level 29 on the 13rd Haze 123rd year of Ascendancy at 17:56 Killed by Wefsi the Guardian at level 29 on the 13rd Haze 123rd year of Ascendancy at 18:30 Killed by cold drake at level 29 on the 13rd Haze 123rd year of Ascendancy at 22:29 Killed by ice wyrm at level 29 on the 13rd Haze 123rd year of Ascendancy at 23:23 Killed by naga myrmidon at level 29 on the 14th Haze 123rd year of Ascendancy at 03:03 Killed by Polimina the Guardian at level 29 on the 14th Haze 123rd year of Ascendancy at 08:27 Killed by Vorolrada the Guardian at level 29 on the 14th Haze 123rd year of Ascendancy at 11:07 Killed by Vorolrada the Guardian at level 29 on the 14th Haze 123rd year of Ascendancy at 13:06 Killed by Ce'Narin the dredgling at level 29 on the 14th Haze 123rd year of Ascendancy at 17:20 Killed by Phoenix at level 29 on the 14th Haze 123rd year of Ascendancy at 17:35 Killed by Phoenix at level 29 on the 14th Haze 123rd year of Ascendancy at 17:53 Killed by Phoenix at level 29 on the 14th Haze 123rd year of Ascendancy at 18:12 Killed by temporal hound at level 30 on the 14th Haze 123rd year of Ascendancy at 18:57 Killed by Lisedatta the Guardian at level 30 on the 14th Haze 123rd year of Ascendancy at 19:27 Killed by Lisedatta the Guardian at level 30 on the 14th Haze 123rd year of Ascendancy at 19:51 Killed by multi-hued drake hatchling at level 30 on the 14th Haze 123rd year of Ascendancy at 21:32 Killed by Ce'Narin the dredgling at level 30 on the 14th Haze 123rd year of Ascendancy at 23:02 Killed by Ce'Narin the dredgling at level 30 on the 15th Haze 123rd year of Ascendancy at 00:17 Killed by Cyrera the red ooze at level 30 on the 8th Decay 123rd year of Ascendancy at 10:47 Killed by Xeryvena the gelatinous cube at level 30 on the 8th Decay 123rd year of Ascendancy at 20:38 Killed by Xeryvena the gelatinous cube at level 30 on the 8th Decay 123rd year of Ascendancy at 20:53 Killed by Xeryvena the gelatinous cube at level 30 on the 8th Decay 123rd year of Ascendancy at 22:03 Killed by Aerusema the slimy ooze at level 30 on the 8th Decay 123rd year of Ascendancy at 23:52 Killed by crimson ooze at level 30 on the 9th Decay 123rd year of Ascendancy at 08:21 Killed by Zubethra the slimy ooze at level 30 on the 9th Decay 123rd year of Ascendancy at 10:14 Killed by Zubethra the slimy ooze at level 30 on the 9th Decay 123rd year of Ascendancy at 10:37 Killed by Adulaith the gelatinous cube at level 30 on the 9th Decay 123rd year of Ascendancy at 11:45 Killed by Adulaith the gelatinous cube at level 30 on the 9th Decay 123rd year of Ascendancy at 12:17 Killed by Velatta the crimson ooze at level 30 on the 9th Decay 123rd year of Ascendancy at 12:43 Killed by Adulaith the gelatinous cube at level 30 on the 9th Decay 123rd year of Ascendancy at 13:17 Killed by war hound at level 30 on the 9th Decay 123rd year of Ascendancy at 14:03 Killed by ritch flamespitter at level 30 on the 9th Decay 123rd year of Ascendancy at 14:13 Killed by ritch flamespitter at level 30 on the 9th Decay 123rd year of Ascendancy at 14:32 Killed by ritch flamespitter at level 30 on the 9th Decay 123rd year of Ascendancy at 14:51 Killed by Betawe the brittle clear ooze at level 30 on the 9th Decay 123rd year of Ascendancy at 15:13 Killed by Betawe the brittle clear ooze at level 30 on the 9th Decay 123rd year of Ascendancy at 16:31 Killed by Betawe the brittle clear ooze at level 30 on the 9th Decay 123rd year of Ascendancy at 17:00 Killed by Behraasp the shalore at level 30 on the 25th Regrowth 124th year of Ascendancy at 11:57 Killed by Eilinada the poison ooze at level 31 on the 74th Haze 124th year of Ascendancy at 03:33 Killed by Elilenor the poison ooze at level 31 on the 74th Haze 124th year of Ascendancy at 06:34 Killed by Eilinada the poison ooze at level 31 on the 74th Haze 124th year of Ascendancy at 08:03 Killed by Emeladhewe the crimson ooze at level 31 on the 74th Haze 124th year of Ascendancy at 09:40 Killed by Emeladhewe the crimson ooze at level 31 on the 74th Haze 124th year of Ascendancy at 11:00 Killed by Eilinada the poison ooze at level 31 on the 74th Haze 124th year of Ascendancy at 12:54 Killed by Islolenor the slimy ooze at level 31 on the 74th Haze 124th year of Ascendancy at 15:41 Killed by Velibretha the slimy ooze at level 31 on the 74th Haze 124th year of Ascendancy at 18:41 Killed by Adygama the crimson ooze at level 31 on the 74th Haze 124th year of Ascendancy at 21:29 Killed by Adygama the crimson ooze at level 31 on the 74th Haze 124th year of Ascendancy at 23:02 Killed by Aromina the blue ooze at level 31 on the 75th Haze 124th year of Ascendancy at 00:59 Killed by Gaba the poison ooze at level 31 on the 75th Haze 124th year of Ascendancy at 02:04 Killed by Zubuna the blue ooze at level 31 on the 75th Haze 124th year of Ascendancy at 03:35 Killed by Glorama the crimson ooze at level 31 on the 75th Haze 124th year of Ascendancy at 05:34 Killed by Corrupted Oozemancer at level 31 on the 75th Haze 124th year of Ascendancy at 07:11 Killed by Glorama the crimson ooze at level 31 on the 75th Haze 124th year of Ascendancy at 18:40 Killed by ritch flamespitter at level 31 on the 75th Haze 124th year of Ascendancy at 22:05 Killed by war hound at level 31 on the 76th Haze 124th year of Ascendancy at 04:17 Killed by Ivann the poison ooze at level 31 on the 76th Haze 124th year of Ascendancy at 06:02 Killed by Islywyn the slimy ooze at level 31 on the 76th Haze 124th year of Ascendancy at 10:03 Killed by Islawyn the slimy ooze at level 31 on the 76th Haze 124th year of Ascendancy at 17:12 Killed by Elemina the slimy ooze at level 31 on the 76th Haze 124th year of Ascendancy at 18:24 Killed by Islawyn the slimy ooze at level 31 on the 76th Haze 124th year of Ascendancy at 19:38 Killed by Glorama the crimson ooze at level 31 on the 76th Haze 124th year of Ascendancy at 22:35 Killed by Beloretta the gelatinous cube at level 31 on the 77th Haze 124th year of Ascendancy at 00:12 Killed by Beloretta the gelatinous cube at level 31 on the 77th Haze 124th year of Ascendancy at 02:02 Killed by Ivann the poison ooze at level 31 on the 77th Haze 124th year of Ascendancy at 03:29 Killed by Silurena the crimson ooze at level 31 on the 77th Haze 124th year of Ascendancy at 04:45 Killed by Betodalaith the slimy ooze at level 31 on the 77th Haze 124th year of Ascendancy at 07:15 Killed by war hound at level 31 on the 77th Haze 124th year of Ascendancy at 08:52 Killed by ritch flamespitter at level 32 on the 72nd Regrowth 125th year of Ascendancy at 13:28 Killed by Satanaelo at level 32 on the 72nd Regrowth 125th year of Ascendancy at 15:47 |
Primary Stats
Strength | 79 (base 60) |
Dexterity | 22 (base 10) |
Constitution | 28 (base 17) |
Magic | 64 (base 60) |
Willpower | 29 (base 10) |
Cunning | 32 (base 11) |
Resources
Life | 1062/1062 |
Equilibrium | 0 |
Stamina | 300/300 |
Vim | 153/153 |
Healing Factor | 1.2463636363637 |
Regeneration | 3.0535909090911 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +118.72307323196% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 221 |
Accuracy | 55 |
Crit Chance | 46% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Blight | +11% |
Physical | +26% |
Mind | +9% |
All | +2% |
Offense: Damage Penetration
Nature | +15% |
Arcane | +40% |
Physical | +9% |
All | 0% |
Defense: Base
Armour (hardiness) | 75.058167184928 (48.103448275862%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 22 |
Physical Save | 54 |
Spell Save | 58 |
Mental Save | 61 |
Defense: Resistances
Acid | + 22%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 7%( 70%) |
All | + 4%( 70%) |
Lightning | + 7%( 70%) |
Light | + 33%( 70%) |
Temporal | + 10%( 70%) |
Darkness | + 47%( 70%) |
Fire | + 25%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Bleed Resistance | 45% |
Disarm Resistance | 45% |
Knockback Resistance | 5% |
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 31% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 501 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 271.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Eternal Suffering |
talent | Abyssal Shield |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by degenerated skeleton warrior. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 arcane Changes stats: +10 Dex / +4 Wil / +3 Con / +22 Lck Changes resistances penetration: +15% arcane / +9% physical Changes damage: +9% blight Stealth bonus: +18 Mindpower: +3 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 24 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +5% arcane Changes damage: +7% mind Reduces incoming crit damage: 15.00% Physical save: +39 (+11 eff.) Mental save: +29 (+7 eff.) Disarm immunity: +25% Knockback immunity: +5% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +3% cold Talents cooldown: Invoke Tentacle (+5 turn) Rushing Claws (-1 turn) Lay Web (-1 turn) Talents granted: +1 Invoke Tentacle +2 Rushing Claws +2 Lay Web Cut immunity: +5% Disarm immunity: +20% Stun/Freeze immunity: +10% It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 17 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +8 Cun / +3 Wil Mental save: +6 (+1 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Reduced damage from: +15% Summoned Maximum life: +51.00 Maximum mana: +32.00 Maximum stamina: +25.00 Maximum hate: +11.00 Maximum psi: +20.00 Maximum vim: +21.00 Maximum pos.energy: +20.00 Maximum neg.energy: +21.00 Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 23 bleeding, 71% reduced healing Damage (Melee): +65 insidious poison Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +14.0% Physical power: +12 (+2 eff.) Changes stats: +10 Str Changes resistances: +3% darkness / +6% light Changes damage: +9% physical Stamina when hit: +3.00 Light radius: +1 Massive two-handed mauls. |
On hands | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +12 Damage when hit (Melee): 16 fire Changes resistances: +3% darkness / +3% lightning Mental save: +16 (+4 eff.) Disease immunity: +10% Pinning immunity: +15% Life regen: +2.20 Stamina each turn: +1.30 Maximum life: +88.00 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +29 Defense: +13 (+6 eff.) Fatigue: +16% Changes stats: +4 Cun Changes resistances: +19% acid / +6% temporal / +3% darkness / +5% arcane / +9% light Spell save: +30 (+8 eff.) Mental save: +15 (+3 eff.) A suit of armour made of mail. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Defense: +2 (+1 eff.) Damage when hit (Melee): 4 nature Changes stats: +1 Str / +1 Dex / +3 Cun / +3 Con Changes resistances: +9% nature Changes resistances penetration: +25% arcane / +15% nature Physical save: +11 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+2 eff.) Maximum life: +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% light / +11% darkness Blindness immunity: +21% Cut immunity: +40% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 215 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% physical / +6% temporal / +8% light / +5% darkness Talent masteries: +0.28 Corruption / Torture +0.28 Corruption / Brutality Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +16 Changes stats: +8 Str / +6 Wil / +6 Cun / +5 Con Changes resistances: +6% lightning / +12% fire / +3% light Spell save: +27 (+7 eff.) Maximum stamina: +21.00 Mindpower: +10 (+5 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 light Changes stats: +8 Cun / +7 Dex Changes resistances: +13% nature / +9% blight Changes resistances penetration: +25% light Poison immunity: +19% Disease immunity: +18% Disarm immunity: +31% Pinning immunity: +29% Knockback immunity: +38% Maximum life: +41.00 Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +0.80 Maximum life: +49.00 Healing mod.: +14% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Str Life regen: +1.00 Maximum life: +60.00 Healing mod.: +15% Rings can have magical properties. |
![]() Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. This object's appearance was changed to Golden Three-Edged Sword 'The Truth'. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +14 insidious poison When wielded/worn: Armour penetration: +14 Changes resistances penetration: +13% physical Changes damage: +12% physical Massive two-handed swords. |
![]() elven-wood longbow 'Arcpassion' Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Burst (radius 2) on crit: +6 lightning When wielded/worn: Changes stats: +9 Dex Changes resistances: +6% nature / +6% lightning Changes resistances penetration: +20% lightning / +29% physical Changes damage: +3% nature / +18% lightning Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +10.0% Defense: +10 (+5 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% lightning / +6% nature / +3% light / +5% arcane Spell save: +10 (+3 eff.) Disarm immunity: +30% Blunt and deadly. |
![]() dwarven-steel mace 'Gunondur' (25.5-35.7 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +6% nature / +9% fire / +9% darkness / +12% temporal Changes resistances penetration: +9% fire Changes damage: +6% acid Spell save: +30 (+8 eff.) Global speed: +3% Blunt and deadly. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes resistances: +11% blight / +11% nature / +6% acid Changes resistances penetration: +10% acid Changes damage: +9% acid Life regen: +1.30 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Mag / +2 Wil / +1 Con Physical save: +7 (+2 eff.) Maximum life: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Wil / +5 Mag Spell save: +8 (+2 eff.) Maximum mana: +43.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +3 (+0 eff.) Armour: +9 Fatigue: +3% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances penetration: +25% darkness Changes damage: +9% lightning Life regen: +2.00 Infravision radius: +2 Healing mod.: +15% A pair of boots made of leather. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun Changes resistances: +10% acid / +6% fire / +8% cold / +8% lightning Critical mult.: +15.00% Mental save: +42 (+10 eff.) Maximum psi: +40.00 Mental crit. chance: +3% A cap made of leather. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +7 Con / +10 Wil Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() Lorygrim the dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +3 Mag / +3 Con Changes resistances: +20% lightning Changes resistances penetration: +15% mind Mental save: +45 (+11 eff.) Mental crit. chance: +4% See invisible: +15 A suit of armour made of mail. |
![]() Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +16 (+8 eff.) Fatigue: +8% Damage (Melee): 12 acid / 16 fire Damage when hit (Melee): 10 acid / 11 fire Changes stats: +3 Cun Changes resistances: +26% acid / +14% fire Mental save: +20 (+5 eff.) A suit of armour made of leather. |
![]() Gleamusher (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 20 mind / 12 light Changes resistances: +25% acid Light radius: +3 A suit of armour made of metal plates. |
![]() Mayovena the Woesweeper (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction Changes resistances: +50% acid Changes resistances penetration: +20% darkness Changes damage: +6% acid / +12% darkness A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 nature Changes stats: +1 Cun / +2 Str Changes resistances: +6% nature / +6% light Light radius: +2 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Cun / +4 Mag Changes resistances penetration: +20% nature Grants telepathy: Dragon Light radius: +7 See invisible: +18 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con / +5 Wil Changes resistances: +7% blight Life regen: +2.70 Psi when hit: +0.08 Maximum hate: +4.00 Mental crit. chance: +6% Light radius: +3 Heals friendly targets nearby when you use a nature summon: +20 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind / 12 fire Changes resistances: +27% fire Changes resistances penetration: +10% mind / +25% fire Changes damage: +12% mind / +6% fire Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +15% blight / +18% fire Spell save: +30 (+8 eff.) Spellpower: +10 (+3 eff.) It can be used to heal a target within range 7 (based on Willpower) for 142, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Satanaelo the Higher Doombringer level 15
51st Dusk 122nd year of Ascendancy at 22:06 see stats
By Satanaelo the Higher Doombringer level 13
31st Dusk 122nd year of Ascendancy at 06:54 see stats
By Satanaelo the Higher Doombringer level 32
9th Decay 124th year of Ascendancy at 06:00 see stats
By Satanaelo the Higher Doombringer level 17
22nd Haze 122nd year of Ascendancy at 17:00 see stats
By Satanaelo the Higher Doombringer level 18
25th Haze 122nd year of Ascendancy at 20:36 see stats
By Satanaelo the Higher Doombringer level 28
26th Dusk 123rd year of Ascendancy at 20:59 see stats
By Satanaelo the Higher Doombringer level 31
55th Regrowth 124th year of Ascendancy at 23:40 see stats
By Satanaelo the Higher Doombringer level 5
77th Pyre 122nd year of Ascendancy at 22:02 see stats
By Satanaelo the Higher Doombringer level 25
36th Pyre 123rd year of Ascendancy at 08:13 see stats
By Satanaelo the Higher Doombringer level 10
1st Flare 122nd year of Ascendancy at 09:38 see stats
By Satanaelo the Higher Doombringer level 20
29th Haze 122nd year of Ascendancy at 14:32 see stats
By Satanaelo the Higher Doombringer level 30
14th Haze 123rd year of Ascendancy at 18:28 see stats
By Satanaelo the Higher Doombringer level 27
9th Mirth 123rd year of Ascendancy at 23:58 see stats
By Satanaelo the Higher Doombringer level 31
75th Haze 124th year of Ascendancy at 08:44 see stats
By Satanaelo the Higher Doombringer level 17
17th Haze 122nd year of Ascendancy at 16:51 see stats
By Satanaelo the Higher Doombringer level 31
75th Haze 124th year of Ascendancy at 10:17 see stats
By Satanaelo the Higher Doombringer level 29
65th Dusk 123rd year of Ascendancy at 01:15 see stats
By Satanaelo the Higher Doombringer level 31
74th Haze 124th year of Ascendancy at 07:56 see stats
By Satanaelo the Higher Doombringer level 31
48th Dusk 124th year of Ascendancy at 23:52 see stats
By Satanaelo the Higher Doombringer level 31
77th Haze 124th year of Ascendancy at 07:14 see stats
By Satanaelo the Higher Doombringer level 10
2nd Flare 122nd year of Ascendancy at 14:03 see stats
By Satanaelo the Higher Doombringer level 12
7th Dusk 122nd year of Ascendancy at 09:52 see stats
By Satanaelo the Higher Doombringer level 11
9th Flare 122nd year of Ascendancy at 04:15 see stats
By Satanaelo the Higher Doombringer level 21
41st Haze 122nd year of Ascendancy at 05:51 see stats
By Satanaelo the Higher Doombringer level 31
10th Pyre 124th year of Ascendancy at 23:56 see stats
By Satanaelo the Higher Doombringer level 18
24th Haze 122nd year of Ascendancy at 20:10 see stats
Log
Today is the 72nd Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 14:20.
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