










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing.  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Dwarf | 
| Class | Anorithil | 
| Level / Exp | 34 / 42% | 
| Size | medium | 
| Lifes / Deaths | Killed by Xynor the snow cat at level 34 on the 17th Shortage 123rd year of Ascendancy at 19:21  / 1 | 
Primary Stats
| Strength | 26 (base 10) | 
| Dexterity | 16 (base 10) | 
| Constitution | 35 (base 24) | 
| Magic | 76 (base 60) | 
| Willpower | 20 (base 10) | 
| Cunning | 84 (base 60) | 
Resources
| Life | -64/1075 | 
| Positive | 136/171 | 
| Negative | 106/169 | 
| Healing Factor | 1.3016660017318 | 
| Regeneration | 0.32541650043295 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | -1.1102230246252E-14% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 7 | 
| See Stealth | 59.327401544622 | 
| See Invisible | 59.327401544622 | 
Offense: Mainhand
| Damage | 33 | 
| Accuracy | 10 | 
| Crit Chance | 29% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 64 | 
| Crit Chance | 79% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Damage Bonus
| Arcane | +30% | 
| Mind | +45% | 
| All | +15% | 
| Lightning | +21% | 
| Light | +24% | 
| Physical | +21% | 
| Darkness | +69% | 
| Fire | +30% | 
| Nature | +37% | 
Offense: Damage Penetration
| Darkness | +30% | 
| Fire | +5% | 
| Nature | +5% | 
Defense: Base
| Armour (hardiness) | 18 (30%) | 
| Defense | 14 | 
| Ranged Defense | 14 | 
| Fatigue | 8 | 
| Physical Save | 52 | 
| Spell Save | 60 | 
| Mental Save | 52 | 
Defense: Resistances
| Nature | + 54%( 70%) | 
| Lightning | + 34%( 70%) | 
| Light | + 39%( 70%) | 
| Mind | + 42%( 70%) | 
| Darkness | + 46%( 70%) | 
| Arcane | + 33%( 70%) | 
| Fire | + 36%( 70%) | 
| All | + 24%( 70%) | 
Defense: Immunities
| Stun Resistance | 41% | 
| Bleed Resistance | 40% | 
| Confusion Resistance | 21% | 
| Teleport Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Silence Resistance | 21% | 
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat.  | 
Class Talents
| Celestial / Star fury | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Celestial / Eclipse | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 3/5 | 
  | 1/5 | 
| Celestial / Glyphs | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
| Celestial / Twilight | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
  | 1/5 | 
| Celestial / Sunlight | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.00 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Hymns | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
| Celestial / Chants | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
| Celestial / Light | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 656/656 damage  before it crumbles. Damage Shield | 
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You failed to protect the lone alchemist from death by Elaldawen the midge swarm. Escort: lone alchemist (level 1 of Old Forest) | failed | 
You abandoned lone alchemist, to death. Escort: lone alchemist (level 2 of Old Forest) | failed | 
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5.  | done | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed ice wyrm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed storm wyrm claw. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Nighttide the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to slow global speed by 50% * 10% chance to reduce damage dealt by 19% Changes resistances penetration: +25% darkness Changes damage: +3% darkness Silence immunity: +21% Confusion immunity: +21% Stun/Freeze immunity: +20% A pair of boots made of leather.  | 
| Light source |  Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 29 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts.  | 
| On head |  Veluba the iron helm (0 def, 5 armour)Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Cun Changes resistances: +15% fire +11% light +11% darkness Teleport immunity: +20% Maximum life: +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Tool |  Faleran (dig speed 39 turns) =1 str / 2 dex / 2 con=Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Changes stats: +1 Str +2 Dex +2 Con Changes resistances: +10% nature Changes damage: +6% nature +6% physical Only die when reaching: -60.00 life Maximum stamina: +10.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  copper ring 'Nightpride'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun +3 Mag Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +6% lightning +3% darkness Maximum vim: +20.00 Spellpower: +26 (+6 eff.) Rings make your fingers look great!  | 
| On fingers |  Erelusta the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +6 Str +6 Con Changes resistances: +26% nature Changes damage: +13% nature +6% mind Spell save: +10 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +13.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great!  | 
| Around waist |  Xora the hardened leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Changes stats: +2 Str +2 Mag +2 Wil +4 Cun Critical mult.: +8.00% Reduces incoming crit damage: 10.00% Physical save: +8 (+3 eff.) Maximum life: +69.00 Maximum mana: +42.00 Maximum stamina: +40.00 Maximum hate: +13.00 Maximum psi: +22.00 Maximum vim: +22.00 Maximum pos.energy: +22.00 Maximum neg.energy: +20.00 Mindpower: +4 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist.  | 
| In main hand |  Lightspike the ash vilestaff (15-18 power, 3 apr, darkness element)Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 blight Changes resistances: +9% light Changes damage: +15% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +12.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +21% Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  Ereloyabar (0 def, 12 armour)Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +12 Fatigue: +3% Changes stats: +3 Str +3 Dex +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Spell save: +18 (+5 eff.) Maximum life: +60.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Main armor |  elven-silk robe 'Corruptiontooth' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 50% Changes stats: +5 Cun Changes resistances: +3% nature +24% mind +15% all Changes resistances penetration: +5% nature +5% fire Changes damage: +18% darkness +9% light +3% nature +15% fire +24% mind +13% all Spellpower: +24 (+6 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+8 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane +12% darkness Changes damage: +15% arcane +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 21 power out of 28/28) : Effective talent level: 3.9 Power cost: 21 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 176.04 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This item has been sent to the Item's Vault.  | 
| Around neck |  grounding copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% lightning Cut immunity: +40% Stun/Freeze immunity: +21% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 26 cooldown : Effective talent level: 4.5 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 291 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
Inventory
 heroism infusion of the sneak (die at -659; dur 6; cd 32)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -659 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1318 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.blink rune (range 5; phase 23; cd 11) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Lisimira the voratun amulet =5 str=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 20% chance to reduce all saves and defense by 23 Changes stats: +5 Str +2 Wil Changes resistances: +28% lightning +24% cold Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +43% Light radius: +2 Amulets make your neck look great!  | 
 This item will automatically be transmogrified when you leave the level.Taintswift Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +20 (+10 eff.) Changes stats: +2 Str +3 Mag +5 Wil Changes resistances: +10% fire +29% cold Changes resistances penetration: +10% nature Reduces incoming crit damage: 15.00% See invisible: +15 Amulets make your neck look great!  | 
 stabilizing steel amulet of constitution (+4) =4 con=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +11% temporal Pinning immunity: +25% Knockback immunity: +26% Amulets make your neck look great!  | 
 steel amulet 'Bethera' =8 dex=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +10 (+7 eff.) Physical power: +6 (+3 eff.) Armour: +4 Changes stats: +8 Dex Changes damage: +7% physical Infravision radius: +2 See invisible: +15 Combat speed: +10% Amulets make your neck look great!  | 
 This item will automatically be transmogrified when you leave the level.gold ring 'Darktide' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes stats: +5 Str +7 Mag +2 Cun +3 Con Changes resistances penetration: +25% darkness Reduces incoming crit damage: 15.00% Rings make your fingers look great!  | 
 marksman's steel ring of clarity =3 dex=Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+5 eff.) Changes stats: +3 Dex Mental save: +5 (+2 eff.) Confusion immunity: +20% Rings make your fingers look great!  | 
 sneakthief's gold ring of tenacity =6 dex=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+7 eff.) Changes stats: +5 Cun +6 Dex Disarm immunity: +25% Pinning immunity: +24% Knockback immunity: +26% Maximum life: +26.00 Rings make your fingers look great!  | 
 titan's steel ring of frost (+24%) =3 con=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +24% cold Changes damage: +12% cold Physical save: +6 (+2 eff.) Rings make your fingers look great!  | 
 This item will automatically be transmogrified when you leave the level.stralite battleaxe of ruin (44-66 power, 3 apr) Reqs Str 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +16.0% Critical mult.: +19.00% Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.Icy Kill (35-46 power, 10 apr) Reqs Dex 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.  | 
 Sootspiker (19-25 power, 7 apr) =18 wil / 15 con=Reqs Dex 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+6 eff.) Defense: +10 (+8 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Damage when hit (Melee): 2 darkness Changes stats: +15 Con +18 Wil Changes resistances: +3% darkness Changes damage: +3% darkness Disarm immunity: +28% Maximum life: +115.00 Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.stralite dagger of torment (27-35 power, 9 apr) Reqs Dex 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.voratun dagger 'Pyreripper' (36-47 power, 9 apr) Reqs Dex 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 darkness +8 blight Damage (radius 1) on hit: +20 arcane Damage against: +10% Living When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes resistances: +9% blight Changes resistances penetration: +10% fire Changes damage: +15% blight +21% fire Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.plaguebringer's stralite greatmaul of shearing (57-86 power, 3 apr) Reqs Str 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 30 Damage (Melee): +17 blight When wielded/worn: Accuracy: +7 (+6 eff.) Armour penetration: +13 Changes resistances penetration: +14% all Disease immunity: +21% Massive two-handed mauls.  | 
 This item will automatically be transmogrified when you leave the level.enhanced steel greatsword (22-36 power, 2 apr) Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Str +7 Dex +7 Mag +5 Wil +6 Cun +6 Con Massive two-handed swords.  | 
 This item will automatically be transmogrified when you leave the level.warbringer's steel greatsword of corruption (24-38 power, 2 apr) Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 2). When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +24% Massive two-handed swords.  | 
 This item will automatically be transmogrified when you leave the level.Thunderpunish the dwarven-steel longsword (21-29 power, 4 apr) Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 lightning Damage (radius 1) on hit: +12 light When wielded/worn: Accuracy: +9 (+7 eff.) Physical crit. chance: +8.0% Defense: +10 (+8 eff.) Damage when hit (Melee): 4 light Changes stats: +11 Con +9 Wil Changes damage: +18% lightning Disarm immunity: +23% Maximum life: +60.00 Light radius: +1 Sharp, long, and deadly.  | 
 This item will automatically be transmogrified when you leave the level.caustic stralite longsword of torment (33-46 power, 5 apr) Reqs Str 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +12 acid +11 nature When wielded/worn: Armour penetration: +9 Changes resistances penetration: +10% acid +6% nature Sharp, long, and deadly.  | 
 This item will automatically be transmogrified when you leave the level.voratun longsword 'Murkrune' (42-59 power, 6 apr) Reqs Str 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 23 Damage (Melee): +20 nature Damage (radius 1) on hit: +12 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage when hit (Melee): 4 fire Changes resistances penetration: +10% nature +20% mind Changes damage: +24% nature Sharp, long, and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Khelagen (14-19 power, 2 apr) Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage When wielded/worn: Accuracy: +30 (+17 eff.) Damage when hit (Melee): 4 arcane Changes resistances: +15% mind Changes resistances penetration: +25% physical Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.balanced stralite mace of evisceration (39-55 power, 5 apr) Reqs Str 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +5 (+5 eff.) Physical crit. chance: +6.0% Physical power: +9 (+5 eff.) Defense: +7 (+6 eff.) Disarm immunity: +30% Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Shivertitan (25-30 power, 5 apr, lightning element) Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +10% cold Changes damage: +25% lightning +15% mind Talent granted: +1 Command Staff Equilibrium when hit: +0.12 Maximum psi: +40.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +16% Mindpower: +10 (+5 eff.) Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.flaming stralite waraxe of the mystic (32-46 power, 5 apr) Reqs Str 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 1) on hit: +16 fire When wielded/worn: Changes stats: +4 Mag +5 Wil Spellpower: +7 (+1 eff.) One-handed war axes.  | 
 steel waraxe of enduring (13-18 power, 3 apr) =6 wil / 5 con=Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con +6 Wil Maximum life: +11.00 One-handed war axes.  | 
 Duathelweeper =undead=Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -4% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 2 arcane 6 darkness Changes stats: +3 Mag Changes resistances: +7% blight Maximum encumbrance: +20 Mana each turn: +0.20 Maximum mana: +26.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Starsever the hardened leather belt =4 str / 4 con=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Damage when hit (Melee): 2 fire Changes stats: +4 Str +4 Con Changes resistances: +9% light Changes resistances penetration: +15% light +15% fire Physical save: +8 (+3 eff.) Infravision radius: +3 See invisible: +6 Size category: +1 A belt that goes around your waist.  | 
 Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+10 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire +10% darkness +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart.  | 
 Squalorbliss the cashmere cloak (2 def, 0 armour) =2 str / 7 con=Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 2 acid Changes stats: +2 Str +7 Con Changes resistances: +6% nature Physical save: +9 (+3 eff.) Mental save: +6 (+2 eff.) Only die when reaching: -50.00 life Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Bregodontir (0 def, 0 armour) =6 str / 6 con=Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Str +2 Wil +6 Con Changes resistances: +21% lightning +9% all Changes damage: +14% nature +14% lightning Poison immunity: +40% Disease immunity: +52% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Kindleslicer (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Mag +6 Wil Changes resistances: +6% light +11% all Changes damage: +38% arcane +9% temporal Silence immunity: +25% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +4% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 linen robe 'Yveba' (0 def, 0 armour) =10 wil=Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag +10 Wil +1 Con Changes resistances: +7% all Changes damage: +6% blight Mana each turn: +0.12 Psi each turn: +0.11 Spellpower: +5 (+1 eff.) See invisible: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Biledredge the pair of dwarven-steel boots (0 def, 4 armour) =7 dex / 5 con=Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +7 Dex +3 Wil +3 Cun +5 Con Changes resistances penetration: +20% acid Changes damage: +12% nature Physical save: +16 (+6 eff.) Mental save: +15 (+5 eff.) See invisible: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Frost Treads (1 def, 4 armour) =4 str=Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str +4 Wil +4 Cun Changes resistances: +10% nature +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light.  | 
 brawler's hardened leather gloves of archery (0 def, 2 armour) =3 str / 8 dex=Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+5 eff.) Armour penetration: +6 Armour: +2 Changes stats: +3 Str +8 Dex +7 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 This item will automatically be transmogrified when you leave the level.cinder dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+9 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 8 fire Changes stats: +4 Dex Changes resistances: +7% fire Changes damage: +8% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 This item will automatically be transmogrified when you leave the level.steady dwarven-steel gauntlets of sorrow (0 def, 2 armour) Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+6 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 14% chance to reduce all saves and defense by 23 Damage (Melee): 15 mind 16 darkness Physical save: +7 (+3 eff.) Mental save: -4 (-1 eff.) Disarm immunity: +30% Mindpower: +5 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+7 eff.) Changes stats: +6 Cun +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 26 power out of 35/35) : Effective talent level: 3.5 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.  | 
 Flowerriver the hardened leather cap (0 def, 3 armour) =6 dex=Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 50% Changes stats: +7 Str +6 Dex Changes resistances: +12% blight Changes damage: +9% lightning Spell save: +12 (+3 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 81.3 Physical damage. If the attack hits, the target is confused (28% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
 Shadowcut (0 def, 4 armour) =17 str=Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +17 Str Changes resistances: +3% darkness Changes resistances penetration: +10% lightning +15% darkness Changes damage: +9% darkness It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 81.3 Physical damage. If the attack hits, the target is confused (28% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Sparkravager (0 def, 1 armour) =3 con=Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str +2 Mag +1 Wil +4 Cun +3 Con Changes damage: +12% lightning Infravision radius: +1 See invisible: +3 A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of acid resistance (4 def, 8 armour) Reqs - Heavy armour training Str 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +12% Changes stats: +4 Str +4 Con Changes resistances: +19% acid Maximum life: +30.00 A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.impenetrable steel mail armour of delving (2 def, 13 armour) Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +5 Str Changes resistances: +12% darkness +7% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 3.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.stralite mail armour of implacability (4 def, 15 armour) Reqs - Heavy armour training Str 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 (+4 eff.) Fatigue: +6% Physical save: +5 (+2 eff.) A suit of armour made of mail.  | 
 Behemoth Hide (4 def, 6 armour) =3 con=Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+4 eff.) Ranged Defense: +8 (+7 eff.) Fatigue: +10% Changes stats: +5 Str +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...  | 
 marauder's reinforced leather armour of Toknor (17 def, 7 armour) =7 str / 7 dex=Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+4 eff.) Armour: +7 Defense: +17 (+11 eff.) Fatigue: +8% Changes stats: +7 Str +7 Dex Critical mult.: +13.00% Physical save: +9 (+3 eff.) A suit of armour made of leather.  | 
 This item will automatically be transmogrified when you leave the level.volcanic cured leather armour of Toknor (6 def, 11 armour) Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+3 eff.) Armour: +11 Defense: +6 (+6 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +10% fire +14% physical Critical mult.: +12.00% A suit of armour made of leather.  | 
 Blastraptor (0 def, 9 armour)Reqs - Massive armour training ,Str 28 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage (Melee): 9 acid 12 fire Damage when hit (Melee): 10 acid 10 fire Changes stats: +4 Wil Changes resistances: +15% acid +16% fire +6% lightning Physical save: +6 (+2 eff.) Only die when reaching: -80.00 life Maximum vim: +40.00 Damage Shield penetration: +30% A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.enlightening stralite plate armour of Eyal (0 def, 13 armour) Reqs - Massive armour training ,Str 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +3 Cun +4 Wil Mental save: +15 (+5 eff.) Life regen: +4.00 Maximum life: +42.00 Healing mod.: +13% A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.Xada the voratun shield (15 def, 21 armour, 189 block) Reqs - Shield usage training ,Str 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +3.0% Armour: +21 Defense: +15 (+10 eff.) Fatigue: +8% Damage when hit (Melee): 4 physical Changes stats: +5 Cun +4 Wil Talent granted: +1 Block Critical mult.: +20.00% Handheld deflection devices.  | 
 This item will automatically be transmogrified when you leave the level.crackling stralite shield of earthen fury (0 def, 13 armour, 139 block) Reqs - Shield usage training ,Str 35 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +13 Fatigue: +8% Damage when hit (Melee): 3 lightning Changes stats: +3 Dex Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices.  | 
 132 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 voratun pickaxe 'Chillbringer' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +12 Fatigue: -8% Changes stats: +7 Str Changes resistances: +5% arcane +30% cold Pinning immunity: +20% Healing mod.: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life.  | 
 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 73 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it?  | 
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning) Activation costs 37 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used to imbue an object: Changes stats: +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 This item will automatically be transmogrified when you leave the level.pouch of stralite shots (22/22, 42-50 power, 5 apr) Reqs Dex 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 22 Shots are used with slings to pummel your foes to death.  | 
 The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking.  | 
 cleansing steel torque of mindblast [power 180]  (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 261 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers.  | 
 focusing steel torque of clear mind [power 2]  (19 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 19 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers.  | 
 Ividhema the Blazeradiance [power 266]  (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 6 mind Changes resistances penetration: +5% lightning Changes damage: +15% lightning +12% fire Maximum hate: +4.00 It can be used to create a shield absorbing up to 306 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Tarina auringost' the Dwarf Anorithil level 8
11st Wealth 122nd year of Ascendancy at 21:01 see stats
			Don't Poosh it! (Insane (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.By Tarina auringost' the Dwarf Anorithil level 34
17th Shortage 123rd year of Ascendancy at 00:24 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Tarina auringost' the Dwarf Anorithil level 31
26th Dearth 123rd year of Ascendancy at 05:57 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By Tarina auringost' the Dwarf Anorithil level 33
7th Loss 123rd year of Ascendancy at 13:12 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Tarina auringost' the Dwarf Anorithil level 23
6th Gold 123rd year of Ascendancy at 18:54 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Tarina auringost' the Dwarf Anorithil level 33
9th Loss 123rd year of Ascendancy at 05:49 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Tarina auringost' the Dwarf Anorithil level 30
23rd Dearth 123rd year of Ascendancy at 06:08 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tarina auringost' the Dwarf Anorithil level 32
3rd Loss 123rd year of Ascendancy at 18:56 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Tarina auringost' the Dwarf Anorithil level 10
19th Wealth 122nd year of Ascendancy at 17:32 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Tarina auringost' the Dwarf Anorithil level 20
29th Iron 123rd year of Ascendancy at 10:07 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Tarina auringost' the Dwarf Anorithil level 30
22nd Dearth 123rd year of Ascendancy at 23:08 see stats
			May the 4th be with you!
			.By Tarina auringost' the Dwarf Anorithil level 27
13rd Voratun 123rd year of Ascendancy at 17:41 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Tarina auringost' the Dwarf Anorithil level 29
19th Wealth 123rd year of Ascendancy at 05:07 see stats
			Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Tarina auringost' the Dwarf Anorithil level 6
19th Voratun 122nd year of Ascendancy at 01:07 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Tarina auringost' the Dwarf Anorithil level 7
31st Profit 122nd year of Ascendancy at 07:55 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Tarina auringost' the Dwarf Anorithil level 6
31st Voratun 122nd year of Ascendancy at 19:10 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Tarina auringost' the Dwarf Anorithil level 23
8th Gold 123rd year of Ascendancy at 03:01 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Tarina auringost' the Dwarf Anorithil level 18
2nd Iron 123rd year of Ascendancy at 14:35 see stats
Log
Tarina auringost' resists the shield bash!
Xynor the snow cat hits Tarina auringost' for (124 absorbed), 0 physical, (31 absorbed), 0 cold, (122 absorbed), 22 physical, 28 cold (49 total damage).
Greater Weapon Focus from Xynor the snow cat hits Tarina auringost' for (159 absorbed), 0 physical, (28 absorbed), 0 cold (0 total damage).
Melee retaliation hits Xynor the snow cat for 35 light, 2 blight, 23 darkness, 34 light, 2 blight, 23 darkness, 32 light, 2 blight, 22 darkness (174 total damage).
Tarina auringost''s Corona hits Tiger for 77 light damage.
Tarina auringost''s Corona hits Xynor the snow cat for 60 light damage.
Tarina auringost''s Corona killed Tiger!
Xynor the snow cat hits Tarina auringost' for 100 physical damage.
Melee retaliation hits Xynor the snow cat for 31 light, 1 blight, 21 darkness (53 total damage).
Tarina auringost' casts Bathe in Light.
Tarina auringost''s spell attains critical power!
Tarina auringost''s spell attains critical power!
Talent Sunburst is ready to use.
Hymn of Perseverance hits Xynor the snow cat for 53 darkness damage.
Xynor the snow cat is recovering from the damage!
Tarina auringost''s Corona hits Xynor the snow cat for 54 light damage.
Xynor the snow cat performs a melee critical strike against Tarina auringost'!
Xynor the snow cat hits Tarina auringost' for 183 physical, 13 arcane (196 total damage).
Greater Weapon Focus from Xynor the snow cat hits Tarina auringost' for 84 physical damage.
Melee retaliation hits Xynor the snow cat for 26 light, 1 blight, 19 darkness, 24 light, 1 blight, 19 darkness (91 total damage).
Tarina auringost''s Corona hits Xynor the snow cat for 45 light damage.
Xynor the snow cat performs a melee critical strike against Tarina auringost'!
A shield forms around Xynor the snow cat.
Xynor the snow cat hits Tarina auringost' for 212 physical damage.
Melee retaliation hits Xynor the snow cat for 23 light, 1 blight, 18 darkness (42 total damage).
Xynor the snow cat receives 131 healing from Tarina auringost''s healing light area effect.
Tarina auringost' the level 34 dwarf anorithil was ground to death by Xynor the snow cat on level 2 of Lost land of Poosh.
Xynor the snow cat prepares for the next kill!
A shield forms around Tarina auringost'.






















































































































