




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!Ashes of Urh'Rok 1.6.0Official Expansion!Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 12 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 19 (base 18) |
| Dexterity | 12 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 34 (base 34) |
| Willpower | 14 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 286/286 |
| Hate | 100/100 |
| Vim | 104/104 |
| Healing Factor | 0.55614973262032 |
| Regeneration | 0.55614973262032 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 40 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 40 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -50% |
| Nature | -50% |
| Lightning | -52% |
| Mind | -50% |
| All | -60% |
Offense: Damage Penetration
| Lightning | +6% |
Defense: Base
| Armour (hardiness) | 15 (60%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 24 |
| Mental Save | 11 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Nature | + 30%(100%) |
| Fire | -37%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | elemental iron mace (13.5-18.9 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 66 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +6% lightning Changes damage: +8% lightning Blunt and deadly. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+9 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| In main hand | Belera (15.5-21.7 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 20 Damage when hit (Melee): 4 blight Changes stats: +2 Cun / +1 Str Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% One-handed war axes. |
Inventory
arcing steel dagger of daylight (12.5-16.25 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage Damage (Melee): +5 light Damage against: +5% Undead Sharp, short and deadly. |
iron waraxe 'Bloomkiller' (11-15.4 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 nature / +16 mind When wielded/worn: Changes resistances: +3% nature Changes damage: +6% nature One-handed war axes. |
thought-forged iron waraxe (11-15.4 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 15 Damage (Melee): +5 mind When wielded/worn: Changes stats: +2 Cun / +1 Wil One-handed war axes. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +11% nature / +11% blight A suit of armour made of mail. |
Polynne (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 20 Changes resistances: +3% acid / +16% fire Changes damage: +9% blight / +6% mind A suit of armour made of leather. |
Achievements
Log
You gain 2.32 gold from the transmogrification of mighty rough leather sling of lightning.
You gain 2.29 gold from the transmogrification of fungal rough leather sling of dampening.
You gain 0.50 gold from the transmogrification of cured leather sling.
You gain 6.02 gold from the transmogrification of Vorulaith the Gleamstake (5-5.5 power, 18 apr, nature damage).
You gain 2.63 gold from the transmogrification of balanced iron longsword of massacre (16.5-23.1 power, 2 apr).
You gain 7.71 gold from the transmogrification of Polutta (11.5-16.1 power, 2 apr).
You gain 2.93 gold from the transmogrification of flaming iron greatsword of paradox (16.5-26.4 power, 1 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatsword (35-56 power, 2 apr).
You gain 3.38 gold from the transmogrification of acidic iron greatsword of crippling (14.5-23.2 power, 1 apr).
You gain 0.25 gold from the transmogrification of iron dagger (9.5-12.35 power, 5 apr).
You gain 0.70 gold from the transmogrification of steel battleaxe of massacre (32-48 power, 2 apr).
You gain 3.84 gold from the transmogrification of manaburning iron battleaxe of erosion (14.5-21.75 power, 1 apr).
You gain 2.48 gold from the transmogrification of iron battleaxe of vileness (13.5-20.25 power, 1 apr).
You gain 4.04 gold from the transmogrification of balanced iron battleaxe of erosion (16.5-24.75 power, 1 apr).
You give elemental iron mace (13.5-18.9 power, 2 apr) to worm that walks (servant of Writhing Summoner).
You give Belera (15.5-21.7 power, 3 apr) to worm that walks (servant of Writhing Summoner).
Character control switched to worm that walks (servant of Writhing Summoner).
Worm that walks (servant of Writhing Summoner) wears (replacing iron waraxe 'Bloomkiller' (11-15.4 power, 2 apr)): Belera (15.5-21.7 power, 3 apr).
New shimmer option unlocked: iron mace
Worm that walks (servant of Writhing Summoner) wears (replacing thought-forged iron waraxe (11-15.4 power, 2 apr)): elemental iron mace (13.5-18.9 power, 2 apr).
Worm that walks (servant of Writhing Summoner) deactivates Worm that Walks Link.
Worm that walks (servant of Writhing Summoner) activates Worm that Walks Link.
Worm that walks (servant of Writhing Summoner) deactivates Ruin.
Worm that walks (servant of Writhing Summoner) activates Ruin.
Worm that walks (servant of Writhing Summoner) deactivates Worm that Walks Link.
Worm that walks (servant of Writhing Summoner) deactivates Ruin.
Writhing Summoner deactivates Chaos Orbs.


































