









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 24 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 6 on the 4th Mirth 122nd year of Ascendancy at 19:02 / 75Killed by skeleton mage at level 6 on the 5th Mirth 122nd year of Ascendancy at 00:54 Killed by venom drake hatchling at level 6 on the 5th Mirth 122nd year of Ascendancy at 23:29 Killed by Bethasera the degenerated skeleton warrior at level 6 on the 6th Mirth 122nd year of Ascendancy at 01:46 Killed by Bethasera the degenerated skeleton warrior at level 6 on the 6th Mirth 122nd year of Ascendancy at 02:14 Killed by The Shade at level 6 on the 6th Mirth 122nd year of Ascendancy at 16:28 Killed by The Shade at level 6 on the 7th Mirth 122nd year of Ascendancy at 11:35 Killed by Enbo the krog at level 8 on the 44th Dusk 122nd year of Ascendancy at 20:33 Killed by Eygan the human at level 8 on the 44th Dusk 122nd year of Ascendancy at 21:42 Killed by Kondaon the thalore at level 8 on the 44th Dusk 122nd year of Ascendancy at 22:47 Killed by Kondaon the thalore at level 8 on the 44th Dusk 122nd year of Ascendancy at 23:52 Killed by Kondaon the thalore at level 8 on the 45th Dusk 122nd year of Ascendancy at 00:54 Killed by Kondaon the thalore at level 8 on the 45th Dusk 122nd year of Ascendancy at 01:56 Killed by Kondaon the thalore at level 8 on the 45th Dusk 122nd year of Ascendancy at 03:00 Killed by sick giant venus flytrap at level 8 on the 50th Dusk 122nd year of Ascendancy at 06:59 Killed by Amiuru the krog at level 11 on the 70th Dusk 122nd year of Ascendancy at 08:46 Killed by Amiuru the krog at level 11 on the 70th Dusk 122nd year of Ascendancy at 09:59 Killed by Drek the halfling at level 12 on the 10th Haze 122nd year of Ascendancy at 11:40 Killed by Drek the halfling at level 12 on the 10th Haze 122nd year of Ascendancy at 12:58 Killed by Inaddli the halfling at level 12 on the 10th Haze 122nd year of Ascendancy at 16:03 Killed by Assassin Lord at level 12 on the 24th Haze 122nd year of Ascendancy at 20:26 Killed by Assassin Lord at level 12 on the 24th Haze 122nd year of Ascendancy at 21:41 Killed by Assassin Lord at level 12 on the 24th Haze 122nd year of Ascendancy at 22:51 Killed by Bethabeth the drem at level 13 on the 44th Haze 122nd year of Ascendancy at 00:07 Killed by Areriwen the warg at level 14 on the 44th Haze 122nd year of Ascendancy at 11:40 Killed by cutpurse at level 14 on the 44th Haze 122nd year of Ascendancy at 14:05 Killed by Veluminor the grannor'vor at level 14 on the 44th Haze 122nd year of Ascendancy at 23:09 Killed by Ivabrebeth the brecklorn at level 14 on the 46th Haze 122nd year of Ascendancy at 03:13 Killed by Xerigawyn the dremling at level 14 on the 47th Haze 122nd year of Ascendancy at 06:18 Killed by thief at level 15 on the 49th Haze 122nd year of Ascendancy at 17:48 Killed by ultimate gwelgoroth at level 16 on the 51st Haze 122nd year of Ascendancy at 11:49 Killed by Wrathroot at level 17 on the 73rd Haze 122nd year of Ascendancy at 06:49 Killed by degenerated skeleton warrior at level 17 on the 6th Decay 122nd year of Ascendancy at 21:39 Killed by skeleton warrior at level 17 on the 8th Decay 122nd year of Ascendancy at 05:08 Killed by naga myrmidon at level 18 on the 9th Decay 122nd year of Ascendancy at 01:49 Killed by venom wyrm at level 18 on the 9th Decay 122nd year of Ascendancy at 03:04 Killed by skeleton mage at level 18 on the 9th Decay 122nd year of Ascendancy at 05:10 Killed by naga myrmidon at level 18 on the 9th Decay 122nd year of Ascendancy at 07:46 Killed by fire drake at level 18 on the 9th Decay 122nd year of Ascendancy at 18:38 Killed by fire wyrm at level 18 on the 9th Decay 122nd year of Ascendancy at 19:53 Killed by fire drake at level 18 on the 9th Decay 122nd year of Ascendancy at 21:21 Killed by fire wyrm at level 18 on the 9th Decay 122nd year of Ascendancy at 22:44 Killed by fire drake at level 18 on the 10th Decay 122nd year of Ascendancy at 00:29 Killed by fire wyrm at level 18 on the 10th Decay 122nd year of Ascendancy at 02:51 Killed by fire wyrm at level 18 on the 10th Decay 122nd year of Ascendancy at 06:52 Killed by fire wyrm at level 18 on the 10th Decay 122nd year of Ascendancy at 08:04 Killed by fire wyrm at level 18 on the 10th Decay 122nd year of Ascendancy at 09:07 Killed by skeleton warrior at level 18 on the 1st Wintertide 123rd year of Ascendancy at 15:54 Killed by skeleton warrior at level 18 on the 1st Wintertide 123rd year of Ascendancy at 17:15 Killed by naga myrmidon at level 19 on the 1st Allure 123rd year of Ascendancy at 07:27 Killed by armoured skeleton warrior at level 19 on the 1st Allure 123rd year of Ascendancy at 19:01 Killed by armoured skeleton warrior at level 19 on the 2nd Allure 123rd year of Ascendancy at 01:50 Killed by Zubibrebeth the skeleton mage at level 19 on the 2nd Allure 123rd year of Ascendancy at 05:55 Killed by Zubithra the forest wight at level 19 on the 2nd Allure 123rd year of Ascendancy at 09:45 Killed by Isynn the ghast at level 20 on the 2nd Allure 123rd year of Ascendancy at 20:40 Killed by grave wight at level 20 on the 3rd Allure 123rd year of Ascendancy at 05:50 Killed by tormentor at level 20 on the 3rd Allure 123rd year of Ascendancy at 08:27 Killed by grave wight at level 20 on the 3rd Allure 123rd year of Ascendancy at 09:56 Killed by orc necromancer at level 20 on the 3rd Allure 123rd year of Ascendancy at 11:31 Killed by The Master at level 20 on the 3rd Allure 123rd year of Ascendancy at 18:45 Killed by The Master at level 20 on the 3rd Allure 123rd year of Ascendancy at 20:55 Killed by Oi at level 21 on the 11st Regrowth 123rd year of Ascendancy at 03:27 Killed by Xanutha the gwelgoroth at level 22 on the 62nd Regrowth 123rd year of Ascendancy at 11:51 Killed by thief at level 22 on the 62nd Regrowth 123rd year of Ascendancy at 20:12 Killed by Athnl the human at level 22 on the 5th Pyre 123rd year of Ascendancy at 01:11 Killed by Grand Corruptor at level 22 on the 5th Pyre 123rd year of Ascendancy at 18:36 Killed by Grand Corruptor at level 22 on the 5th Pyre 123rd year of Ascendancy at 21:16 Killed by Grand Corruptor at level 23 on the 6th Pyre 123rd year of Ascendancy at 06:11 Killed by Grand Corruptor at level 23 on the 6th Pyre 123rd year of Ascendancy at 08:06 Killed by Grand Corruptor at level 23 on the 6th Pyre 123rd year of Ascendancy at 09:16 Killed by Casre the human at level 23 on the 12nd Pyre 123rd year of Ascendancy at 16:35 Killed by Casre the human at level 23 on the 12nd Pyre 123rd year of Ascendancy at 18:05 Killed by Aknd the krog at level 23 on the 24th Pyre 123rd year of Ascendancy at 06:38 Killed by enthralled slave at level 23 on the 42nd Pyre 123rd year of Ascendancy at 17:41 Killed by snow giant thunderer at level 23 on the 60th Pyre 123rd year of Ascendancy at 17:18 |
Primary Stats
| Strength | 45 (base 36) |
| Dexterity | 23 (base 13) |
| Constitution | 19 (base 10) |
| Magic | 44 (base 44) |
| Willpower | 13 (base 10) |
| Cunning | 42 (base 31) |
Resources
| Life | 506/506 |
| Mana | 147/147 |
| Stamina | 59/86 |
| Positive | 110/119 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 4.4652289033771 |
Speed
| Mental | -6.9834636904285% |
| Attack | 0% |
| Movement | +30% |
| Spell | +3.0165363095713% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 32.428423104261 |
| See Invisible | 32.428423104261 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 53 |
| Crit Chance | 40% |
| APR | 20 |
| Speed | 1.08 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 14% |
| Speed | 0.97071794085072 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Physical | +14% |
| Blight | +10% |
| Arcane | +9% |
| Mind | +39% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 22 (47.820069204152%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 30 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 43%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 14%( 70%) |
| Darkness | + 16%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 5% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 227 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1053% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 111.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Technique / Duelist | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shadow Feed |
| talent | Phantasmal Shield |
| talent | Shadow Combat |
| talent | Premonition |
| talent | Precise Strikes |
| talent | Blur Sight |
| beneficial effect | Increases defense by 12. Mobile Defense |
| beneficial effect | The target is surrounded by a magical shield, absorbing 144/227 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Reduces lightning damage received by 16%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Oi. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by xaren. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 33. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed giant spider spinneret. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stealthy pair of drakeskin leather boots of speed (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Lck / +5 Dex Stealth bonus: +7 Movement speed: +20% A pair of boots made of leather. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Dridolach' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 12 arcane Changes resistances penetration: +20% mind Changes damage: +9% arcane / +24% mind Mana each turn: +1.50 Mana when hit: +1.20 Maximum mana: +64.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Physical power: +10 (+3 eff.) Defense: +8 (+2 eff.) Changes stats: +6 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | hardened leather belt 'Lightningtyphoon'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +27% lightning Changes resistances penetration: +10% physical Changes damage: +18% lightning / +9% physical / +15% mind A belt that goes around your waist. |
| In main hand | Xerokira the dwarven-steel greatsword (145% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 146% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 23% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +14 temporal / +7 mind When wielded/worn: Physical crit. chance: +10.0% Damage when hit (Melee): 10 temporal Changes stats: +3 Cun / +3 Wil Changes resistances: +6% darkness / +14% temporal Spell save: +9 (+5 eff.) Blindness immunity: +5% Pinning immunity: +5% Only die when reaching: -20.00 life Massive two-handed swords. |
| On hands | sand hardened leather gloves of strength (+3) (0 def, 8 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +8 Damage (Melee): 10 physical Changes stats: +3 Str Changes damage: +5% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Nerivea the cured leather armour (8 def, 9 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +8 (+2 eff.) Fatigue: +7% Changes stats: +2 Cun Changes resistances: +16% cold / +12% light / +10% darkness Changes damage: +6% blight Mental save: +12 (+6 eff.) Mana when firing critical spell: +1.00 Spell crit. chance: +1% Infravision radius: +3 A suit of armour made of leather. |
| Cloak | murderer's linen cloak of implacability (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +3 Con Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Inventory
clarifying stralite amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +14% mind Confusion immunity: +20% Amulets can have magical properties. |
starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% light / +10% darkness Blindness immunity: +23% Amulets can have magical properties. |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.insidious steel greatmaul of daylight (130% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 131% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 light / +19 insidious poison Damage against: +16% Undead Massive two-handed mauls. |
Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
plaguebringer's dwarven-steel greatsword of massacre (151% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 151% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease Damage (Melee): +12 blight When wielded/worn: Disease immunity: +18% Massive two-handed swords. |
blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Fatigue: -4% Stealth bonus: +6 Maximum encumbrance: +20 A belt that goes around your waist. |
reinforced hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Physical save: +13 (+7 eff.) A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 84.56 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Xanibrerin (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +4 Con Changes resistances: +16% light / +3% physical Changes damage: +11% light Critical mult.: +3.00% Only die when reaching: -20.00 life Maximum life: +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's Rags of the Sanctuary of time (+11%) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes resistances: +11% temporal Changes damage: +11% temporal Critical mult.: +11.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
radiant iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes resistances: +6% light Changes damage: +4% light Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Blazedare (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +21% lightning Changes resistances penetration: +25% fire Changes damage: +6% fire A cap made of leather. |
This item will automatically be transmogrified when you leave the level.linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A pointy cloth hat, very wizardly... |
rough leather cap of trickery (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +2 Dex A cap made of leather. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Oi the Cornac Shadowblade level 22
20th Regrowth 123rd year of Ascendancy at 02:10 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Oi the Cornac Shadowblade level 22
5th Pyre 123rd year of Ascendancy at 22:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Oi the Cornac Shadowblade level 12
79th Dusk 122nd year of Ascendancy at 18:04 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Oi the Cornac Shadowblade level 23
61st Pyre 123rd year of Ascendancy at 02:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Oi the Cornac Shadowblade level 17
6th Decay 122nd year of Ascendancy at 21:30 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oi the Cornac Shadowblade level 22
12nd Regrowth 123rd year of Ascendancy at 03:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Oi the Cornac Shadowblade level 10
53rd Dusk 122nd year of Ascendancy at 03:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Oi the Cornac Shadowblade level 20
2nd Allure 123rd year of Ascendancy at 14:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Oi the Cornac Shadowblade level 12
25th Haze 122nd year of Ascendancy at 03:42 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Oi the Cornac Shadowblade level 24
61st Pyre 123rd year of Ascendancy at 11:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Oi the Cornac Shadowblade level 8
50th Dusk 122nd year of Ascendancy at 06:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Oi the Cornac Shadowblade level 8
9th Mirth 122nd year of Ascendancy at 09:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Oi the Cornac Shadowblade level 16
50th Haze 122nd year of Ascendancy at 03:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Oi the Cornac Shadowblade level 20
3rd Allure 123rd year of Ascendancy at 22:21 see stats
Log
Snow giant thunderer casts Lightning.
Oi casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Oi leeches life from Multi-hued drake hatchling!
Oi hits Multi-hued drake hatchling for 71 light, 16 blight, 13 arcane, 9 temporal (109 total damage).
Snow giant thunderer hits Multi-hued drake hatchling for 61 lightning damage.
Snow giant thunderer hits Oi for (43 absorbed), 0 lightning (0 total damage).
Snow giant thunderer hits Multi-hued drake hatchling for 61 lightning damage.
Multi-hued drake hatchling hits Oi for (31 absorbed), 0 physical, 23 healing, 5 healing, 3 healing (0 total damage) [31 healing].
Oi casts Shadowstep.
Oi performs a melee critical strike against Multi-hued drake hatchling!
Personal New Achievement: Size matters (Exploration mode)!
Option unlocked: New Class: Marauder (Rogue)
Multi-hued drake hatchling hits Oi for (4 absorbed), 0 fire, (4 absorbed), 0 cold (0 total damage).
Oi hits Multi-hued drake hatchling for 690 darkness damage.
Oi killed Multi-hued drake hatchling!
Snow giant thunderer feels pain again.
Snow giant thunderer recovers sight.
Snow giant stops regenerating health quickly.
Multi-hued drake hatchling recovers sight.
Oi deactivates Precise Strikes.
Oi deactivates Shadow Feed.
The shield around Oi crumbles.
Oi deactivates Premonition.
Oi deactivates Phantasmal Shield.
Oi deactivates Shadow Combat.
Oi deactivates Blur Sight.
The protective shield of Oi disappears.





































































































