Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 47 / 15% |
| Size | small |
| Lifes / Deaths | Killed by orc archer at level 47 on the 79th Pyre 122nd year of Ascendancy at 15:17 / 1 |
Primary Stats
| Strength | 30 (base 10) |
| Dexterity | 26 (base 10) |
| Constitution | 63 (base 60) |
| Magic | 12 (base 10) |
| Willpower | 103 (base 60) |
| Cunning | 82 (base 60) |
Resources
| Life | -219/853 |
| Hate | 75/108 |
| Healing Factor | 0.83889550634209 |
| Regeneration | 65.526128000381 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 52 |
| Crit Chance | 25% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 52 |
| Crit Chance | 29% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 6 |
| Physical Save | 32 |
| Spell Save | 30 |
| Mental Save | 47 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Silence Resistance | 17% |
| Poison Resistance | 28% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 385 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 670 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Punishments | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Guarding against melee damage: Will dismiss up to 97 damage from the next 1.9 attack(s) with a 10% chance to counterattack. Guarded |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 8%. Strength and Willpower are increased by 4. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| beneficial effect | A random shadow absorbed a fatal blow for you, granting you a negative shield of 146. Shadow Decoy |
| beneficial effect | A flow of life spins around the target, regenerating 76.96 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of evasion (11 def, 1 armour) pair of rough leather boots of evasion (11 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +11 (+6 eff.) Fatigue: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 29 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +4 Wil Changes resistances: +5% fire Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren drakeskin leather cap of the bounder (0 def, 5 armour) thaloren drakeskin leather cap of the bounder (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex / +3 Wil Changes resistances: +9% blight Mental save: +12 (+4 eff.) A cap made of leather. |
| Tool | supercharged dragonbone wand of conjuration [power 625] (13 cooldown) supercharged dragonbone wand of conjuration [power 625] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element with (base) damage 312 to 625, putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | solipsist's gold ring of light (+22%) solipsist's gold ring of light (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +22% light Changes damage: +11% light Mindpower: +7 (+1 eff.) Rings can have magical properties. |
| On fingers | solipsist's gold ring solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +8 (+2 eff.) Rings can have magical properties. |
| Around neck | warmaker's stralite amulet of soulsearing warmaker's stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str / +7 Dex / +8 Wil Changes damage: +9% blight / +9% fire Critical mult.: +12.00% Spellpower: +9 (+5 eff.) Amulets can have magical properties. |
| In main hand | parasitic thorny mindstar of venom (7-7.7 power, 24 apr, nature damage) parasitic thorny mindstar of venom (7-7.7 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +7% acid Changes resistances penetration: +10% acid Changes damage: +10% acid Talents cooldown: Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Life regen: +0.90 Hate when firing a critical mind attack: +4.00 Maximum hate: +8.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Life leech chance: +5% Life leech: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | blurring rough leather belt of transcendence blurring rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+5 eff.) Stealth bonus: +5 Physical save: +6 (+3 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
| In off hand | mitotic pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) mitotic pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * Slows global speed by 13% * 17% chance to corrode armour When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +2 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +9% lightning Changes resistances penetration: +7% lightning Changes damage: +10% lightning Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping cashmere cloak of mindcraft (7 def, 0 armour) enveloping cashmere cloak of mindcraft (7 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +4 Cun / +4 Wil Physical save: +7 (+4 eff.) Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant silk robe of the mountain (+14%) (3 def, 0 armour) verdant silk robe of the mountain (+14%) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Con Changes resistances: +14% physical Changes damage: +15% nature / +14% physical Poison immunity: +28% Disease immunity: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (642% speed; 6 turns) movement infusion (642% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
marksman's stralite ring of sensing marksman's stralite ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +5 Dex Blindness immunity: +35% Infravision radius: +4 See stealth: +10 See invisible: +9 Rings can have magical properties. |
savior's stralite ring of arcana(+0.15/turn) savior's stralite ring of arcana(+0.15/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Silence immunity: +31% Mana each turn: +0.15 Rings can have magical properties. |
warrior's gold ring of life warrior's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Life regen: +0.70 Maximum life: +44.00 Healing mod.: +15% Rings can have magical properties. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
warded dragonbone wand of firewall [power 353] (6 cooldown) warded dragonbone wand of firewall [power 353] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 lightning / +4 temporal / +3 blight / +3 fire / +3 cold Talent granted: +1 Ward It can be used to creates a wall of flames lasting 4 turns (dealing 413 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By xxx the Yeek Doomed level 30
76th Pyre 122nd year of Ascendancy at 12:43 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By xxx the Yeek Doomed level 38
77th Pyre 122nd year of Ascendancy at 17:54 see stats
Level 10 (Roguelike)
Got a character to level 10.By xxx the Yeek Doomed level 10
74th Pyre 122nd year of Ascendancy at 20:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By xxx the Yeek Doomed level 20
75th Pyre 122nd year of Ascendancy at 11:40 see stats
Level 30 (Roguelike)
Got a character to level 30.By xxx the Yeek Doomed level 30
76th Pyre 122nd year of Ascendancy at 12:43 see stats
Level 40 (Roguelike)
Got a character to level 40.By xxx the Yeek Doomed level 40
78th Pyre 122nd year of Ascendancy at 00:55 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By xxx the Yeek Doomed level 31
76th Pyre 122nd year of Ascendancy at 18:30 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By xxx the Yeek Doomed level 20
75th Pyre 122nd year of Ascendancy at 14:15 see stats
Log
Orc archer's Shoot hits xxx for (43 deflected), 153 physical, 15 acid (168 total damage).
Your hatred grows even as your life fades! (+6 hate)
Xxx deactivates Shadow Decoy.
Orc archer's Shoot hits Shadow for 20 fire, 19 decoy (38 total damage).
Orc archer's Shoot hits Shadow for 20 fire damage.
Orc archer's Shoot hits xxx for 128 physical, (19 decoy), 0 fire (128 total damage).
Orc archer calms down.
Your hatred grows even as your life fades! (+6 hate)
Orc archer's Shoot hits xxx for 130 physical, 13 nature (143 total damage).
Xxx uses Shadow Transposition.
Xxx is not cripple anymore.
Orc archer shoots!
Orc archer shoots!
Shadow resists the bloody wave!
Shadow is knocked back!
Xxx's bloodspring area effect hits Shadow for 0 blight damage.
Xxx's bloodspring area effect hits Shadow for 0 blight damage.
Orc archer's Shoot performs a ranged critical strike against xxx!
You have deflected 43 incoming damage!
Your hatred grows even as your life fades! (+8 hate)
Orc archer roars triumphantly.
Orc archer hits xxx for 154 physical damage.
Orc archer's Shoot hits xxx for (43 deflected) damage.
xxx the level 47 yeek doomed was stabbed to death by an orc archer on level 50 of The Arena.
Orc archer's Shoot killed xxx!
Xxx stops regenerating health quickly.
Xxx deactivates Gesture of Pain.
Xxx deactivates Call Shadows.
Xxx deactivates Deflection.
